Ich hab mal ein Frage: Gibt es eine einfache Möglichkeit für mich als Laien die Autos (die sich auf manchen GBE-Strecken nicht bewegen) zum Laufen zu bekommen? Vielen Dank jetzt schon mal für eure Antworten
![](https://rail-sim.de/forum/wcf/images/avatars/48/7730-48b6c540df43e7fda54594482545ef43755d51e3.jpg)
GBE Strecken und stehender Verkehr
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Das sind nur Statische Fahrzeuge, also keine Animierten.
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Da müssen bei den Strassenlofts die Autos eingetragen werden.
Die Autos sind nicht animiert notwendig. Die Straße bekommt den Verkehrseintrag und die statischen Autos als Modell im Blueprint zugewiesen.
Die schieben nur über die Strasse...also nichts ist wirklich animiert. Das einzigste was da noch ist, die Autobeleuchtung. Das hat aber das Modell in der Regel via Textur...
Also 2 Blueprints, Loft und Trafficmanager.
Sieht in der BIN dann so aus ...(Straße mit Verkehr)
<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cRoadSectionBlueprint>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">Strasse 0 Auto</English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString">Strasse 0 Auto</German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</DisplayName>
<EditorGroundOffset d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</EditorGroundOffset>
<TrafficManagerBpID d:type="cDeltaString">Strassen_Verkehr\Strasse Auto Trafficmanager.xml</TrafficManagerBpID>
<Render>
<cSectionRenderBlueprint>
<CrossSectionID d:type="cDeltaString">icepak\ice\Strassen_Verkehr\road0</CrossSectionID>
<CrossSectionCapID d:type="cDeltaString"></CrossSectionCapID>
<CrossSectionWidth d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</CrossSectionWidth>
<CrossSectionHeight d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</CrossSectionHeight>
<CatenaryID d:type="cDeltaString"></CatenaryID>
<StartGeometryBPID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">icepak</Provider>
<Product d:type="cDeltaString">ice</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</StartGeometryBPID>
<MiddleGeometryBPID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">icepak</Provider>
<Product d:type="cDeltaString">ice</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</MiddleGeometryBPID>
<EndGeometryBPID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">icepak</Provider>
<Product d:type="cDeltaString">ice</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</EndGeometryBPID>
<RotateEndGeometry d:type="cDeltaString">eTrue</RotateEndGeometry>
<PopulationFrequency d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</PopulationFrequency>
<ProfileMatchesPopulation d:type="cDeltaString">eTrue</ProfileMatchesPopulation>
<LeftOffset d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LeftOffset>
<RightOffset d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</RightOffset>
<CapIfSectionTypeChange d:type="cDeltaString">eFalse</CapIfSectionTypeChange>
<StartBufferOffset d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</StartBufferOffset>
<EndBufferOffset d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</EndBufferOffset>
<EditorOnly d:type="cDeltaString">eFalse</EditorOnly>
<SpecialCurve d:type="cDeltaString">eInvalid</SpecialCurve>
</cSectionRenderBlueprint>
</Render>
<BoundingBox/>
</cRoadSectionBlueprint>
</Blueprint>
</cBlueprintLoader>
Und den Trafficmanager Blueprint...den muss man ausfüllen mit den Modellen..
<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cTrafficControllerBlueprint>
<LaneProp>
<iTrafficControllerBlueprint-cLaneProp d:id="1293">
<fMaxSpeed d:type="sFloat32" d:alt_encoding="0000000000004E40" d:precision="string">60</fMaxSpeed>
</iTrafficControllerBlueprint-cLaneProp>
</LaneProp>
<VehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1296">
<BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_0_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1298">
<BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_01_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1300">
<BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_02_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1302">
<BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_03_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1304">
<BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_04_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1306">
<BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_05_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1308">
<BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_06_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1310">
<BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_07_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1312">
<BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_08_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1314">
<BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_09_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1316">
<BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_10_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1318">
<BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_11_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1320">
<BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_12_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1322">
<BlueprintID d:type="cDeltaString">Verkehr_BMW_7s\BMW7s_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1324">
<BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_LKW_13_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
<iTrafficControllerBlueprint-cVehicleModel d:id="1326">
<BlueprintID d:type="cDeltaString">Muell_LKW\Muellwagen_Licht_T.xml</BlueprintID>
</iTrafficControllerBlueprint-cVehicleModel>
</VehicleModel>
<_eNetworkType d:type="cDeltaString">CT_ROAD</_eNetworkType>
<_fLaneWidth d:type="sFloat32" d:alt_encoding="000000606666F63F" d:precision="string">1.4</_fLaneWidth>
<_eLaneDirection d:type="cDeltaString">LD_RIGHT_HAND_DRIVE</_eLaneDirection>
<_fElevation d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</_fElevation>
<_eSpeedType d:type="cDeltaString">ST_KMPH</_eSpeedType>
<_iDensity d:type="sInt32">14</_iDensity>
<_fReleaseIntHeavyTraffic d:type="sFloat32" d:alt_encoding="0000000000003440" d:precision="string">20</_fReleaseIntHeavyTraffic>
<_fReleaseIntLightTraffic d:type="sFloat32" d:alt_encoding="0000000000002E40" d:precision="string">15</_fReleaseIntLightTraffic>
<_fReleaseIntVeryLightTraffic d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</_fReleaseIntVeryLightTraffic>
<AudioControl d:type="cDeltaString"></AudioControl>
<MaxSounds d:type="sInt32">0</MaxSounds>
<Delay d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Delay>
<DelayVariation d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DelayVariation>
<BrowseInformation>
<iBrowseableBlueprint-cBrowseInformation>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">Strasse Auto Trafficmanager</English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString">Strasse Auto Trafficmanager</German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</DisplayName>
<Description>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">Strasse Auto Trafficmanager</English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString">Strasse Auto Trafficmanager</German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</Description>
<Category d:type="cDeltaString">eUncategorised</Category>
<ValidInScenarios d:type="cDeltaString">eFalse</ValidInScenarios>
</iBrowseableBlueprint-cBrowseInformation>
</BrowseInformation>
</cTrafficControllerBlueprint>
</Blueprint>
</cBlueprintLoader>