Boote an der Mosel, Barrieren zwischen der Straße und den Bahngleisen, einige Optimierungen : Koblenz-Trier patch v3.1
Die Arbeit ist getan: Koblenz - Trier ist eine schöne Fahrt! Ich bin zufrieden mit meiner Arbeit.
Boote an der Mosel, Barrieren zwischen der Straße und den Bahngleisen, einige Optimierungen : Koblenz-Trier patch v3.1
Die Arbeit ist getan: Koblenz - Trier ist eine schöne Fahrt! Ich bin zufrieden mit meiner Arbeit.
Yes Polarfalke, it's about the same engine (with really minor differences).
Available : Koblenz-Trier mini grass and sky patch V2.0
It like to mod it, mod it!
Neue Vegetation für Koblenz - Trier! ![]()
Hello René
You dont have to change within repaint. simulator.bin is common for all BR 285.
It's really great to drive from Edinburgh to London King's Cross. I have made a scenario split ine 4 one hour parts for Class 91.
- Edinburgh to New Castle (JT route, wonderfull)
- Newcastle to York (freeware version, nice)
- York to Peterborough (Creative Rail, fine with some tweaks. High speed part. UK speed record was hit on this part of ECML)
- Peterborough to London King's Cross (DTG, great, very busy part)
Many people dream about a single route to drive all the ECML.
It's not the best route in TS but it's an important UK route. It's fine with some terrain and track tweaks. I enjoy driving on it with Class 91.
Koblenz Trier mit schneebedecktem Gras.
Es sieht weniger leer aus.
If you want the winter grass, download the file gras_wi.7z, extract it and place it in: Railworks\Assets\Aerosoft\Koblenz-Trier\Vegetation\Textures. Accept replacement.
If you are common with Advanced Windows features, you can search on Data Deduplication. I try it some month ago with a virtual drive. After deduplucation, 45 GB of TS were shrink down to about 30 GB. But you have to deal with Powershell (or have a Windows Server for a graphic interface).
In very short : Data Deduplication *is about the same* as compression BUT compression works with files and deduplication works at bit level.
You can also unpack AP and repack them with some compression. It will slow down loading and may create some lag in game from time to time. So compression only few used AP can be a way.
Winter Captrain! Thank you @2fast4yooou for the repaints.
BR285 bei der Arbeit.
With NVIDIA Pascal GPU, you have to set power scheme to optimized for performances in the driver settings. Otherwise, you may experience some kind of strange lag effect. I have the same kind of hardware, with V-synch and everything at the max, you should have most time 60 fps @ 2560x1440 (and as low as 20 to 25 fps in some stations).
I dont know if it's usefull to set MFAA and FXAA in driver if you already have FXAA and MSAA in game. Too many different kind of AA may have an important impact.
I have swap some engines with BR 285 using the in game editor and it works fine : tank is full.I also noticed that the BR 285 have the electric hud. So it looks like a script handle the tank and it only works with the scenario editor.
After you swap with RW Tools, edit the scenario in game and replace the BR 285 with the BR 285 again.
Vielen Dank, dass Sie beide Matthias für diese Arbeit. ![]()
Hello,
After I send online my patch which change the platform characters on all DTG/RSC routes, I receive some request to do the same for other routes. Unfortunately, the job is a little tricky. DTG/RSC use the same kind of folder structure so it's easy to spot the .bin which handles the characters. And each DTG/RSC route have is own file for Platform characters. For other routes, it can be a file within the route (of course, it's not always the same name and it's not always in the same place) or just calling the .bin file within Kuju, or even both. So get ready to waste time !
You need LGV: Marseille - Avignon Route if you want to make it work. This is only for Advanced users, dont cry if you messed up the game because you are not common with TS files. Backup your game first.
1/ The route uses a dedicated file in the route folder : You just have to find the good file ! IE for Konstanz Villingen : Assets\VirtualRailroads\Konstanz-Villingen\Procedural\Bahnsteig\Bahnsteig_Characters.bin. You just have to copy PlatformCharacters.bin from any folder of my patch DTG/RSC German route patch for 3D trees, platforms and sky in a temp location, rename it Bahnsteig_Characters.bin and copy from the temp place to Assets\VirtualRailroads\Konstanz-Villingen\Procedural\Bahnsteig\Bahnsteig_Characters.bin. When it's done, go in the main menu, bluid and edit the Konstanz Villingen route. Click like on the picture :
After clicking the Arrow in bottom left, accept saving change. It's done. The route will use the MGVmed characters.
2/ The route is fully based on Kuju : You have to copy PlatformCharacters.bin from any folder of my patch DTG/RSC German route patch for 3D trees, platforms and sky in a temp location, rename it
PlatformCharacters 00s.bin. Create a second copy of PlatformCharacters.bin and rename it PlatformCharacters 00s DE.bin. Copy the two files from the temp location to Assets\Kuju\RailSimulator\scenery\Procedural. Now, it will not be funny. The change will affect ANY ROUTE using the Kuju based files ! It's not possible to know which route use it but it could be a lot of routes ! You will have to edit ANY route to add DTG LGVMedSouth like explained in case 1. Berlin - Leipzig, Koblenz Trier and 3CCR are using the Kuju based files. But also : Seebergbhan, Hagen - Siegen, etc.
3/ The route use a mixe : Kuju + dedicated file in route folder. It's the case of RSSLO route and 3CCR for people walking around the lake. You will have to find the file and change it. To achieve a full replacement in 3CCR, you have to copy PlatformCharacters.bin from any folder of my patch DTG/RSC German route patch for 3D trees, platforms and sky in a temp location, rename it PlatformCharacters 00s.bin. Create a second copy of PlatformCharacters.bin and rename it PlatformCharacters 00s DE.bin. Copy the two files from the temp location to to Assets\JustTrains\Austriaobjects\Scenery\CHPlatform. You will have to edit the 3CCR route to add DTG LGVMedSouth like explained in case 1.
The KujuBasedRouteNewCharacters.7z attached will do all the job for : Berlin - Leipzig, Koblenz - Trier, 3CCR and Konstanz - Villingen.
KEEP IN MIND : IT WILL CHANGE KUJU FILES SO MANY OF YOUR ROUTES WILL BE AFFECTED. YOU WILL HAVE TO EDIT ANY ROUTE WHERE PLATFORM CHARACTERS HAVE DISAPPEARED (like explained in case 1) afterwhat you will have the new characters.
I don't have other routes, I will not do the job for route I dont own (even if they are freeware).
PS : If you are common with basic XML, you can edit RouteProperties.xml and add DTG with LGVmedSouth as provider (rather then using the game editor).