Beiträge von Forza Gamer 777

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    New patch released.

    Ne3 signs have been replaced and their position adjusted for better visibility.

    On the Hoch Merzburg – junction to the high-speed line branch and Altenburg – Koeblitz branch VS signals have been replaced with MS (which, unlike HS, can also show a yellow signal, thus replacing the previously mentioned VS) signals to increase line capacity and reduce block section length, minor improvements have been made to the signaling system, in some places several signals standing close together have been placed on signal bridges, and many repeaters have been added for better visibility.

    Another bug has been fixed where superelevation was disabled in the settings.

    Missing requirement has been added to the freight scenario, and the scenario itself has been slightly improved (the departure timesof some trains have been optimized).

    Vegetation has been improved on the St.Rudolf – Koebler Wald diesel branch.

    Aus Richtung Altenburg stehen in Bad Rinkenburg im Tunnel alleinstehende Zs3 Lichtsignale.

    Wann leuchte diese bzw. werden getriggert?

    While I was preparing a new patch (which I hope will be released soon), I was just dealing with them, reinstalled their links and they seemed to now show different values. At the same time, the very position of the links does not seem to have changed. It's a strange situation, in general.
    Speaking of the patch, I decided to change VS to MS in several parts of the branches in order to reduce block sections in busy places.

    When working with IKB 4, I enjoyed replacing signals the most, so I wanted to take another route and replace the signals on it. Nachteburg - Rannstadt is ideal for this, as it is also fictional and already uses a ton of KS signals (but of the old packet). Would anyone be interested in replacing the signals while preserving the original functionality of the route (so that the scenarios don't break)? I would be happy to do this.


    I'll add it there in a while, at the moment, to be honest, I'm just tired, I spend almost all my free hours in the editor every day, my head has stopped working. I'm going to take a short break now and maybe I'll take it up after a while. Or, anyone else can take up this particular issue, and I'll be happy to include these scenarios in the package later, because, to be honest, I'm not a fan of this mode at all and I like to drive mostly in standard scenarios

    Patch is now live.
    Changelog:

    • Half of the Bad Rinkenburg station has been completely rebuilt, namely all the switches that are in the direction of Hoch Merzburg, now the speed limit for all switches here is 60 km/h..
    • The southern entrance to the SFS from Hoch Merzburg has been rebuilt, now there are no speed limits other than the standard 140 km/h. The slope in the tunnel has also been changed from 6% to 4%.
    • HpX triggers with V1LZB setting have been removed from the SFS edges, as it turned off the signals for all passing trains in all scenarios, now, if necessary, it is manually placed in each scenario separately.
    • A lot of incorrections have been fixed, including signals. These are incorrect numbers, location, types (HS instead of MS and vice versa), lost and/or incorrect shields with the signal designation, as well as incorrectly positioned additional signals (for example, Zs3 in some places were replaced by Zs3 Form, since in these very places there is a constant speed limit on all paths and the use of dynamic Zs3 is meaningless).
    • Minor adjustments have been made to the link locations of some signals, some sidings have been fixed, and the group signals there are now configured as indicated in the script-module manual.
    • Several missing section dividers have been added, as well as signs indicating it in some places.
    • Minor vegetation adjustments have been made
    • Lighting at the main stations of the route has been improved (more lamps have been added to the poles of the contact network, unnecessary and overwriting light sources have been removed).
    • Lost MS signal for 12T at Hoch Merzburg entry was also added to the route package, as well as a package of section separation signs from ronald_cn (since I could not find a place to download them from).
    • Stop boards on stations have been replaced on modern branches.
    • Added a quick drive scenario from Bad Altenburg to Hoch Merzburg and vice versa via a suburban line.
    • Route icon has been reimagined to reflect all the changes made.


    There should be no new requirements, but if it is, be sure to write about the lost assets.

    Another little thing in development. These tablets are from ronald_cn in general, I do not know where I got these assets from, since I have not found where to download them. Ronald was online more than a month ago, apparently, I will have to include these signs in the route and mark that he created them.

    After redoing the SFS branch and everything related to it, I decided to review the signaling along the entire route. Again.

    I fixed a lot of different nuances, such as using Zs3 instead of Zs3 Form where there will be the same speed limit on any path. I also removed all the incorrectly placed Bue control signals, since in many places their functionality is performed by the main signals.

    Also, in some places, HS has been replaced with MS and vice versa (I found several errors related to this). And also fixed a bunch of all sorts of bugs when the signals did not have any nameplates or the number was missing/hung incorrectly/the number was entered incorrectly.

    Well, as I wrote earlier, in some places I replaced the signals from the CMD package with the 143er package, since the second one has more functionality in the "Signalbruecke" part.

    In general, it would be very cool for you, CMD.Cornflakes and 143er , to cooperate and create a single and large package of KS signals. Because some things looks better in one package (as example, Zs6 or the HS and MS signal shields in the CMD package), and something in another (the plates for signal numbers look much better in the 143er). One package has better optical textures, the other has better signal bridge textures (but fewer options on it), and so on throughout.

    Thanks for this, fixed. I just didn't know that I can't hang on the signal if Zs is at the bottom.
    And regarding comment #231, I still haven't found anything in the signalling that could interfere with the green aspect.

    That's all that TSC could afford me. Now I understand perfectly well why Dijon Senf left TSC modding, since there are so many stupid limitations and bugs that it is almost impossible to adequately implement something I have conceived. I had to remove a couple of yard tracks, as they could not be connected adequately to the existing network without terrible crutches. In any case, it is not needed so much.


    Oh, cool, I've moved down half a route again, which I didn't touch or edit at all. All progress is lost again. That's it, there won't be any more rail changes, I won't get into this shit anymore.

    Second picture is like Dresden- Riesa route.

    And as for the junction, it turned out to be very funny, because I implemented it a little earlier than you pictured it, it's funny.

    But I still didn't understand from the signals where 120 kmh was. There is 100 kmh on the arrow if you go from the right line to the wrong one. And if you drive straight in the wrong direction, then the Zs3 should not show anything at all, because the value for straight (Link 1) in the signal settings is empty, 120 should be there only if you routed on SFS.


    To be honest, I'm ready to stick any spaghetti here, just not to use English switches that work through the ass in the game.


    This is what the junctions looks like now. I don't know, it kind of got better. At least the SFS branches now receive a minimum of 60 km/h, which is 50% higher. On the other hand, paths 1, 2 and 3 have lost functionality for the player in terms of the fact that it is now impossible to go from there to Hoch Merzburg. In the game, it is very difficult to make fast switches in such a tight place, as they start to cross each other and glitch, so I had to cut some intersections.

    Finde die Steigungen Ausgang Tunnel Richtung Hoch Merzburg schon sehr sportlich mit bis zu 50‰. Ginge das nicht auch etwas sanfter😅


    Die dunkelgeschalteten Signale sind übrigens mega.

    You won't believe it, from the very first day of construction, it was just very tedious for me to fix all this a year ago, now I understand that it is necessary. I'm currently trying to rebuild Bad Rinckenburg to speed up entry to SFS

    About rails. I spent a crazy ton of hours in order to do it. I understand perfectly well that the entrance there is very far from perfect, but with the current location of the junctions and loft parts, half of the station would have to be reconstructed, and just adding 2 of these tracks was very difficult for me. In the future, I may come up with something with the rails, as Dijon once rebuilt a station on its route.
    But I will check all the nuances of signaling, since I did not invent anything of my own and copied the settings of the signals from the stock h/V.


    I started checking, but I still didn't understand where the 90 could come from, if there are 100 and 120 everywhere, and 90 after the junction, signals don't give 90 either.


    That's what I thought... If it still needs to be rebuilt in a good way, then it's better right now, otherwise you'll start releasing scenarios later and everything will break if I get into it. That's why I'm getting in right now. Better now or how I can do it better?