I'd say that at 1:09 the difference from before is quite noticeable.
It was precisely in the shadowed areas on the tracks that the textures were particularly flat.
Let's see if that's actually the case...
I'd say that at 1:09 the difference from before is quite noticeable.
It was precisely in the shadowed areas on the tracks that the textures were particularly flat.
Let's see if that's actually the case...
Yes, exactly.
However, certain "truths" irritate some users.
Returning Players
"If you’ve been playing prior Train Sim World games, it’s likely you have already amassed a collection of compatible add-ons. Getting the Free Starter Edition allows you to continue playing with any add-ons purchased on the same platform and account. This means you can benefit from the latest updates and be able to purchase the latest Train Sim World 7 compatible add-ons".
I will also take this + ICE 4.
As for Nurnberg - Wurzburg I will wait for ICE 1 to be updated to tsw7 standards (always assuming they do...).
Otherwise they can keep it, as far as I'm concerned.
Here's a video showing the graphical differences between Tsw6 and Tsw7 "Epic."
Not bad...
In fact, it's downright fantastic, I'd say.
I wouldn't have expected this.
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A mod isn't like a feature integrated into the core like this.
Even if it's ultimately Jat Wash's (they finally recruited him too).
Another issue that leaves me with some doubts is the implementation of the ICE 1 on the Nürnberg-Würzburg route.
I doubt it has been updated with active suspension and that it is on the same lines as Ingolstadt with the BR 101.
In that case I won't buy it.
Edit:
more on graphical improvements is coming tomorrow.
The graphical improvements were "dismissed" a bit quickly in the Direct.
The only way to test this new feature is to try the free version of TSW7.
Personally, I don't trust them much anymore.
Does Directx 12, dlss, fsr4 actually improve areas without direct sunlight (basically eliminate flat textures), in any way?
All very "original", I must say.
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No migration.
TSW6 will stay as it is (and the following ones).
I'm talking about other things.
For a user familiar with Unreal Engine 4, the transition to Unreal Engine 5 takes a few days to a couple of weeks for basic adaptation, and about 1-2 months to master the new advanced technologies like Nanite and Lumen.
Even the interface and flow of the core components (Blueprint, C++, asset management) are virtually identical to UE4.
The programming logic and project structure remain familiar from day one.
However, in my opinion, Peddlesten and DTG are missing the point.
Ouch, ouch...
A celebration of TSW's 10th anniversary?
You might be right.
And maybe some news about Sodor. ![]()
Yes, that's the policy.
Gross errors (as reported on the DTG forum and here) and now those who purchased the addon (for €36.00) are waiting for a patch, with no specific date (weeks, months?).
It's a shame that TSW has come to this miserable end.
Yes, it's true.
Those who work hard can make mistakes.
But releasing accessories (like the BR 145's missing suspension, originally) without certain features is a choice. ![]()
It's not their fault.
When an Executive Producer thinks this way...
I'm sorry if this came across as arrogant.
Sometimes it's difficult to convey true feelings through a forum post.
I just wanted to point out that the end user doesn't care how a product was made.
There are difficulties in every job.
Then again, I repeat, we're talking about a full-price commercial product.
I've never asked for anything for free.
Again, I'm sorry if I seemed rude.
Good day everyone. ![]()
For example, this one.
It's not a "standard" because it's not a fully implemented feature.
A user reading this expects uniformity.
Or is this intentional (or to be malicious)?
"A model, type, or standard to which all products and processes, activities, and services of the same series must conform, or to which they must comply".
But TSW, as you can see, lacks this. ![]()
We're talking about a commercial product.
While it's fair to acknowledge the commitment, passion, and expertise of some developers (and it shows, the work is remarkable), if the end result doesn't meet the product's standards (assuming DTG is still capable of delivering them), the risk is that the end user won't understand it.
Now this whole community-based volunteer thing is getting ridiculous.
Are we still talking about a paid product (not exactly cheap, by the way) like TSW has always been or about modding?
What does it matter to me if a developer didn't sleep for seven nights to finish a job?
If I pay, I expect the final product to comply with the TSW6 standard.
Otherwise, I won't buy it.
Of course, the biggest blame for this lies with the Captain (DTG), who abandoned ship and left the crew to navigate by sight.