Laut Steam Forum findet wohl ab der nächsten Woche eine öffentliche Beta-Testphase für einen Train Simulator patch statt:
Fixed broken restart button if train derails
Fixed issue of overlapping text occurring on the HUD
Fixed issue of coupling view closing when panning camera around
Improved handling of SetControlValue in engine scripts
Fixed issue of undo button not working in relation to placing rail vehicles
Fixed issue in SimpleControls where direction change was being ignored
Fixed issue of Task List not updating in 2D Map
Fixed a bug with snowflakes being rendered behind distant mountains
Fixed issue of scenario messages persisting after restart
Fixed issue of rail vehicle couplings able to cause game to crash
Fixed issue of platform lights getting black halo effect
Fix bug where distance mountains would render on top of objects in train cabs
Added a check to ensure Steam does not touch the ConsistsTemplates.xml which contains user generated tconsists
Fixed issue of missing scenario data affecting Green Ticks
Fixed issue for new users not having required data for Green Ticks
Added better handling of quick changes in lengthy text on the HUD
Fixed a crash in the Platform Controller code
Improved code that handles rendering of SingleSlip junctions
Fixed issue of game holding on to old scenario data and crashing HUD
Fixed issue with leaderboard data processing
Added a check to prevent a crash in the Blueprint Editor
Improved GoogleMaps overlay performance
Fixed signal reset issue highlighted by GEML London Ipswich route
Added memory and game time data to the minidump output
Added the state of 3D clouds to the minidump output
Added the Route Lock state to the minidump output
Added scenario ID to minidump if it is QuickDrive generated
Added FPS counter to Edit Mode
Added a fix for the icon location
Improved the rendering sequence for TrainGlass and TrainEmissiveGlow shaders
Improved rendering order of Z sorted elements
Improved processing order of Sky Renderer
Improved order of headlight rendering against particle system
Changed rendering order of PostTrainLightGlow to ensure glows are rendered in front of glass
Added option to Shader materials to allow more control on rendering process
Fixed crash related to output window data in Blueprint Editor
Improved data in minidumps related to LegacyMode
Fixed crash related to RGB values for shadow maps
Fixed an issue with textures not alligning correctly
Fixed issue of track data remaining after it had been deleted
Fixed an issue causing 'out of memory' to be reported
Fixed issue in Traversers that was causing error saves to become corrupted
Fixed a crash related to rendering of grass in ground textures
Fixed a crash on start up related to device checking
Fixed crash occuring on game shut down related to texturing
Fixed a crash related to saving the state of turntables and traversers
Improved code related to loading AP files
Fixed issue of security checks on files being applied incorrectly
Fix black screen issue on low graphic settings