GBE Strecken und stehender Verkehr


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  • Ich hab mal ein Frage: Gibt es eine einfache Möglichkeit für mich als Laien die Autos (die sich auf manchen GBE-Strecken nicht bewegen) zum Laufen zu bekommen? Vielen Dank jetzt schon mal für eure Antworten

  • Da müssen bei den Strassenlofts die Autos eingetragen werden.

    Die Autos sind nicht animiert notwendig. Die Straße bekommt den Verkehrseintrag und die statischen Autos als Modell im Blueprint zugewiesen.

    Die schieben nur über die Strasse...also nichts ist wirklich animiert. Das einzigste was da noch ist, die Autobeleuchtung. Das hat aber das Modell in der Regel via Textur...

    Also 2 Blueprints, Loft und Trafficmanager.


    Sieht in der BIN dann so aus ...(Straße mit Verkehr)


    <?xml version="1.0" encoding="utf-8"?>

    <cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">

    <Blueprint>

    <cRoadSectionBlueprint>

    <DisplayName>

    <Localisation-cUserLocalisedString>

    <English d:type="cDeltaString">Strasse 0 Auto</English>

    <French d:type="cDeltaString"></French>

    <Italian d:type="cDeltaString"></Italian>

    <German d:type="cDeltaString">Strasse 0 Auto</German>

    <Spanish d:type="cDeltaString"></Spanish>

    <Dutch d:type="cDeltaString"></Dutch>

    <Polish d:type="cDeltaString"></Polish>

    <Russian d:type="cDeltaString"></Russian>

    <Other/>

    <Key d:type="cDeltaString"></Key>

    </Localisation-cUserLocalisedString>

    </DisplayName>

    <EditorGroundOffset d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</EditorGroundOffset>

    <TrafficManagerBpID d:type="cDeltaString">Strassen_Verkehr\Strasse Auto Trafficmanager.xml</TrafficManagerBpID>

    <Render>

    <cSectionRenderBlueprint>

    <CrossSectionID d:type="cDeltaString">icepak\ice\Strassen_Verkehr\road0</CrossSectionID>

    <CrossSectionCapID d:type="cDeltaString"></CrossSectionCapID>

    <CrossSectionWidth d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</CrossSectionWidth>

    <CrossSectionHeight d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</CrossSectionHeight>

    <CatenaryID d:type="cDeltaString"></CatenaryID>

    <StartGeometryBPID>

    <iBlueprintLibrary-cAbsoluteBlueprintID>

    <BlueprintSetID>

    <iBlueprintLibrary-cBlueprintSetID>

    <Provider d:type="cDeltaString">icepak</Provider>

    <Product d:type="cDeltaString">ice</Product>

    </iBlueprintLibrary-cBlueprintSetID>

    </BlueprintSetID>

    <BlueprintID d:type="cDeltaString"></BlueprintID>

    </iBlueprintLibrary-cAbsoluteBlueprintID>

    </StartGeometryBPID>

    <MiddleGeometryBPID>

    <iBlueprintLibrary-cAbsoluteBlueprintID>

    <BlueprintSetID>

    <iBlueprintLibrary-cBlueprintSetID>

    <Provider d:type="cDeltaString">icepak</Provider>

    <Product d:type="cDeltaString">ice</Product>

    </iBlueprintLibrary-cBlueprintSetID>

    </BlueprintSetID>

    <BlueprintID d:type="cDeltaString"></BlueprintID>

    </iBlueprintLibrary-cAbsoluteBlueprintID>

    </MiddleGeometryBPID>

    <EndGeometryBPID>

    <iBlueprintLibrary-cAbsoluteBlueprintID>

    <BlueprintSetID>

    <iBlueprintLibrary-cBlueprintSetID>

    <Provider d:type="cDeltaString">icepak</Provider>

    <Product d:type="cDeltaString">ice</Product>

    </iBlueprintLibrary-cBlueprintSetID>

    </BlueprintSetID>

    <BlueprintID d:type="cDeltaString"></BlueprintID>

    </iBlueprintLibrary-cAbsoluteBlueprintID>

    </EndGeometryBPID>

    <RotateEndGeometry d:type="cDeltaString">eTrue</RotateEndGeometry>

    <PopulationFrequency d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</PopulationFrequency>

    <ProfileMatchesPopulation d:type="cDeltaString">eTrue</ProfileMatchesPopulation>

    <LeftOffset d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LeftOffset>

    <RightOffset d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</RightOffset>

    <CapIfSectionTypeChange d:type="cDeltaString">eFalse</CapIfSectionTypeChange>

    <StartBufferOffset d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</StartBufferOffset>

    <EndBufferOffset d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</EndBufferOffset>

    <EditorOnly d:type="cDeltaString">eFalse</EditorOnly>

    <SpecialCurve d:type="cDeltaString">eInvalid</SpecialCurve>

    </cSectionRenderBlueprint>

    </Render>

    <BoundingBox/>

    </cRoadSectionBlueprint>

    </Blueprint>

    </cBlueprintLoader>



    Und den Trafficmanager Blueprint...den muss man ausfüllen mit den Modellen..


    <?xml version="1.0" encoding="utf-8"?>

    <cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">

    <Blueprint>

    <cTrafficControllerBlueprint>

    <LaneProp>

    <iTrafficControllerBlueprint-cLaneProp d:id="1293">

    <fMaxSpeed d:type="sFloat32" d:alt_encoding="0000000000004E40" d:precision="string">60</fMaxSpeed>

    </iTrafficControllerBlueprint-cLaneProp>

    </LaneProp>

    <VehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1296">

    <BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_0_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1298">

    <BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_01_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1300">

    <BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_02_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1302">

    <BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_03_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1304">

    <BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_04_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1306">

    <BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_05_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1308">

    <BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_06_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1310">

    <BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_07_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1312">

    <BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_08_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1314">

    <BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_09_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1316">

    <BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_10_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1318">

    <BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_11_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1320">

    <BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_12_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1322">

    <BlueprintID d:type="cDeltaString">Verkehr_BMW_7s\BMW7s_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1324">

    <BlueprintID d:type="cDeltaString">Free_CAR\Free_CAR_LKW_13_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    <iTrafficControllerBlueprint-cVehicleModel d:id="1326">

    <BlueprintID d:type="cDeltaString">Muell_LKW\Muellwagen_Licht_T.xml</BlueprintID>

    </iTrafficControllerBlueprint-cVehicleModel>

    </VehicleModel>

    <_eNetworkType d:type="cDeltaString">CT_ROAD</_eNetworkType>

    <_fLaneWidth d:type="sFloat32" d:alt_encoding="000000606666F63F" d:precision="string">1.4</_fLaneWidth>

    <_eLaneDirection d:type="cDeltaString">LD_RIGHT_HAND_DRIVE</_eLaneDirection>

    <_fElevation d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</_fElevation>

    <_eSpeedType d:type="cDeltaString">ST_KMPH</_eSpeedType>

    <_iDensity d:type="sInt32">14</_iDensity>

    <_fReleaseIntHeavyTraffic d:type="sFloat32" d:alt_encoding="0000000000003440" d:precision="string">20</_fReleaseIntHeavyTraffic>

    <_fReleaseIntLightTraffic d:type="sFloat32" d:alt_encoding="0000000000002E40" d:precision="string">15</_fReleaseIntLightTraffic>

    <_fReleaseIntVeryLightTraffic d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</_fReleaseIntVeryLightTraffic>

    <AudioControl d:type="cDeltaString"></AudioControl>

    <MaxSounds d:type="sInt32">0</MaxSounds>

    <Delay d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Delay>

    <DelayVariation d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DelayVariation>

    <BrowseInformation>

    <iBrowseableBlueprint-cBrowseInformation>

    <DisplayName>

    <Localisation-cUserLocalisedString>

    <English d:type="cDeltaString">Strasse Auto Trafficmanager</English>

    <French d:type="cDeltaString"></French>

    <Italian d:type="cDeltaString"></Italian>

    <German d:type="cDeltaString">Strasse Auto Trafficmanager</German>

    <Spanish d:type="cDeltaString"></Spanish>

    <Dutch d:type="cDeltaString"></Dutch>

    <Polish d:type="cDeltaString"></Polish>

    <Russian d:type="cDeltaString"></Russian>

    <Other/>

    <Key d:type="cDeltaString"></Key>

    </Localisation-cUserLocalisedString>

    </DisplayName>

    <Description>

    <Localisation-cUserLocalisedString>

    <English d:type="cDeltaString">Strasse Auto Trafficmanager</English>

    <French d:type="cDeltaString"></French>

    <Italian d:type="cDeltaString"></Italian>

    <German d:type="cDeltaString">Strasse Auto Trafficmanager</German>

    <Spanish d:type="cDeltaString"></Spanish>

    <Dutch d:type="cDeltaString"></Dutch>

    <Polish d:type="cDeltaString"></Polish>

    <Russian d:type="cDeltaString"></Russian>

    <Other/>

    <Key d:type="cDeltaString"></Key>

    </Localisation-cUserLocalisedString>

    </Description>

    <Category d:type="cDeltaString">eUncategorised</Category>

    <ValidInScenarios d:type="cDeltaString">eFalse</ValidInScenarios>

    </iBrowseableBlueprint-cBrowseInformation>

    </BrowseInformation>

    </cTrafficControllerBlueprint>

    </Blueprint>

    </cBlueprintLoader>