Beiträge von ES64F4
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<cControlContainerBlueprint-cControlValue d:id="707706">
<ControlName d:type="cDeltaString">LightSelector</ControlName>
<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</DefaultValue>
<MinimumValue d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</MinimumValue>
<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</MaximumValue>
<BriefDescription d:type="cDeltaString"></BriefDescription>
<LocalisedControlName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString"></English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</LocalisedControlName>
<DetailedDescription d:type="cDeltaString"></DetailedDescription>
<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
<HUDControlID d:type="sUInt32">0</HUDControlID>
<InterfaceElements>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever d:id="707727">
<ElementName d:type="cDeltaString">Untitled</ElementName>
<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
<PickTransformName d:type="cDeltaString">LightSelector</PickTransformName>
<MovementType d:type="cDeltaString">MoveUpDown</MovementType>
<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000804340" d:precision="string">39</AnalogInputSensitivity>
<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000804340" d:precision="string">39</DigitalInputSensitivity>
39 is far to high speed to handle the light switch (with inputmapper). Average value like 4 is better.
Thank you for upcoming fix. The AFB breaking power fix will be great. With the default train, breaking with AFB from 160 Km/h to 140 Km/h slow down to 130 Km/h. It's even lower with the engine alone.As part of the slow down with LZB/AFP, you have 1. Most engine have 0. 1 make the engine wait 1 second before breaking. This can be a cause of too late braking and overspeed. This can depend on yout engine script but I directly check this value when I noticed engine wait before enaging dynamic brake.
<DynamicBrakesSystem>
<EngineSimulation-cDynamicBrakeBlueprint d:id="591743">
<DelayBeforeEngaging d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">1</DelayBeforeEngaging>
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Railtraction Would it be possible to make the power lever of the animation a little slower and the AFB just a little faster?
You can edit en engin with RWtools. For exemple; I change to 20 to have a faster AFB speed change. Perhaps 1.3 will be better. High value => High speed.
<cControlContainerBlueprint-cControlValue d:id="706906">
<ControlName d:type="cDeltaString">AfbSpeedSet</ControlName>
<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000006440" d:precision="string">160</MaximumValue>
<BriefDescription d:type="cDeltaString"></BriefDescription>
<LocalisedControlName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString"></English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</LocalisedControlName>
<DetailedDescription d:type="cDeltaString"></DetailedDescription>
<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
<HUDControlID d:type="sUInt32">0</HUDControlID>
<InterfaceElements>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever d:id="706927">
<ElementName d:type="cDeltaString">Untitled</ElementName>
<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
<PickTransformName d:type="cDeltaString">AFBLever</PickTransformName>
<MovementType d:type="cDeltaString">MoveUpDown</MovementType>
<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000004033331540" d:precision="string">20</AnalogInputSensitivity>
<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002640" d:precision="string">20</DigitalInputSensitivity>
It's the same for VirtualThrottle. Value is set to 1, you can set it to 0.9 or 0.8 to slow it down. I have not test it.<cControlContainerBlueprint-cControlValue d:id="704023">
<ControlName d:type="cDeltaString">VirtualThrottle</ControlName>
Railtraction : I will report some bugs and answer you later.I really like the model, for me it's the best Traxx 2 so far. The only thing I don't like on the exterior ist the brightness of the running surfaces of the wheels. Perhaps they could be made darker and a less glossy? As they are always in the dark below the loco, they should not reflect so much light.
I fix it for my use.
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It's because your Railworks folder is not set in Windows Registry. Read how to fix :
Hello,
I find the model well done overall. It's better than RSSLO and 3DZug but still far from what vR does. The sounds are weak, there are missing sounds for example for the PZB (it sounds like the sounds of an old locomotive from the 90s). There are still some cool functions (rollo, panthograph spark and windows that open). I haven't encountered any bugs. The behavior of the headlights and screen lighting is a bit mixed with the long-range lights.
I find that the asking price is still high for the BR146-5 and the IC2, especially without an interior view and with incomplete sounds. And what's more, the model has not finished all the tests. It is therefore not a “finished” product. There is no automatic numbering and the driver does not change with the direction of travel. For a 2024 train, it is still below standards. With the help of the community, it should go well in the end.
Only for advanced users : mapper, engine with a few sensitivity changed, cabview (vR like). No support from me nor the editor.
For testing prupose only. I add some descriptions in the engine bin file for feature handled by inputmapper.
Pathograph Shift P (up) Control P (down) Main swtich Shift Z (on) Control Z (off) Wiper Shift V (fast) Control V (slow) Road runner R x2 Cab / Desk light Shift L Control L Train brake (vr like) Numpad + Numpad - AFB On Shift A (toggle) Main engine light M (increase) Shift M (de Handbrake Slash -
Please Have a little patients, with uploading and releasing inputmappers, report your wishes to us and we check into it! I will launch this evening or tomorrow internal release version 1-1 to our beta testers. If that is oké i launch it in the store.
till now there is no show stopping bug reported , almost everything is controllable by cabin control or hud. switch zugart also work, switch on pzb and use control+8 , hold the button combination till pzb symbol switch to next zugart, and release. There is on the zugart U one issue with the uv mapping which is internal already solved, you see 40 instead of blue 55 .
I always add every driving feature in the inputmapper (except sunbling, open door, open windows, etc)... I also change sensitivty to my wishes if needed.
Panto up/downPanto selection
Main switch
Cab light
Desk light
Instrument light
Engine light / long distance light
Wiper on/off
Wiper speed
Hand brake
Do you plan to add all ? -
I have a full inputmapper but I'am at office now. I will upload it this evening.
Panthographe (up/down), Main switch power, wipers + wipers speed, handbrake. I will add more feateure this week.
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Rsslo hat bereits Texturen verwendet, die das Gras mit dem Schotter vermischen. Schade, dass sie es nicht mehr tun.
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Guten Abend von der Ruebelandbahn.

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Danke Rosenkill . Die Textur der Dame in Weiß ist korrekt und das GeoPcDx auch. Bei den anderen Charakteren gibt es die gleichen Shader. Ich habe nicht herausgefunden, was diesen Weißeffekt verursacht.
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Hello,
Thannk you for those nice passenger cars. I noticed two errors. The first is the loading points : passengers load/unload from the center of the car. X and Y are inverted. Here is the right setting. The second is passenger 3 texture. She clothes are all in white.
I have attached the all car with loading fixed and more passengers.

Hallo,
Vielen Dank für diese schönen Personenwagen. Mir sind zwei Fehler aufgefallen. Das erste sind die Ladepunkte: Passagiere laden/entladen in der Mitte des Wagens. X und Y sind invertiert. Hier ist die richtige Einstellung. Die zweite ist die Passagier-3-Textur. Ihre Kleidung ist ganz in Weiß.
Ich habe das ganze Auto mit fester Beladung und mehr Passagieren angebaut.
Code
Alles anzeigen<cPassengerDoorwayDef d:id="15391"> <Name d:type="cDeltaString"></Name> <DoorSide d:type="cDeltaString">LHS</DoorSide> <OffsetX d:type="sFloat32" d:alt_encoding="000000403333F3BF" d:precision="string">-1.2</OffsetX> <OffsetZ d:type="sFloat32" d:alt_encoding="000000A099991540" d:precision="string">5.4</OffsetZ> <RatePerSecond d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</RatePerSecond> </cPassengerDoorwayDef> <cPassengerDoorwayDef d:id="15397"> <Name d:type="cDeltaString"></Name> <DoorSide d:type="cDeltaString">LHS</DoorSide> <OffsetX d:type="sFloat32" d:alt_encoding="000000403333F3BF" d:precision="string">-1.2</OffsetX> <OffsetZ d:type="sFloat32" d:alt_encoding="000000A0999915C0" d:precision="string">-5.4</OffsetZ> <RatePerSecond d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</RatePerSecond> </cPassengerDoorwayDef> <cPassengerDoorwayDef d:id="15403"> <Name d:type="cDeltaString"></Name> <DoorSide d:type="cDeltaString">RHS</DoorSide> <OffsetX d:type="sFloat32" d:alt_encoding="000000403333F33F" d:precision="string">1.2</OffsetX> <OffsetZ d:type="sFloat32" d:alt_encoding="000000A099991540" d:precision="string">5.4</OffsetZ> <RatePerSecond d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</RatePerSecond> </cPassengerDoorwayDef> <cPassengerDoorwayDef d:id="15409"> <Name d:type="cDeltaString"></Name> <DoorSide d:type="cDeltaString">RHS</DoorSide> <OffsetX d:type="sFloat32" d:alt_encoding="000000403333F33F" d:precision="string">1.2</OffsetX> <OffsetZ d:type="sFloat32" d:alt_encoding="000000A0999915C0" d:precision="string">-5.4</OffsetZ> <RatePerSecond d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</RatePerSecond> </cPassengerDoorwayDef> -
Farbtests wie bei einer BR 186. -
Ich habe einige Verbesserungen am Pisa Link vorgenommen:
- Kompletter Inputmapper
- Kabinenansicht wie bei vR
- Mehrere Passagieransichten
- Kleine Korrektur der Windschutzscheibe (für den Scheibenwischer)
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BR 189 mit Habbiins 344

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Guten Morgen,

Können Sie mir den Unterschied zwischen Eanos 52, 55 und 75 erklären? Danke!
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Die Qualität der SimExpress-Lokomotiven ist höher als die von Vr.
Dies sind Add-ons von sehr hoher Qualität auf allen Ebenen. Ich habe absolut alles gekauft, was SimExpress verkauft. Außerdem ist der Ersteller super freundlich. 
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Marklin 39365 SBB Ae 6/6 😍
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Die echte Re 620 088-5 Xrail Linthal (Konstanz) und das Märklin-Modell.
