A little bit of silence doesn't mean I wasn't busy. The SFS extension is almost completely ready. All the Hectometer, signals are placed, the catenary is stretched (manually, without auto-placement, so some parts may be longer than others, but this is not noticeable in a dark tunnel), lighting is placed (simplified).




Now I noticed that all Zs6 on the route simply do not work. They are placed correctly (Link 0 of Zs 6 is located in front of Link 0 of the main signal, and the rest of the Links of Zs6 are located behind the last junction switch, after which the wrong path begins). This is the only problem I've encountered so far.

In addition, after replacing the rails with EZY, there are many places where there are no sleepers. I fixed these places. In some cases, the landscape got on the rails, this has also been fixed.

In general, I try to bring the update to the highest quality, but, of course, it will take a lot more time. Unfortunately, I have not started the upgrade of vegetation to Hoch Merzburg yet. Plus, I had to delete the LZB sub-blocks, as they work very crookedly in a free game. And, to be honest, there is no point in using them on this rather short SFS.
And a couple more moments to notice. Do not forget that I did not do the original route, in some places where there are many small pieces of rail, the Blend tool mixes the color of the ballast a little incorrectly.

And don't forget that I'm working on all this alone, testing everything through free play and my own scenarios, but it's easy to miss something on such a fairly large route. This may be strange behavior of the PZB or any signal, which I have changed almost everywhere. Or, maybe, broken speed limit, idk.
In general, the work is in full swing, as much as possible. I hope you enjoy it. Maybe someone will give advice about the Zs6, otherwise it turns out very frustratingly, I bumped a bunch of them all along the route to make it look beautiful, but they don't work. Why is unknown.