*Staub wegwisch*
Der neue temporäre Community-Manager für TS/TSW hat folgendes zum aktuellen Status des Editors in DTGs Forum geschrieben:
Here's the nitty-gritty on the content editor as of today: it's a work in progress. It is significantly more complex than the TS20 editor because it first requires Unreal Engine which comes with a rather sizable amount of licensing bureaucracy that isn't easy to navigate. It also requires a higher level of understanding from users to be able to make headway which is not in itself a deal-breaker, but our goal is to make the TSW editor more user friendly than what has come before rather than less. Oh, and the final requirement is that console players must also be able to use it. It's important to us that those playing on PlayStation or Xbox aren't treated as second class citizens.
Those are the problems. They're not insignificant, but neither are they insurmountable. Right now I have no timeline to offer, not even vaguely, and my own recommendation is to put it out of your head until such a time as it's talked about in concrete terms as a thing that's happening. Not easy, of course. As a highly desirable, if not essential, feature it is conspicuous in its absence.
Grob übersetzt heißt das, dass der TSW Editor viel umfangreicher ist, als der in Railworks. Ebenfalls gibt es Lizenzprobleme, welche mit Epic geklärt werden müssen. Es ist ebenfalls wichtig, dass der Editor auf Konsolen funktioniert. Aktuell soll man nicht auf den Editor warten/hoffen, bis er angekündigt wird.