I have bought the Heidi Express for ~40 € (thanks to a colleague and a business trip)...
Good :
- It's looks far better than on the website (see pictures)
- European Loco & Asset Pack is not required (so no *Kujuland* look but trolls and mutants invasion)
- The Ge 4/4 II is really great : nice sound, delayed start up, power on sequence, excellent design, good features, physics seems fine, driver change cab.
- The passenger cars are also fine (nice to see Grandpa and childs)
- Ge 4/4 II and passengers cars are from the same developper who makes a very good job
- Landscape is well made (and looks good with other ToD and weathers otherwise it looks ugly like all TS route)
- The route have a nice situation and is pleasant : speed change, gradients, tunnels, bridges, viaducts, about 50 Km/h average speed (30 Km/h from Arosa are a bit boring/slow for me)
Average :
- Scenarios (about 20)
- Track
- Scenary can be nice (horses, cows, deers, sheeps, dogs)
- Algera features
- vR Vegetation
- Nearly no flashy vegetation (some plant in summer at noon)
- Freight wagons
- Traffic on the roads
Bad :
- Track radius is far too short in some places and Thomson trains can derail !!! Ge 4/4 II is not affected but those too short curves for the track speed kill the simulation. It's really bad! See last 2 pictures where we are supposed to drive at 90 Km/h. 65 Km/h looks damn fast enough! (*Fixed*, see EDIT below)
- Missing speed on hud and/or missing speed on track and/or on duty sheet => second simulation kill (Less an issue with lowered max speed).
- No AI train in QD : you drive alone from A to B...
- Alegra very poor design. She is so ugly that I did not drive yet and did not plan to do it.
- Poor track rules (?) : in some stations with two or more tracks, track is single way (more tests needed to be sure). It did not help to build scenarios.
- Track gauge is set to 0.92 not to 1 meter like Albula and Arosa (Thomson assets did not look as good on track when looking closer)
- People on the platform look like escaped trolls from a video game from the early 90's (fixed => LGVMed characters)
- Each troll have a 2.7 MB texture (2048x2048) !!! Yes, they are ugly like hell and take much more place than Kuju characters. About 55 MB for the monsters textures...
- Ge 4/4 II light are too bright (fixed)
- Visible LOD change for some trees
- Some buildings, houses and trees disappear when you rotate the camera in outside view. They also *pop and unpop* from caview...
- Coupling with Thomson Rolling stock not possible in scenario building (nearly fixed => change the link name from 2link to 3link but crash in QD and gap within mixed stocks is too short).
- Default stock coupling is poorly made : link did not fit well for all rolling stock.
- Some GeoPcDx grab their textures from several folder in very different location (really messy).
- In Scenery folder, I found a copy of folder Vegetation (about 300 MB) in the folder Vehicles. LOL ! WTF... You say messy ?
- Low res textures for some stuff/scenary
- Some useless poor looking hi res textures (21 MB for some wagons)
- Some areas lake of scenary
- Some awful cars
- Junk in files : DDS, PSD, BAK and TGA that the game engine DID NOT handle (also useless XML in Assets folder)
- When all the junk, useless files and duplicated files are remove, you save about 500 MB.
- The worst job I have ever seen for a TS route
- Price, Price, Price
It's shame that such a beautiful route is so badly made with flaws particularly hard to correct like curve radius. It did not worth the price... And dont expect any fix from simtrain.ch, they never fix the SBB1. Is that the Swiss quality ?
EDIT : I have *fixed* the track speed/radius issue by editing track files and lowering any above 70 km/h speed to 65 Km/h. Ok, it's really *quick and dirty* but the job is done faster than by rebuilding Km of tracks... Now the route is much more pleasant to drive.