Just to speak...
Many of you will have probably already read it.
DTG statement from a few days ago (Play Station section only!).
[DTG JD
Staff Member:
"I've timestamped from about 25 minutes, which is where the meaty discussion kicks in around a lot of the issues mentioned above. It's around an hour and a quarter of solid discussion. I will type up a summary tomorrow, but I need to head to bed!
EDIT: follow up this morning, a quick TL;DR. I do recommend watching though, as there are a lot of subpoints, and nuance involved in the discussion.
There have been some high points, but also some basic errors which should not have got through
There's a detailed discussion on QA process, beta groups, and types of QA we have available to us, as well as where we believe the failings to have been
We are bringing in a new QA Director (the first time someone on that seniority level has represented QA within the business) - whilst they won't change things overnight, their remit is to 'sort this out'
There are also discussions about shorter-term improvements to process
The long-awaited console beta is likely to start with Xbox with a smaller group of players, and we're hopeful this will be a matter of weeks
We are also investigating a public open beta (a new build engineer this week has been tasked with setting this up), used for getting early feedback on core fixes and Preservation Crew improvements
There will be 'functionality benchmarking', to ensure key component parts of a release are present and correct
What is important varies from player to player, but we need to have a minimum quality benchmark, and ensure routes are at least playable in their entirety
After the Spirit of Steam release, we will have an extended period of no first-party releases, and dedicate the time to solving a lot of longer-term issues (primarily focused around post-Rush Hour, but we may go further back if we have the scope to)]".
So after SOS (release date indefinite) there will be a pause for releases.
It seems to me that even now there is not much movement.
It looks more like a moment of corporate reorganization ...