Alles anzeigenThe problem with the 90 km/h speed isn't the track itself, but the speed entries on the signals. The track itself indicates 120 km/h, and this is signaled, but 90 km/h should be entered there. When I saw the expected speed of 120 km/h at the distant signal, I was shortly afterward subjected to an emergency stop by the PZB because the GPA is apparently set to 90 km/h, and if the test speed of 105 km/h is exceeded, the 120 km/h cannot be reached.
In Bad Rinckenburg, it would also be a great idea to install another switch connection so that trains can enter and exit the new line from tracks 4 and 5 simultaneously.
I've included a drawing of this in your image.
By the way, it might also be a good idea to expand the switch connection to two tracks when traveling on the new line from Hoch Merzburg, so that trains can travel from both directions simultaneously.
I've attached a picture of this situation for you.
Marcel.
Second picture is like Dresden- Riesa route.
And as for the junction, it turned out to be very funny, because I implemented it a little earlier than you pictured it, it's funny.
But I still didn't understand from the signals where 120 kmh was. There is 100 kmh on the arrow if you go from the right line to the wrong one. And if you drive straight in the wrong direction, then the Zs3 should not show anything at all, because the value for straight (Link 1) in the signal settings is empty, 120 should be there only if you routed on SFS.
To be honest, I'm ready to stick any spaghetti here, just not to use English switches that work through the ass in the game.
This is what the junctions looks like now. I don't know, it kind of got better. At least the SFS branches now receive a minimum of 60 km/h, which is 50% higher. On the other hand, paths 1, 2 and 3 have lost functionality for the player in terms of the fact that it is now impossible to go from there to Hoch Merzburg. In the game, it is very difficult to make fast switches in such a tight place, as they start to cross each other and glitch, so I had to cut some intersections.