Beiträge von fabrizio520

Discord Einladung
Trete unserem Discord-Server bei (klicke hier zum Beitreten).

    Das hört sich jedesmal so an, wie als wenn die Leute wollen, das TSW fehlschlägt"Juhu vR arbeitet nicht an einem gutem TSW add-on, was uns zeigen könnte, dass TSW sich als TS2 etablieren kann"

    Honestly I also do not understand why some people continue to hope for a failure of the TSW project. *ka*
    If you do not like TSW continue to use the actual TS whitout useless comments.
    Simple right? ?(

    TSW update. :)
    Thank you all once again for your continued feedback following the release of Train Sim World: Rapid Transit. Your input has helped us identify and address a number of issues, which we have outlined below.



    Localisation

    • TSW: CSX: Heavy Haul, Great Western Express and Rapid Transit localised into Simplified Chinese

    General


    • Fixed the "toggle" function associated with being able to couple/uncouple.
    • Updated tunnel darkness calculations to improve visuals.
    • Removed "Polish (214)" keyboard binds from default configuration that was causing conflicts.
    • Disabled collisions on platform edges that were causing issues with player and character movement.
    • Fixed Service Mode objectives to only become active when the service starts.

    Rapid Transit


    • Fixed a Zs 3 speed sign that was not correctly displaying.
    • Adding “out of bounds” volumes to the northern and southern ends of the route.
    • Fixed reported localisation bugs.
    • Improved player collision at Greppin station.
    • Improved player collision at Raghun station.
    • Fixed reported holes and removed protruding grass from various stations.
    • Improved some problematic AI spawn points at stations.
    • Fixed gap in 160kmh line speed north of Leipzig Messe in both directions.

    BR442 Talent2


    • Added collision to the extending steps when passenger doors open.
    • Improved collision for AI characters moving around the train.
    • Improved Talent2 headlight setup to show correct arrangement depending on startingstate.
    • Improved Headlightcontrol functionality.
    • Fixed the icon displayingthe state of the Parking Brake.

    Class 166 DMU


    • Fixed Class166 Headlight Day/Night lights.
    • Fixed inability to activate AWS on the Class 166.
    • Fixed missing thumbnail image for Class 166 in the Player Profile.

    This update is around 440 MB in size and will download automatically from Steam. If you have any problems/queries with regard to the update, leave a comment below or submit a ticket to our support site where our Support Team will be ready to assist.



    Please Note: You may need to restart your Steam Client in order to receive this update and/or commence thedownload. Please try thisbefore contacting us.



    If you have any feedback in regards to the update, we urge you to post in our dedicatedTrain Sim World Forums - https://forums.dovetailgames.com/forums/train-sim-world.72

    TSW update.
    Thank you all once again for your continued feedback following the release of Train Sim World: Rapid Transit. Your input has helped us identify and address a number of issues, which we have outlined below.



    Localisation

    • TSW: CSX: Heavy Haul, Great Western Express and Rapid Transit localised into Simplified Chinese

    General


    • Fixed the "toggle" function associated with being able to couple/uncouple.
    • Updated tunnel darkness calculations to improve visuals.
    • Removed "Polish (214)" keyboard binds from default configuration that was causing conflicts.
    • Disabled collisions on platform edges that were causing issues with player and character movement.
    • Fixed Service Mode objectives to only become active when the service starts.


    Rapid Transit


    • Fixed a Zs 3 speed sign that was not correctly displaying.
    • Adding “out of bounds” volumes to the northern and southern ends of the route.
    • Fixed reported localisation bugs.
    • Improved player collision at Greppin station.
    • Improved player collision at Raghun station.
    • Fixed reported holes and removed protruding grass from various stations.
    • Improved some problematic AI spawn points at stations.
    • Fixed gap in 160kmh line speed north of Leipzig Messe in both directions.

    BR442 Talent2


    • Added collision to the extending steps when passenger doors open.
    • Improved collision for AI characters moving around the train.
    • Improved Talent2 headlight setup to show correct arrangement depending on startingstate.
    • Improved Headlightcontrol functionality.
    • Fixed the icon displayingthe state of the Parking Brake.

    Class 166 DMU


    • Fixed Class166 Headlight Day/Night lights.
    • Fixed inability to activate AWS on the Class 166.
    • Fixed missing thumbnail image for Class 166 in the Player Profile.


    This update is around 440 MB in size and will download automatically from Steam. If you have any problems/queries with regard to the update, leave a comment below or submit a ticket to our support site where our Support Team will be ready to assist.



    Please Note: You may need to restart your Steam Client in order to receive this update and/or commence thedownload. Please try thisbefore contacting us.



    If you have any feedback in regards to the update, we urge you to post in our dedicatedTrain Sim World Forums - https://forums.dovetailgames.com/forums/train-sim-world.72

    TSW update. :)
    Thank you all once again for your continued feedback following the release of Train Sim World: Rapid Transit. Your input has helped us identify and address a number of issues, which we have outlined below.



    Localisation

    • TSW: CSX: Heavy Haul, Great Western Express and Rapid Transit localised into Simplified Chinese

    General


    • Fixed the "toggle" function associated with being able to couple/uncouple.
    • Updated tunnel darkness calculations to improve visuals.
    • Removed "Polish (214)" keyboard binds from default configuration that was causing conflicts.
    • Disabled collisions on platform edges that were causing issues with player and character movement.
    • Fixed Service Mode objectives to only become active when the service starts.


    Rapid Transit


    • Fixed a Zs 3 speed sign that was not correctly displaying.
    • Adding “out of bounds” volumes to the northern and southern ends of the route.
    • Fixed reported localisation bugs.
    • Improved player collision at Greppin station.
    • Improved player collision at Raghun station.
    • Fixed reported holes and removed protruding grass from various stations.
    • Improved some problematic AI spawn points at stations.
    • Fixed gap in 160kmh line speed north of Leipzig Messe in both directions.

    BR442 Talent2


    • Added collision to the extending steps when passenger doors open.
    • Improved collision for AI characters moving around the train.
    • Improved Talent2 headlight setup to show correct arrangement depending on startingstate.
    • Improved Headlightcontrol functionality.
    • Fixed the icon displayingthe state of the Parking Brake.

    Class 166 DMU


    • Fixed Class166 Headlight Day/Night lights.
    • Fixed inability to activate AWS on the Class 166.
    • Fixed missing thumbnail image for Class 166 in the Player Profile.


    This update is around 440 MB in size and will download automatically from Steam. If you have any problems/queries with regard to the update, leave a comment below or submit a ticket to our support site where our Support Team will be ready to assist.



    Please Note: You may need to restart your Steam Client in order to receive this update and/or commence thedownload. Please try thisbefore contacting us.



    If you have any feedback in regards to the update, we urge you to post in our dedicatedTrain Sim World Forums - https://forums.dovetailgames.com/forums/train-sim-world.72

    Programs like TSW (being niche) need the community to exist. The developer community (free and payware) are an advantage for TSW (I do not think the English are stupid).
    DTG is a little vague about the development of the editor. However they never said that it will never come. ;)

    And this is the reason for the absolute necessity of the editor. As long as an external developer (railway expert of German infrastructure, signaling etc.) can not put his hands on TSW the result will always be approximate.
    Without the editor, TSW is just a Xbox game. *ja*