Interessant... Gestern abend noch den TSW gespielt... Heute PC gestartet und TSW lässt sich nicht mehr starten. Ebenso neuinstalliert. Nichts. Startet und stürzt kurz wieder ab...
Beiträge von CFL Kiss 2301
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Bei mir 4,6GB. Woher das wohl wieder kommt?!
Hast du das Bundle gekauft oder war bei dir der CSX Haul schon installiert?
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Ja, ist mir auch Schnuppe... Nur ist GamesAry gerade dabei, aus der Mücke einen Elefanten zumachen...
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Oder DTG hebt sich was für die Gamescom auf...
Auf jedenfall verstaubt der TSW zur Zeit auf meiner Platte
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Metronom Steuerwagen? Dosto-Steuerwagen? Ist für DTG doch alles gleich
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Nehme mal an, dass vR die Zugwendesteuerung ausbauen musste, damit man auch mit den DTG-Steuerwagen fahren kann... Also braucht man auch keinen Steuerwagen mitliefern.
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@Matze L Das ist alles eine Grauzone, aber in einem Forum hab ich nun eine Antwort zitiert bekommen von jemanden von Lockhead Martin:
Just to be clear (and trying not to sound defensive!). Anyone can purchase Prepar3D. We do not sell it as an entertainment product and the EULA talks about that, which means that it will not be appearing on the shelves of Best Buy next to Call of Duty any time soon..... I am not sure where the rumour started that we sell only to certain people, but anyone can buy it. It isn't about consumers, but end-use. If you are a pilot, simulation user, student, whatever and want to use it for familiarization, training, taxiing over bugs then go for it. If you are 10 or 110 it doesn't matter. If you want to use it at an arcade game, then buy something else. You can go to our website and purchase it with a credit card and download it. The commercial license version is $499 and we have added a considerable amount of features and made a lot of bug fixes to the code that we were fortunate enough to procure from Microsoft. A list of features can be found on our website at http://www.prepar3D.com. We certainly have added in bathymetry data to allow the use of submersibles and we have added in a few features for hard-core users that they should find interesting including true multi-channel (spreads the load of the image generator across multiple PCs), update to DirectInput 8 to allow up to 32 axes and 128 buttons per joystick, sensor views (night vision and infra-red), updated landclasses, GPS upgrades and so on. We have also updated and improved the SDK documentation and added more samples for developers. We are also going to be releasing an update version 1.2 of Prepar3D and the SDK in the next few weeks.Those that are looking to test, integrate, develop, investigate etc and therefore do not require a full commercial license can subscribe for $9.95 per month and receive 2 copies of the software. That is an option that many people are taking and I would be glad to see more people come on board and see what they can do with the app! There are no restrictions to joining the developer network.If people are using Prepar3D for commercial activities, then switching to the commercial license is appropriate and required.For Victor, sorry that the website isn't clear enough. I will work with Lockheed communications to try to get some clarity on that. We are just a bunch of engineers and not necessarily the best at marketing!!
Regards,John NicolPrepar3D.
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Zitat
Da die Elektrolokomotiven der Baureihe 181 nur über zwei
Einholmstromabnehmer der Bauart SBS 67 verfügen (von ehemals 4), ist der
DB Stromabnehmer über dem Führerstand 1 montiert und der Stromabnehmer
mit der schmaleren Wippe für das Netz der SNCF (Frankreich) und CFL
(Luxemburg) ist oberhalb des Führerstandes 2 zu finden. Aus diesem Grund
sind die Loks immer wieder mit dem Stromabnehmer oberhalb des
Führerstandes 1 am Fahrdraht in Deutschland zu sehen.Die schmalere Wippe darf im Bereich der DB nur in den dafür zugelassenen
Bahnhöfen (Grenzbahnhöfe) und im Bereich der Werkstatt benutzt werden!
Das Problem ist übrigens nicht die Wippenbreite, denn die ist nahezu
identisch, sondern die Schleifstückbreite. Beim SNCF Stromabnehmer sind
die Auflaufhörner jedoch aus Kunststoff, so dass bei einer Fahrt mit dem
SNCF Stromabnehmer allein, es im Bereich eines vollausgelenkten
Fahrdrahtzickzack zur Lichtbogenbildung kommt, weil der Fahrdraht das
Schleifstück verläßt. In der Folge würden die Auflaufhörner abbrennen
und dann kann es durchaus passieren das der Stromabnehmer sich im
Fahrdraht verkeilt und diesen auf mehreren (hundert) Metern runterreißt!Hallo Stefan,
es gibt einige Unterschiede zwischen den beiden Pantographen.
Der breitere DB Stromabnehmer ist aus Kohle und hat nur ein Auflaufhorn,
während der schmalere Pantograph (SNCF/CFL) aus Stahl ist und 2
Auflaufhörner aus Konststoff besitzt.
Einen lieben Gruß
Jeanny
Das ist das, was ich bisher darüber gefunden habe... Diese "Flügel" verbinden nur die Auflaufhörner zu einem... -
Für mich sieht das eher aus, als hätten Sie den FSX auf DX11 und 64-Bit geupdatet, paar Payware Hersteller an Bord geholt, deren Produkte als Standard Content eingefügt und als "neuen Simulator" verkauft... Da warte ich ggf. doch auf Prepar3D v4
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Die Ordnerstruktur ist fast gleich mit dem vom FSX.
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PMDG hat sich mittlerweile auch zu FSW geäussert:
Captains,
There is an ancient curse that occasionally comes to mind: "May you live in interesting times."
As a software developer and a pilot, I am a big fan of boredom. Boredom means everything is stable. To my point of view, stable is good.
A few years ago the sim world went into panic when Microsoft killed off their flight simulation development and walked away from the market. Those of you who have been here a while will recall that I have been quite vocal in my musing that this was a good thing, as it would open the door to newer ideas and innovation and might signal a renewal of the hobby after a period of pain. I have continued to support this point of view- and I think 2017 will be the year that finally begins to see modern software and hardware architecture bringing joy to simmers.
We are coming out of a period of unprecedented platform stability. A full decade with a single platform has allowed developers to innovate and build capability without having to re-learn the process every two years as we used to do "back in the day."
With that in mind- we are starting to get quite a few folks asking questions about future platforms so I wanted to put a bit of information out to you in order to ease any concerns you might have about our plans for the future:
Prepar3D v4:
There is quite a bit of "noise" in the community, none of which has been confirmed, indicating that Lockheed Martin is working on the next iteration of Prepar3D. For our P3D customers, please know that our long-standing policy has been that we intend to support our existing products through P3D v4 "at least." This is included in the purchase you have already made and will not require further costs. It is reasonable to expect that a new version will include new features, and we expect that we will adopt those that make sense and roll them out using the micro-update process we have been developing over the past couple of years.All of this is just a re-statement of the policy we announced in January 2015 when we launched our first products for Prepar3D- nothing has changed.
Dovetail Games' Flight Sim World:
A number of folks have been wondering what our official position is with regard to the recently announced Dovetail Games' Flight Sim World package. I wanted to summarize our thoughts in hopes that it will prevent some of the uninformed conjecture that has started up on the topic.Summary: We are very excited to see Dovetail's work beginning to bear fruit and we look forward to learning more. At this juncture it is really not a simple task to answer the many questions being asked about whether or not PMDG will support the platform, whether our existing product line can be converted to FSW, etc etc. The bottom line is that we don't know much of anything about the platform.
For a period we were in fairly regular communication with DTG regarding their plans and progress, but that communication dried up shortly after we declined to offer our product line via the DTG controlled Steam channel for FSX-Steam Edition, and we haven't really heard much of anything from them since that time. We received a few email announcing staff changes, but we received no replies to our ongoing outreach effort, so at the moment when I look at the planning board for the next year, I see only a question mark next to the DTG platform.
We are simply waiting to hear, and remaining open minded.
With that said, I can boil the whole thing down pretty easily: Once we have a platform and an SDK and some marketing direction from DTG to work with, we will make a business decision: If the platform is capable of supporting highly complex simulations of modern airliners (we presume it will) and if we are able to market our products through our existing channels then there is a high degree of certainty that we will support it. If the market will require participation through a market controlled channel such as steam, the likelihood of our support diminishes rather significantly depending upon the costs of doing business through that channel.
As for whether our products can be ported to their new platform- it is safe to presume that they can... After all- it is just software. We do not doubt that it will require some dedicated development work and that is why we have the big question mark next to DTG on the planning board... We know work will be required, but we don't know when or how much to plan...
So stay tuned...
In the mean time, work progresses on the nearly completed PMDG DC-6 Cloudmaster for FSX and P3D, and the PMDG 747-8 Queen of the Skies II for both FSX and P3D is well on it's way to testing. We will likely have another couple of updates for the 747-400 very shortly, as we have been continuing to chip away at open items as we move the 747-8 down the assembly line.
As you can imagine, adding in all of the 747-8 functionality has created a bit of chaos in the code base, which has slowed down the update cycle for the 744, but I think we are through the worst of it now. (touch wood, hold thumbs, cross fingers and toes, etc...)
These may not be "interesting" times, but they are darned exciting!
Oh and wait until you see what else we are working on
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DTG schenkt übrigens jedem, der Flight School besitzt, eine Kopie von FSW.
Following the announcement of Flight Sim World earlier this week, we would like to take a quick moment to thank the virtual pilots who have stuck withus over the course of the past year.
As a way of showing our appreciation for your support, we will be gifting a copy of Flight Sim World to everyone who invested in Flight School. We can't wait to welcome you aboard! -
Es ist zumindest schon auf Steam aufgelistet. Mai 2017 solls als Early Access rauskommen.
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Ich glaube mich erinnern zukönnen, dass man seit einer TS Version zwei Szenarien verknüpfen kann. Dies bedeutet, dass wenn Szenario 1 abgeschlossen wurde, das Szenario 2 geladen hat.. kann aber auch falsch liegen...
Edit: Gerade nachgelesen... es handelte sich um die "Chaining Scenario" Funktionc die es seit dem TS14 eingeführt wurde, aber seit TS15 nicht mehr funktioniert
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Wie sieht es mit den Addons aus? Ich habe ja auch verdammt viele Addons... der Aerosoft Airbus läuft auch unter Prepard3d? Bei PMDG muss ich ja die P3D Version kaufen... Wie sieht es mit den Scenarien aus? ProATC-X? Orbx?
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Hallo,
ich fliege mittlerweile schon seit einiger Zeit den FSX, jedoch erhalte ich mittlerweile fast immer, nach dem ich auf der Landebahn aufsetze und ausrolle dieses "DING" von Windows. Manchmal schaffe ich es noch zum Gate und mittels GSX das Deboarding auszuführen, aber dann erscheint schon die Fehlermeldung von Windows, dass nicht genug Arbeitsspeicher zur Verfügung steht...
Wie sieht das bei Prepar3D aus? Lohnt sich der umstieg auf die V3.4? Wie ist es dort mit DX10? Benötigt dieser den DX10 Fixer von Steve?
Gruss
Chris -
Ihm geht es darum, den kompletten Führerstand zuverschieben, nicht nur um die Sicht oder den FOV...
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Bitte beachte auch, dass du ggf schon besitzende Flugzeug Add-Ons neukaufen musst (z.B PMDG sowie A2A, ...) da es dort 2 getrennte Versionen sind.
Das hält mich auch etwas vom Kauf des P3D ab