REAL DRIVE advanced Salzburg - Linz
We continue with yet a REAL DRIVE that i couldn't release untill the bug in spawnpoints had been fixed by DTG. As you all know they fixed it a couple of months ago, and i can finally get those drives into the hands of all you real drivers.
REAL DRIVES for the Freilassing Linz route. Enjoy a varied drive on this important Austrian mainline following the northern line of the alps. You will have to drive at both regular mainline speeds as well as sections with high speed. Be ready to encounter a stop signal before you at each point of the route.
Everything in a REAL DRIVE advanced scenario is randomized (except the route of the player train). Just the combinations of places where you might be stopped by a red signal can exceed millions of permutations. All trains and rolling stock on sidings are random generated too. Just like in real life the railroad line can be busy or not so busy. Ofcourse it can also happen (very rarely) that the line is free all the way.
What's next: There are four (maybe 5) drives for RSSLO routes that i've previously released but which will have updates that will take in account the blind spots in their signal scripts. It's taken me a LONG time to work out why some of the signal scripts reacted so slow that you might pass a green distant signal only to run into a red main signal. Now that i know why, i feel the need to give you a better experience on those Real Drives.
But this is not the end of the release wave, i still have several drives in almost ready states that i can now finish. BUT the pace will slow down. I have released 4 drives in a week, and i want to give you time to experience them. Also my work starts up tomorrow, and as you know, hobbies go more slowly when the holidays are over.