M. Wissens wird da so gut wie nichts manipuliert...Zumind. bei DTG.
Gib mal zum TEST oder dauerhaften Gebrauch folgendes in der C:\Users\****\Documents\My Games\TrainSimWorld5\Saved\Config\WindowsNoEditor\Engine.ini des TSW5 ein:
(einfach als Paste&Copy)
Danach sollte das ganze gut aussehen, zumind. bei meinen System...
[System]
r.MaterialQualityLevel=0
xxr.ViewDistanceScale=3
[SystemSettings]
ts2.save.CheckpointsEnabled=0
ts2.dbg.JourneyChapterLockOverride=1
r.ToneMapper.Sharpen=0.5
r.TonemapperGamma=2.5
r.Tonemapper.Quality=1
r.Tonemapper.GrainQuantization=1
r.Color.Max=1.2
r.Color.Mid=0.4
r.Color.Min=-0.0001
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.LightMaxDrawDistanceScale=50.0
r.MinScreenRadiusForLights=0.00
r.Shadow.FilterMethod=0
r.Shadow.DistanceScale=2
r.ShadowQuality=4
r.Shadow.TransitionScale=2
r.Shadow.CSM.TransitionScale=2
r.AmbientOcclusionLevels=3
r.AmbientOcclusion.Method=1
r.GTAO.FalloffEnd=300
r.GTAO.SpatialFilter=0
r.GTAO.NumAngles=2
r.GTAO.UseNormals=1
r.GTAO.ThicknessBlend=0
r.ViewDistanceScale=1.5
foliage.LODDistanceScale=3
foliage.densityScale=0.75
foliage.DitheredLOD=1
grass.CullDistanceScale=2
grass.densityScale=0.75
r.LandscapeLODBias=0
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.StaticMeshLODDistanceScale=0.5
r.SkeletalMeshLODBias=0
r.MipMapLodBias=0
r.Upscale.Quality=3
r.DepthOfFieldQuality=5
r.DFDistanceScale=5
r.DFFullResolution=1
r.DistanceFieldShadowing=1
ts2.dbg.Camera.MaxLinearDistance=100000
ts2.dbg.Camera.MaxHorizontalDistance=100000
ts2.dbg.Camera.MaxVerticalHeight=10000
ts2.dbg.MaxFreeCameraDistance=100000
ts2.dbg.Camera.CameraBoomMaxLength=5000
r.TemporalAACurrentFrameWeight=0.1
r.MaxAnisotropy=16
r.TemporalAASamples=32
r.TemporalAASamples=4
r.PostProcessAAQuality=6
r.TemporalAACatmullRom=1
r.TemporalAASharpness=1.0
r.TemporalAAFilterSize=1.0
r.TemporalAAPauseCorrect=1
r.D3D.ForceDXC=1
r.Shaders.FastMath=0
r.Streaming.HLODStrategy=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.HiddenPrimitiveScale=0
r.HLOD.DistanceOverride=20030
D3D12.ZeroBufferSizeInMB=128
r.CreateShadersOnLoad=1
niagara.CreateShadersOnLoad=1
r.Streaming.FramesForFullUpdate=2
r.Streaming.Boost=2
r.GTSyncType=0
r.OneFrameThreadLag=1
RHI.MaximumFrameLatency=2
s.ForceGCAfterLevelStreamedOut=0
s.AsyncLoadingTimeLimit=15
s.PriorityAsyncLoadingExtraTime=0
s.UnregisterComponentsTimeLimit=7
s.LevelStreamingActorsUpdateTimeLimit=2
s.PriorityLevelStreamingActorsUpdateExtraTime=0
s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
s.LevelStreamingComponentsUnregistrationGranularity=10
s.LevelStreamingComponentsRegistrationGranularity=50
r.Streaming.NumStaticComponentsProcessedPerFrame=200
gc.TimeBetweenPurgingPendingKillObjects=200
TimeOfDaySystem.VolumetricCloud.RenderTargetMode=1
TimeOfDaySystem.VolumetricCloud.RayMarchedShadows=1
TimeOfDaySystem.VolumetricCloud.GroundContribution=1
TimeofDaySystem.VolumetricCloud.TracingStartMaxDistance=100
TimeofDaySystem.VolumetricCloud.NoiseTextureResolution=2
TimeOfDaySystem.VolumetricCloudScale.BaseNoise=1.0
TimeOfDaySystem.VolumetricCloudScale.SubNoise=1.0
gm.AutumnTreeMuliplier=0.7
r.SkylightIntensityMultiplier=0.35
TimeOfDaySystem.SkyLightPollutionLuminance=1.2
TimeOfDaySystem.BloomIntensity=0.1
TimeOfDaySystem.SunIntensity=50000
TimeOfDaySystem.StarIntensity=60
TimeOfDaySystem.MoonIntensity=8
TimeOfDaySystem.ColorGrading.ShadowGamma=1.0
TimeOfDaySystem.AutoExposure.ExposureBias=-0.6
TimeOfDaySystem.AutoExposure.MinBrightness=3.6
TimeOfDaySystem.AutoExposure.SpeedUp=10
TimeOfDaySystem.AutoExposure.SpeedDown=5
TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultNonLamp=2000
r.PathTracing.VisibleLights=2