Beiträge von Forza Gamer 777

Discord Einladung
Trete unserem Discord-Server bei (klicke hier zum Beitreten).

    After a while, I noticed a few mistakes and strange places at the Altenburg station.

    First - VS signals too close to MS (approx. 700m). The signals were moved about 150 meters back
    Second - signal 22P2 (Altenburg platform 2, north side) was placed outside track gauge (it was like that on the original route)
    Third - station uses mix of two signal packs (Cornflakes and 143er), what causes the visual inconsistency is that the signals and their equipment look very different.

    Fourth - Zp9 can be placed on signals instead of individual concrete blocks

    Fifth - 22P2 and 22P3 can be moved closer to platform to increase the overlap area

    Sixth - 22P4 and 22P5 signals on signal bridge too far from track line


    I'm still reviewing some points, so the items can be replenished. There was a great desire to bring the quality of the platforms to the ideal, that is, to swap the old roofs for new ones, to replace soap posters and benches.

    In any case, all route signaling remains in the same places and works in the same way, which will not break the scenarios. If someone is doing them now, don't worry about it.


    P.s I also forgot to say that there are some MS signals now, this is wrong, HS will be there, I was just a little hasty with the MS location.

    Now looks a bit better


    Reworked Lf6 and Lf7 textures (numbers will not be updated)


    I think I'm fine with the Ks package now. In the near future, I will release a patch for the route. I can't even give an approximate date yet, because I'll be away for the weekend for two weeks in a row and I won't have access to my home PC.

    Signals patch will be available as soon as approved by 143er .

    One thing i noticed is that the LZB slows me down to 120 Kp/h for no reason while driving towards Altenburg at Km 15,2, and then goes back up to 200 Kph again immediately. Driving in the opposite direction towards Bad Rinckenburg this doesnt happen.

    So it wasn't just me who had it. I still couldn't find the reason for this, because if you look through the speed limit lines (press Space several times to switch the rail appearance), there are no 120 km/h parts anywhere. I'll try to delve deeper into this problem later to pinpoint its cause.
    This is probably due to the fact that the 200 km/h part is very short. The system tries to jump from 280 to 120 immediately, and then returns to 200. Most likely, the only way to fix it is to extend the 280 km/h limit for the entire length of the branch, that is, completely remove 200 km/h from use. I will try to do it somehow and I will definitely write.

    I don't know what 143er thinks about this, but I tried to convert some of the photo textures into regular projections, redid a few signs, slightly lightened and upscaled the main texture of the signs and lamps. It was just a little annoying that the same Zs6 in the package was much soapier (blurrier) than the version presented by CMD.Cornflakes .


    Forza Gamer 777 Thank you for your great work, i also really like the route!

    I just want to know, if it is necessary to update the KS Package from 143er or does your route work fine with the older version?

    Thank you very much!

    It's better to keep it up-to-date, because 143er is constantly fixing various bugs. With the new update, the current version of pack (0.9+) will definitely be required due to using of LED Zs and Lf6/7

    Testing new LED Zs6 and Zs2


    Flashing green


    VS repeater (useful when line visually blocked by oncoming train on side track).


    Zs6


    Track switching


    Zs2 (S - SFS, R - Bad Rinckenburg Regio Line)


    All this has already been installed in the latest update, now I'm just checking the functionality and correct appearance of everything that I previously installed.

    Recently, I flew along the route once again, I was sad that no one had made a single scenario for it yet, but I'm not giving up, I've made many more different fixes. For example, I noticed that the central exit signals of the Burg Merzfeld station is outside the track gauge, fixed by transferring the signals to the signal bridge.

    Was

    Become


    In addition, I am actively improving the detail of Lf6 and 7, which can now be obtained in the KS package from 143er.
    Also, some LED Zs's have been added in different places

    Sorry, these were the same signals from ronald_cn that I once got somewhere, but I can't find them properly with the link, so I included them in the route package, you can simply download the updated missing assets archive and everything should be fine.

    New patch released.

    Ne3 signs have been replaced and their position adjusted for better visibility.

    On the Hoch Merzburg – junction to the high-speed line branch and Altenburg – Koeblitz branch VS signals have been replaced with MS (which, unlike HS, can also show a yellow signal, thus replacing the previously mentioned VS) signals to increase line capacity and reduce block section length, minor improvements have been made to the signaling system, in some places several signals standing close together have been placed on signal bridges, and many repeaters have been added for better visibility.

    Another bug has been fixed where superelevation was disabled in the settings.

    Missing requirement has been added to the freight scenario, and the scenario itself has been slightly improved (the departure timesof some trains have been optimized).

    Vegetation has been improved on the St.Rudolf – Koebler Wald diesel branch.

    Aus Richtung Altenburg stehen in Bad Rinkenburg im Tunnel alleinstehende Zs3 Lichtsignale.

    Wann leuchte diese bzw. werden getriggert?

    While I was preparing a new patch (which I hope will be released soon), I was just dealing with them, reinstalled their links and they seemed to now show different values. At the same time, the very position of the links does not seem to have changed. It's a strange situation, in general.
    Speaking of the patch, I decided to change VS to MS in several parts of the branches in order to reduce block sections in busy places.

    When working with IKB 4, I enjoyed replacing signals the most, so I wanted to take another route and replace the signals on it. Nachteburg - Rannstadt is ideal for this, as it is also fictional and already uses a ton of KS signals (but of the old packet). Would anyone be interested in replacing the signals while preserving the original functionality of the route (so that the scenarios don't break)? I would be happy to do this.


    I'll add it there in a while, at the moment, to be honest, I'm just tired, I spend almost all my free hours in the editor every day, my head has stopped working. I'm going to take a short break now and maybe I'll take it up after a while. Or, anyone else can take up this particular issue, and I'll be happy to include these scenarios in the package later, because, to be honest, I'm not a fan of this mode at all and I like to drive mostly in standard scenarios

    Patch is now live.
    Changelog:

    • Half of the Bad Rinkenburg station has been completely rebuilt, namely all the switches that are in the direction of Hoch Merzburg, now the speed limit for all switches here is 60 km/h..
    • The southern entrance to the SFS from Hoch Merzburg has been rebuilt, now there are no speed limits other than the standard 140 km/h. The slope in the tunnel has also been changed from 6% to 4%.
    • HpX triggers with V1LZB setting have been removed from the SFS edges, as it turned off the signals for all passing trains in all scenarios, now, if necessary, it is manually placed in each scenario separately.
    • A lot of incorrections have been fixed, including signals. These are incorrect numbers, location, types (HS instead of MS and vice versa), lost and/or incorrect shields with the signal designation, as well as incorrectly positioned additional signals (for example, Zs3 in some places were replaced by Zs3 Form, since in these very places there is a constant speed limit on all paths and the use of dynamic Zs3 is meaningless).
    • Minor adjustments have been made to the link locations of some signals, some sidings have been fixed, and the group signals there are now configured as indicated in the script-module manual.
    • Several missing section dividers have been added, as well as signs indicating it in some places.
    • Minor vegetation adjustments have been made
    • Lighting at the main stations of the route has been improved (more lamps have been added to the poles of the contact network, unnecessary and overwriting light sources have been removed).
    • Lost MS signal for 12T at Hoch Merzburg entry was also added to the route package, as well as a package of section separation signs from ronald_cn (since I could not find a place to download them from).
    • Stop boards on stations have been replaced on modern branches.
    • Added a quick drive scenario from Bad Altenburg to Hoch Merzburg and vice versa via a suburban line.
    • Route icon has been reimagined to reflect all the changes made.


    There should be no new requirements, but if it is, be sure to write about the lost assets.

    Another little thing in development. These tablets are from ronald_cn in general, I do not know where I got these assets from, since I have not found where to download them. Ronald was online more than a month ago, apparently, I will have to include these signs in the route and mark that he created them.

    After redoing the SFS branch and everything related to it, I decided to review the signaling along the entire route. Again.

    I fixed a lot of different nuances, such as using Zs3 instead of Zs3 Form where there will be the same speed limit on any path. I also removed all the incorrectly placed Bue control signals, since in many places their functionality is performed by the main signals.

    Also, in some places, HS has been replaced with MS and vice versa (I found several errors related to this). And also fixed a bunch of all sorts of bugs when the signals did not have any nameplates or the number was missing/hung incorrectly/the number was entered incorrectly.

    Well, as I wrote earlier, in some places I replaced the signals from the CMD package with the 143er package, since the second one has more functionality in the "Signalbruecke" part.

    In general, it would be very cool for you, CMD.Cornflakes and 143er , to cooperate and create a single and large package of KS signals. Because some things looks better in one package (as example, Zs6 or the HS and MS signal shields in the CMD package), and something in another (the plates for signal numbers look much better in the 143er). One package has better optical textures, the other has better signal bridge textures (but fewer options on it), and so on throughout.