RailWorks - New Generation

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  • Hello There! I have recently been working on a vibecoded rewrite in Rust of the game RailWorks (also known as Train Simulator Classic)


    What is the aim of this project?

    The whole purpose of the project is to have a as close to a 1:1 behaviour to the original RailWorks game, but with better graphics and optimisation. The game parses the files of your already existing RailWorks installation, so no import process is needed.


    Will it cost money?

    No. I'm planing on making the project completely open source, so other people can contribute, and it will be available on GitHub.


    Regarding Security Concerns

    After multiple concerns with other vibecoded programs that are made to enchance the experience of a game, namely openOMSI, I will try my best to check every release that goes out to the public of any dependencies/crates/other ways in which malware can be spread which can be malicious. The game will not have access to internet connectivity, nor will it self update. Every contribution to the project will be checked before release.


    Regarding Copyright

    RW-NG will not contain any RailWorks game files. The game will not work without a RailWorks installation. As mentioned above, all the game does is parse already existing RailWorks train models/routes/scripts etc., the whole project being built from the ground up.


    I will attach a video with the current state of the project. It has loads of bugs, but this is expected for a project in alpha state.


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  • Steve

    Hat das Thema freigeschaltet.