Hallo aus England...
Beiträge von ES64F4
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No more emergency brake for class 68 !
When you hit two time the brake key or hold it too long, the DTG class 68 enter emergency brake mode... This drive me mad !

Edit the Class68_ScotRail.bin with RWtools and search for value 727614 to find the following code block :
XML
Alles anzeigen<InterfaceElements> <cControlContainerBlueprint-cInteriorIrregularNotchedLever d:id="727614"> <ElementName d:type="cDeltaString">TrainBrakeControl_Intermediate</ElementName> <DifficultyType d:type="cDeltaString">Intermediate</DifficultyType> <PickTransformName d:type="cDeltaString"></PickTransformName> <MovementType d:type="cDeltaString">MoveUpDown</MovementType> <AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">1</AnalogInputSensitivity> <DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity> <AnimationName d:type="cDeltaString"></AnimationName> <OutputInterface d:type="cDeltaString">eCab</OutputInterface> <RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition> <DisplayNotchName d:type="cDeltaString">eFalse</DisplayNotchName> <Notch> <cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="727626"> <Identifier d:type="cDeltaString">Release</Identifier> <Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value> </cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData> <cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="727629"> <Identifier d:type="cDeltaString">GraduatedSelfLap</Identifier> <Value d:type="sFloat32" d:alt_encoding="000000E0E2361A3F" d:precision="string">0.0001</Value> </cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData> <cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="727632"> <Identifier d:type="cDeltaString">FullService</Identifier> <Value d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</Value> </cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData> <cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="727635"> <Identifier d:type="cDeltaString">Emergency</Identifier> <Value d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">0.99</Value> </cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData> </Notch> </cControlContainerBlueprint-cInteriorIrregularNotchedLever> </InterfaceElements> </cControlContainerBlueprint-cControlValue> <cControlContainerBlueprint-cControlValue d:id="727638"> <ControlName d:type="cDeltaString">VirtualBrake</ControlName> <DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue> <MinimumValue d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</MinimumValue> <MaximumValue d:type="sFloat32" d:alt_encoding="000000403333F33F" d:precision="string">1</MaximumValue> <BriefDescription d:type="cDeltaString">Auto Air Brake Controller</BriefDescription> <LocalisedControlName>
First item to change
Original : <Value d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1.0</Value>
New : <Value d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">0.99</Value>Second item to change
Original : <MaximumValue d:type="sFloat32" d:alt_encoding="000000403333F33F" d:precision="string">1.2</MaximumValue>
New : <MaximumValue d:type="sFloat32" d:alt_encoding="000000403333F33F" d:precision="string">1</MaximumValue>Save and enjoy ! You will never have any more EB by using key brake. The only way to make an EB is to use the dedicated key or to click on the button.

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Gruß aus Anglia ! Class 90 & DVT Abellio Greater Anglia 
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Still in UK !Gruß
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Hello from Scotland! -
@ holzroller, thank you for this topic !
I play TS for a few years now but until some months ago, I have never driven in UK... I have to say that I enjoy it ! I really love WCML North and Over Shap.
I buy a lot of stuff from AP and Just Train but most scenarios are on old routes with washed out Kuju textures. I have updated most used landscape Kuju textures to have the same colors as current routes. I have also updated East Coast Mainline and Great Western Mainline tracks. Now, my patched routes looks like *new ones* and I'm very happy to use them.

Kuju textures updates :
http://www.railsim-fr.com/foru…p=downloads&showfile=1091Track update for ESCM and GWML :
http://www.railsim-fr.com/foru…p=downloads&showfile=1092Picture base show the default route
Picture mid show the route with texture update
Picture full show the route with texture and track updateLast picture is a sample on East Coast Mainline with a nice sky.
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Still no passengers ! How is it possible to tell about something realistic with always empty trains ?
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According to what I have read, yes. It's for kitchen power supply.
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East Coast Mainline! -
Kuju Texturen aktualisiert + track.bin.



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Guten Abend aus Schottland.

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Ich gehe zu fahren, wo ich nicht gewesen sein: England!

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AMD-Prozessoren sind nicht sehr effizient in den Spielen im Vergleich zu Intel-Prozessoren. Das Spiel ist sehr abhängig von der Prozessor. Wenn das Spiel lädt Daten, während der Zug in Bewegung ist, gibt es Verlangsamungen. SSD reduziert Ladezeiten und Verzögerungen.
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Mit einem Samsung SSD 950 Pro NVMe.
Straßen lädt schneller als meine alte SSD. -
Guten Abend aus dem Land Graubünden. -
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MFA : Metropolitan fur ICE !!??
Fehler : Display_2_Nacht.TgPcDx und Display_2_Tag.TgPcDx.
Copy the two old files in the updated 101 :
Assets\VirtualRailroads\vR_BR101_ICE_EL\Elloks\BR101-CabSimAudio\Cab\Textures\Display_2_Nacht.TgPcDx
Assets\VirtualRailroads\vR_BR101_ICE_EL\Elloks\BR101-CabSimAudio\Cab\Textures\Display_2_Tag.TgPcDxAnd Metropolitan logo goes out.

PS : Sorry for English.
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Fiktiven, aber hübsch...
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Guten Abend aus der Provence!
