No migration.
TSW6 will stay as it is (and the following ones).
I'm talking about other things.
No migration.
TSW6 will stay as it is (and the following ones).
I'm talking about other things.
For a user familiar with Unreal Engine 4, the transition to Unreal Engine 5 takes a few days to a couple of weeks for basic adaptation, and about 1-2 months to master the new advanced technologies like Nanite and Lumen.
Even the interface and flow of the core components (Blueprint, C++, asset management) are virtually identical to UE4.
The programming logic and project structure remain familiar from day one.
However, in my opinion, Peddlesten and DTG are missing the point.
Ouch, ouch...
A celebration of TSW's 10th anniversary?
You might be right.
And maybe some news about Sodor. ![]()
Yes, that's the policy.
Gross errors (as reported on the DTG forum and here) and now those who purchased the addon (for €36.00) are waiting for a patch, with no specific date (weeks, months?).
It's a shame that TSW has come to this miserable end.
Yes, it's true.
Those who work hard can make mistakes.
But releasing accessories (like the BR 145's missing suspension, originally) without certain features is a choice. ![]()
It's not their fault.
When an Executive Producer thinks this way...
I'm sorry if this came across as arrogant.
Sometimes it's difficult to convey true feelings through a forum post.
I just wanted to point out that the end user doesn't care how a product was made.
There are difficulties in every job.
Then again, I repeat, we're talking about a full-price commercial product.
I've never asked for anything for free.
Again, I'm sorry if I seemed rude.
Good day everyone. ![]()
For example, this one.
It's not a "standard" because it's not a fully implemented feature.
A user reading this expects uniformity.
Or is this intentional (or to be malicious)?
"A model, type, or standard to which all products and processes, activities, and services of the same series must conform, or to which they must comply".
But TSW, as you can see, lacks this. ![]()
We're talking about a commercial product.
While it's fair to acknowledge the commitment, passion, and expertise of some developers (and it shows, the work is remarkable), if the end result doesn't meet the product's standards (assuming DTG is still capable of delivering them), the risk is that the end user won't understand it.
Now this whole community-based volunteer thing is getting ridiculous.
Are we still talking about a paid product (not exactly cheap, by the way) like TSW has always been or about modding?
What does it matter to me if a developer didn't sleep for seven nights to finish a job?
If I pay, I expect the final product to comply with the TSW6 standard.
Otherwise, I won't buy it.
Of course, the biggest blame for this lies with the Captain (DTG), who abandoned ship and left the crew to navigate by sight.
... Community Projekt ...
But for a fee, after all.
Length aside, they could at least do it right.
If even the Executive Producer admits it...
[user='11808']
Ich bin daher sehr gespannt, was am 25. so vorgestellt wird.
Gruß, BR480
Ich auch.
Excerpt from the DTG Forum (from page 5).
Just to give you an idea of the level of excitement we've reached.
Amateurs works mingle with professionals, and the end user is no longer sure what they'll find in the DLC.
(Of course I'll get slaughtered for this. Never mind.).
Und was hätten die Entwickler sonst machen sollen? Einen anderen BR 442 nehmen, der noch weniger passt? Gar kein Layer?
Read Sun_King_135's post... ![]()
From last night's stream.
Positive:
-the ICE upgrade is well done
-the speed at 300 km/h is good sensation
-the Nürnberg Express is also beautiful (it's unclear whether the rest of the train has active suspension like the driving coach).
Negative:
-the route is boring
-poor-quality buildings (always the same ones)
-bushes pop in near the tracks (a chronic TSW defect). It's nauseating.
-empty stations.
-announcements missing?
-the choice of SKA's BR 442 is "horror".
I certainly won't load my SSD with a path like SKA just for BR 442. Absolutely not.
Anyway, I wish you great success.
Many will enjoy this DLC. ![]()
Hi.
I'm referring to the low-resolution textures typical of TSW in the shade.
Obviously, this has nothing to do with TSG, but rather with UE4.
Furthermore, if from what I understand, the BR 442 train comes from SKA, it doesn't even have active suspension, so obsolete.
The usual low-resolution textures and completely outdated train layers (such as BR 442).
No thanks.
I just saw on YouTube that one of the topics covered in the August "Direct" will be the development of Sodor.
That's okay, but hopefully this isn't the only exciting news DTG is reporting... ![]()
Traditionally, DTG has an uncanny ability to leave users speechless (literally).
And then if the projects are good (GAS, Nurnberg, Folezz...) they end up in pay ware... ![]()