Beiträge von Forza Gamer 777


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    It seems to look good. This is not a full-fledged SFS, but rather an adapter for high-speed trains with a speed limit of 200 km/h. Closer to Hoch Merzburg, I will actually do a part of either 160 or 200 km/h. I'll try to replace the rails and catenary there.


    Something like that. It is still necessary to make a small detail under the bridge, apply a special texture on the beginning of the tunnel, make the inside of the tunnel itself, and also connect the other end to the current network


    Other end of the tunnel, near Bad Rinckenburg

    The track rule used is identical. That's why I don't want to do this, even though it's very interesting and opens up new opportunities for the development of the route

    If the junction elements appear, then there are still such glitches that it is not known how to fix

    In general, it's a little quiet here, but I'm gradually just changing the signals along the route. IKB 4, I think, will come out without changes in the rail structure, because I tried to make a branch to SFS, which I planned to extend, and it's a terrible pain. When creating an junction, I have a junction rail (остряк, idk how it translate it correctly to english) and a crosspiece (крестовина) that can appear or not. Accidentally touched something - everything moved out and you need to start again. I have 0 experience in this, there are no normal guides describing all the nuances, all the existing ones that I found do not describe this problem, but they repeat the same things. Here's what this problem looks like:

    Koeblitz. FUZ and Zp9 indicators from newer Ks signals pack from 143er . Thus, two Ks packages are now used on the route. In one there is an opportunity to make SignalBruecke, in the other there are more options for signals and indicators. The packages complement each other and their overall use looks really interesting. Instead of homogeneous Hv, there will now be Ks in two versions on suburban branches, as well as Hv/k in some places.

    Hier gibt es die besten Formsignale. ;)

    They look a little old in textures, but I'll take a look. First I finish the rest of other sections, Formsignale is a low problem in terms of quantity

    I'll write down my progress in a couple of days so that you understand how much has changed. I must say right away that the signaling changes are already likely to go to IKB4, which will in fact be a separate route. But the scenarios should run without problems, since all links to the signals are placed exactly to original.

    • All Zp9 at Bad Rinckenburg Hbf and Altenburg Hbf have been replaced with CMD variants, it is possible to control them through triggers
    • SFS speed increased to 280 km/h
    • Swapped all SFS signalling from Bad Rinckenburg to Altenburg to CMD Ks, now, if LZB is active, the signals are turned off. LZB subblocks now in production, I've postponed them for now, but I'll definitely finish them when IKB4 comes out. There is a problem with the placement distance, it is difficult to place everything accurately, since 70 percent of the SFS goes in tunnels
    • Added more Zs3 and Zs2 signals, increased the number of Zs6, added an adequate opportunity to fully use the wrong track paths for scenarios

    In the plans:

    • Swap the entire suburban line via Koblitz from Hv to Ks
    • Change line Koeblitz - Wildau and Bad Rinckenburg - Hoch Merzburg with Hv Kompaktsignale from SBS
    • Maybe replace some Formsignale, but don't know, from where I can take best (in quality and visual) signal pack.

    domi5599 I probably translated it a little incorrectly from Russian, I didn't mean the neutral section, but the section with the lowering of the pantograph. Thanks for the information, here on the route, the catenary is made so that it does not physically drop below, so I thought it was a glitch. Plus, I remembered how in TSW the pantograph itself smoothly becomes lower if the catenary goes under the bridge, so I thought that something was wrong with the arrangement of El4 and 5, thanks a lot for your help. Now I need to find out how to place the digital sections of the LZB so that signals of the Ks system are turned off when the LZB is running

    If your section needs only to be driven through without top panto is the following important.


    El 3 is the pre signal for El 4 and stands normally half of the braking distance in front of El 4. El 4 must stand min. 30 m before the section and El 5 30 m after the section ends.

    This is understandable, the problem here is that both signals, El4 and 5, are behind the section

    Or is the section itself located exactly under the bridge? I just can't figure out which of these is the neutral section.


    CMD.Cornflakes, you just read my mind. I was just doing VS today, I thought that I was missing some VS plates for SB. Way better now, thank you again:thumbsup:


    You don't have to do that, I added the necessary variants to the package today

    The error on Zp9/10 has also been fixed.

    Just download it again.


    It's just crazy, that's exactly what I needed, thank you so much!


    Btw, I have 1 question, but not about KS. Are these El4 and El5 signs standing correctly? They are located after the place where the wires physically intersect, but not exactly in this place

    Forza Gamer 777 - Can you please change the tracks in Köblitz yard from grey to brown? Doesn't look right now.


    Greetings, Marcel.

    The problem is that there was originally a gray ballast, I just changed the SAD rails to EZY, identical in color, if I change the color of the ballast there, then it is to shift the tracks, or somehow look only for the location of the rail in Tracks.bin, which I do not know how to do

    The only thing I did not understand in this constructor is whether it is possible to add the Zs2 indicator here, above the Zs3v

    P.s. Figured out

    And that's working


    But for some reason, the number 6 on the Zs3v does not go out with Hp0, I do not know what my jamb may be.