TSW first path on PC was for U.S.A.
First path on Xbox (U.S.A consolle) is for U.K.
DTG and consistency are two very distant worlds. ![]()
Beiträge von fabrizio520
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Here the problem seems to be the Americans. After losing MSTS have put their hands on a railway game (in my opinion funding it massively).
Could be the end. The Yankees think only of profit and, undoubtedly, the easiest way to earn passes from consolle (especially the one marketed by their brand).
I have bad thoughts.
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I'm happy for those who have been waiting for the Xbox edition for a long time. However, in my opinion, DTG would do a nice thing to clarify what road it takes.
I hope not the same road of Euro Fishing, which is simply a multiplatform game.
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No surprise, simply now there will be an official announcement.

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On "Dovetail live" there are discussions (about a dozen days ago) that confirm important news about the Xbox version of TSW.
So no upcoming editors but, apparently, a program that runs in parallel for PC and Xbox.
Not a good news, in my opinion.
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Off topic.
On train Simulator Facebook page has appeared an image that represents an egg container with a green question mark. TSW on the Xbox coming up? -
On the fact that TSW is graphically state-of-the-art there is no doubt (as we read in the article), but this is not enough.
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DTG follows its policy: sell as much as possible to as many people as possible.
In my opinion the serious thing is that TSW will also be published on the Xbox console. At this point I'm no longer sure that TSW will become as I wanted it and imagined.
The fact that a program how this was launched without an editor is undoubtedly strange. However DTG ( on Twitter, in FB)goes on to say that the editor is in good development. Well when the editor will finally be active, DTG will certainly have one more customer (me).
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It seems to me that this strategy of DTG with the publication of these paths (and without an editor) could be dictated for a future and quick conversion for Xbox.
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Träumt mal alle brav weiter und wartet auf euren Editor
. Auch am St. Nimmerleinstag wird es sicher noch keinen (brauchbaren) geben.
Das Projekt TSW ist quasi eh schon an der Wand, warum also überhaupt noch daran denken
.If you are not interested in TSW, please do not post here
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We hope it is the editor.

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DTG site update from 20/02/2018:
https://train-simulator.com/an-important-announcement/

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Here is the broken rail that caused the railway accident this morning near Milan(Milano Pioltello).
Unfortunately there are already three dead passengers and many seriously injured.
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Well, I'm going,to anxiously ,await the announcement by DTG of the cancellation of the TSW project.

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Das hört sich jedesmal so an, wie als wenn die Leute wollen, das TSW fehlschlägt"Juhu vR arbeitet nicht an einem gutem TSW add-on, was uns zeigen könnte, dass TSW sich als TS2 etablieren kann"
Honestly I also do not understand why some people continue to hope for a failure of the TSW project.
If you do not like TSW continue to use the actual TS whitout useless comments.
Simple right?
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TSW update.
Thank you all once again for your continued feedback following the release of Train Sim World: Rapid Transit. Your input has helped us identify and address a number of issues, which we have outlined below.Localisation
- TSW: CSX: Heavy Haul, Great Western Express and Rapid Transit localised into Simplified Chinese
General
- Fixed the "toggle" function associated with being able to couple/uncouple.
- Updated tunnel darkness calculations to improve visuals.
- Removed "Polish (214)" keyboard binds from default configuration that was causing conflicts.
- Disabled collisions on platform edges that were causing issues with player and character movement.
- Fixed Service Mode objectives to only become active when the service starts.
Rapid Transit
- Fixed a Zs 3 speed sign that was not correctly displaying.
- Adding “out of bounds” volumes to the northern and southern ends of the route.
- Fixed reported localisation bugs.
- Improved player collision at Greppin station.
- Improved player collision at Raghun station.
- Fixed reported holes and removed protruding grass from various stations.
- Improved some problematic AI spawn points at stations.
- Fixed gap in 160kmh line speed north of Leipzig Messe in both directions.
BR442 Talent2
- Added collision to the extending steps when passenger doors open.
- Improved collision for AI characters moving around the train.
- Improved Talent2 headlight setup to show correct arrangement depending on startingstate.
- Improved Headlightcontrol functionality.
- Fixed the icon displayingthe state of the Parking Brake.
Class 166 DMU
- Fixed Class166 Headlight Day/Night lights.
- Fixed inability to activate AWS on the Class 166.
- Fixed missing thumbnail image for Class 166 in the Player Profile.
This update is around 440 MB in size and will download automatically from Steam. If you have any problems/queries with regard to the update, leave a comment below or submit a ticket to our support site where our Support Team will be ready to assist.
Please Note: You may need to restart your Steam Client in order to receive this update and/or commence thedownload. Please try thisbefore contacting us.
If you have any feedback in regards to the update, we urge you to post in our dedicatedTrain Sim World Forums - https://forums.dovetailgames.com/forums/train-sim-world.72
-
TSW update.
Thank you all once again for your continued feedback following the release of Train Sim World: Rapid Transit. Your input has helped us identify and address a number of issues, which we have outlined below.Localisation
- TSW: CSX: Heavy Haul, Great Western Express and Rapid Transit localised into Simplified Chinese
General
- Fixed the "toggle" function associated with being able to couple/uncouple.
- Updated tunnel darkness calculations to improve visuals.
- Removed "Polish (214)" keyboard binds from default configuration that was causing conflicts.
- Disabled collisions on platform edges that were causing issues with player and character movement.
- Fixed Service Mode objectives to only become active when the service starts.
Rapid Transit- Fixed a Zs 3 speed sign that was not correctly displaying.
- Adding “out of bounds” volumes to the northern and southern ends of the route.
- Fixed reported localisation bugs.
- Improved player collision at Greppin station.
- Improved player collision at Raghun station.
- Fixed reported holes and removed protruding grass from various stations.
- Improved some problematic AI spawn points at stations.
- Fixed gap in 160kmh line speed north of Leipzig Messe in both directions.
BR442 Talent2
- Added collision to the extending steps when passenger doors open.
- Improved collision for AI characters moving around the train.
- Improved Talent2 headlight setup to show correct arrangement depending on startingstate.
- Improved Headlightcontrol functionality.
- Fixed the icon displayingthe state of the Parking Brake.
Class 166 DMU
- Fixed Class166 Headlight Day/Night lights.
- Fixed inability to activate AWS on the Class 166.
- Fixed missing thumbnail image for Class 166 in the Player Profile.
This update is around 440 MB in size and will download automatically from Steam. If you have any problems/queries with regard to the update, leave a comment below or submit a ticket to our support site where our Support Team will be ready to assist.Please Note: You may need to restart your Steam Client in order to receive this update and/or commence thedownload. Please try thisbefore contacting us.
If you have any feedback in regards to the update, we urge you to post in our dedicatedTrain Sim World Forums - https://forums.dovetailgames.com/forums/train-sim-world.72
-
TSW update.
Thank you all once again for your continued feedback following the release of Train Sim World: Rapid Transit. Your input has helped us identify and address a number of issues, which we have outlined below.Localisation
- TSW: CSX: Heavy Haul, Great Western Express and Rapid Transit localised into Simplified Chinese
General
- Fixed the "toggle" function associated with being able to couple/uncouple.
- Updated tunnel darkness calculations to improve visuals.
- Removed "Polish (214)" keyboard binds from default configuration that was causing conflicts.
- Disabled collisions on platform edges that were causing issues with player and character movement.
- Fixed Service Mode objectives to only become active when the service starts.
Rapid Transit- Fixed a Zs 3 speed sign that was not correctly displaying.
- Adding “out of bounds” volumes to the northern and southern ends of the route.
- Fixed reported localisation bugs.
- Improved player collision at Greppin station.
- Improved player collision at Raghun station.
- Fixed reported holes and removed protruding grass from various stations.
- Improved some problematic AI spawn points at stations.
- Fixed gap in 160kmh line speed north of Leipzig Messe in both directions.
BR442 Talent2
- Added collision to the extending steps when passenger doors open.
- Improved collision for AI characters moving around the train.
- Improved Talent2 headlight setup to show correct arrangement depending on startingstate.
- Improved Headlightcontrol functionality.
- Fixed the icon displayingthe state of the Parking Brake.
Class 166 DMU
- Fixed Class166 Headlight Day/Night lights.
- Fixed inability to activate AWS on the Class 166.
- Fixed missing thumbnail image for Class 166 in the Player Profile.
This update is around 440 MB in size and will download automatically from Steam. If you have any problems/queries with regard to the update, leave a comment below or submit a ticket to our support site where our Support Team will be ready to assist.Please Note: You may need to restart your Steam Client in order to receive this update and/or commence thedownload. Please try thisbefore contacting us.
If you have any feedback in regards to the update, we urge you to post in our dedicatedTrain Sim World Forums - https://forums.dovetailgames.com/forums/train-sim-world.72