Beiträge von Forza Gamer 777


Abonniere unseren Kanal auf WhatsApp (klicke hier zum abonnieren).

    With Update 3.0 of your rework, will there also be an updated version from Bad Rinckenburg to Hoch Merzburg? :)

    Unfortunately, this piece will go to version 4.0, because there is still a month or two of additional time for building. I finished the branch to Hosvenn in about 1.5 months, but I rebuilt everything from 0 in places there, since there were spacious fields without any pronounced vegetation. But with the branch to Hoch Meersburg, I need to sweat, because this piece is very mountainous, there too I need to demolish all vegetation to 0 and rebuild from ground up. Despite this, I may release a transitional version 3.5, in which I will reach Schwanstetten, there is an interesting branch to the warehouse, which is used in scenarios. In any case, now my goal is to finish the almost finished territories in order to be in time for August 30th. All I have left is to add 3d trees on the section from Wildau to Marienthal, as well as on the Koebler Wald - Bad Rinckenburg segment.


    In general, the project has been very delayed, I started it in December 2021, but I am actively working +/- only this year. I didn't think it would be that hard, but it's interesting. During this time, so many things have happened in my life that you can go crazy. But, I learned how to do it beautifully and found assets that are really suitable for high-quality vegetation. Thanks to all the builders who produce reworks, they have inspired me all this time to be better and constantly review what I have done.

    Wildau station. On the release of update 3.0, not everywhere the grass around the rails will be so detailed, because it takes even more time than I currently have, but I will definitely do it later.

    I work 5-6 hours every day to bring the redesigned parts to an ideal that corresponds to my opinion. There is still a lot of work in this regard, but the distant vegetation is 100% complete, only the near one remains, and there are more problems and time with it. Despite this, the result is worth it. Here are some examples of what I'm aiming for




    Near the rails, I will probably walk again and add different herbs so that in places everything does not look so uniform and sharp. But there are few such problem areas. It constantly seems to me that I can do better, that my current result looks bad, so I review the same area 10 times. Maybe I'm wrong. I will really try to complete it by the end of this week, because then my studies at the university begin and there will be very little time for the route. I also have a birthday at Friday, I will try to make a gift for this site on this date *=)*

    The bottom line is that both of these links are original, from the authors themselves, with original content. The man (KaMat) just posted a link to his text file on Facebook, and there lies the original download link. Shouldn't it be published if it's original? The same applies to Markus' vegetation komplett. All that exists are the original links to Mega. It's all used in a huge bunch of routes without any problems. Am I wrong?

    Oh, okay, thanks for this info, I don't knew. But I just took the original link to these packages from the Karwendelbahn rework, I don't even know close to how to get all these permissions correctly.

    I think, I need to remake route image a bit...



    Of course, it would be nice if, after completing my vegetation project, someone took up the signal rework, since I am completely 0 in this, but maybe one day I will try to change a couple of signals. They look too old already.


    New vs. Old



    Hello everyone. My vacation has been delayed, but I've been working quite hard for a couple of days. I've done all the long-range vegetation along the redesigned part of the route, and now I'm testing vegetation packages from Czech colleagues. I didn't pay attention to them before, but the rework of Karwendelbahn inspired me. What is most surprising is that I have 3-4 million prims mostly everywhere on my route. And at that rework, their number exceeds 10 million, so now I will not be so clamped down in terms of optimization, since that rework was greeted very warmly.


         


    I do not know if 54 fps is normal here, but it is:



    There is not much work left, most likely, a beta update will be released next week

    I do the distant vegetation and grass first, and then I do the near one, add all sorts of bushes and beautiful 3D trees, so all the screenshots here are definitely not completely final, do not forget about it

    I've redone this place. Again.


    I replaced the assets that were stupidly used earlier, which resulted in the removal of DTG WCML South, vT S25 and DTG Dresden - Riesa routes from the requirements. All 2d distant vegetation along the entire redesigned route has been replaced with more pleasant and detailed assets from the vR Konstanz - Villingen route, which is now mandatory if you do not want to see a map without trees



    The Hosvenn branch is ready for release in beta, as I still need to make minor changes to the grass and 3d trees to make the view more consistent with my idea, but it already looks much better than
    the original


    I don't know if I'll have time to finish the 2d vegetation on the other branches, because I'm going on vacation tomorrow for at least a week. Anyway, I hope you like my work. Although I had very few skills in the editor, I am constantly developing them and looking for the best assets, trying to balance fps and detail

    Guys, I need some help. As fotobaer said correctly, some platforms do not allow to board passengers. I don't know why, because I don't change any tracks or platforms. How I can fix it? I didn't pay attention to this for a long time, because I was working on vegetation and didn't run scenarios, but today I started one and there is really buggy

    After a short break, I tried to demolish all the vegetation and create it from scratch in one test piece near Hosvenn. The look of this piece is not final yet, but I already like the result

    V2.1 is out, made a lot of corrections in previous made territories with new trees in some places and made a lot of changes in distant scenery. Now I can concentrate on Hosvenn branch, knowing that other territories pretty nice, as I think. Sorry for no pictures, it's hard to compress all of the screenshots, because it's to heavy for forum. But I try to throw some.


    For the screenshots you can check this folder: https://drive.google.com/drive…MqrU9ojCM4?usp=drive_link
    Here is some of this:

    Phase II is out, made some changes and corrections, deleted very old kuju vegetation. Now my plan is to make area near Bad Rinckenburg and go for Hosvenn. This is important places for scenarios.
    Sorry for the very long absence, a lot of things have happened in my life. It is very sad that such a seemingly simple project turns into a burden for several years.

    New update is LIVE
    Changes: reworked Altenburg foliage and revised some places along all reworked part of the route
    This is not full 2.0 release, I need to adjust a lot of places, but I drop it now so you can use it now, not a month later ^^

    I'm gradually improving the previously made territories, with plans to redo all the made territories to +/- this look and bring phase 2 out of beta. I hope you like it