In general, if I haven't forgotten anything, the tunnel for SFS is ready. The catenary in tunnel, however, may be far from ideal, but it was incredibly difficult to lay it underground. In any case, it's dark there and a mega cool implementation is not needed there. It would seem that only vegetation remained, but something tugged at me and I began to redo the catenary along the entire route. I studied for a couple of days, but now I'm doing great (maybe). It's quite a long process, but I noticed a lot of inaccuracies of the original route. In my opinion, now Bad Rinckenburg (for example) looks much better. I have not hung isolators on TM almost anywhere yet, so do not write about this. I think I'll redo the catenary of the most important stations on the route, then I'll take care of the vegetation. And there I will either release the route, or finish the segments between the stations. Anyway, I like what my very small project of "adding a couple of bushes to the rails" has turned into. I love IKB very much and am glad to contribute to its development.
And one more interesting thing. After I fixed the Roter Stein package with assets for SFS, as well as fences from EZY, I redid the walls of the tunnel and the bridge adjacent to it. With such tunnel walls, there is much less hassle, because all the lamps are hung through a convenient auto-placement tool, and are not generated on a loft object (for this you need to manually arrange the light sources, and the lamps themselves are generated crookedly, since it is impossible to lay 9 kilometers of the loft for my tunnel in one segment), as is done in base IKB3 tunnels. SAD himself had to hang yellow lamps in own tunnels (where the lamps on lofts were not generated), which stood out a little from the general style of tunnel lighting. In general, there are some advantages in my replacement.