BR-218, I have a problem with Zp9/Zp10 indicator. Zp10 works
But Zp9 shows broken "0" texture.
How I can fix this? Or it's CMD.Cornflakes bug?
Placed near Zp9, here is the difference
BR-218, I have a problem with Zp9/Zp10 indicator. Zp10 works
But Zp9 shows broken "0" texture.
How I can fix this? Or it's CMD.Cornflakes bug?
Placed near Zp9, here is the difference
Forza Gamer 777 - Can you please change the tracks in Köblitz yard from grey to brown? Doesn't look right now.
Greetings, Marcel.
The problem is that there was originally a gray ballast, I just changed the SAD rails to EZY, identical in color, if I change the color of the ballast there, then it is to shift the tracks, or somehow look only for the location of the rail in Tracks.bin, which I do not know how to do
What we now need is a new overheadline and curve superelevation. Than it's perfect.
Liebe Grüße, Marcel.
I agree about the superelevation, but the OHLE, in my opinion, looks great as it is.
I only have "Loft Files", "Road Files" and the "Tracks.bin" in the network folder.... why is there no "Track Files" folder?
If by some miracle my improvement was installed separately from the basics, then transfer all the main files to this folder first, and then my update files. My update contains only the updated files, not the entire route
@tom87 Along the path \Content\Routes\53340446-fc5e-464e-824d-7c4693229611\Networks, you have an old archive Tracks Default.zip? If there is, delete it
I don´t have any track on the route... any solutions for this?
I've dug through everything I could, maybe you have an old version of the EZY rail? They had an update released in July
I'm sorry, I was busy, of course [F777] Im Koeblitzer Bergland 3.5 v3.0.1.zip is relevant, I left another file for the memory of the project and its development and signed that it is very old. Track Loft does not changed at all, since it contains the location of the rails, but their type is already in Tracks.bin, where I changed SAD to EZY. And yes, I want to change the signal system, but for this I need to finish work on the branch to Hoch Merzburg. But work on the signal system will most likely be already on clone of the route, as it may break work of the scenarios. But I will try to change everything 1 in 1, matching the original location of all signal control points. At the moment, I don't have so much knowledge of German signaling, but I think I have enough to try it myself. I think I'm going to have difficulties anyway and I'm going to ask for advice here later.
In general, I am so glad to receive such a positive feedback, you can't imagine how pleasant and motivating it is to continue working
True. sgtalbers shows it with his screenshots of his ikb bundesbahn project.
At the moment, I'm planning to release my first scenario with ICE 1, and then I'll continue working on the grass, start going to Hoch Merzburg. I've practically finished it on the Hosvenn branch, but there are minor edits. I'm also thinking of replacing the sounds of some rails, they are too noisy and unrealistic
If i may dream. Additional SFS between Bad Rinckenburg and Hoch Merzburg would be interesting.
That would be cool, but I have very little experience working with rails at the moment, and this extension of the SFS will go on a separate route anyway, rather than updating the old one. But to be honest, I'm also thinking about lengthening now. All this later, now it is necessary to complete the project on vegetation and objects, and then move on. The route has incredible potential
The SFS is a little to short for 280 km/h. I can't imagine that ICE 1 or 2 reach 280 on this track for too long.
Yes, it's true, 280 will not reach, but 230, maybe even 250, will be quite in time. But I haven't tested ICE4 yet, maybe I'll change it to 250. I'm still testing everything.
Tested ICE1, 263 km/h and G
Tested 8-car ICE4 with 4 motor wagon, stable max speed 265 km/h
Testing my first scenario. By the way, changed speed limit on SFS from 200 to 280 km/h. 200 is too boring for me for high-speed highways, and anything above 250 is of great interest. The route is fictional anyway. Of course, I can't know 100% if this line could have been upgraded to 280 km/h in real life, since I don't really understand the intricacies of German railways (mainly because of the language barrier). It would be interesting to know if this is possible.
I can't understand how you lose scenarios? I have not changed anything in the route in this regard. I calmly take any scenarios from here, everything works
Matthias0710 , It's very nice that my work is being used, thanks for your screenshots, is everything working fine?
Hm, it's strange, I will search for it in Tracks.bin
P.s. I looked in the file, there is no mention of this, and I did not change the track tiles at all. Very strange
P.p.s apparently, this was accidentally left after I removed these routes from the requirements. I didn't think of looking at it in TS Tools.
P.p.p.s In addition, I found more links to route S25, which is not used on this route. Fix will be out soon
Deleted all the extra TrackRules, everything remains in place. I can try to pack all the route files, not just the modified ones (I looked at the timestamps), maybe this will help
Oh my God, I noticed that my route refers more to S25 than to Konstanz - Villingen, although the assets there are the same. Now I will urgently change everything and drop it
Guys, sorry for such a number of edits, I have to change everything based on feedback, because everything can work perfectly for me, since I have a lot of different assets installed (uncompressed TSC weighs over 800 gigabytes). I posted version 3.0.1, fixed stupid errors there (by the type of non-updated, but heavily modified Loft Tiles files), I ask you to download the archive and replace all files.
I'm missing a short piece of track right behind Köbler Wald to Rinckenstadt, maybe you know what the issue could be?
It's strange, because I have this piece of track. I did not touch it in the editor (I did not touch the rails at all in the editor, once I accidentally deleted a piece near Marienbaum, but returned it through rolling back the file). It is missing on 2D map too?
I do not know, maybe there is a conflict between Tracks.bin in and out of the archive. There is a default Tracks.bin in the archive, and outside it it has already been converted to EZY rails. Try deleting Tracks Default.zip along the way RailWorks\Content\Routes\53340446-fc5e-464e-824d-7c4693229611\Networks
I have this file, if I confirm it now, the game sometimes loads SAD rails instead of EZY
The fix has been released. Those who downloaded earlier, please download the main file
Must be no daylight time in russia right? So equal time in summer and winter
Oh, right, I forgot that you have it. It was canceled 10 years ago in our country. A controversial story, to be honest. There are more minuses than pluses. In some places, sunsets in summer are at 22:00, and dawn is at 4:00. One is late, the other is early
Now I noticed that, nevertheless, not all rails have changed to EZY. In Tracks.bin there are quite a few SAD rail entries left. I will release an updated fix file later.