Posts by fabrizio520

    These are the mods I have installed.

    Do you think there is something that can cause RT to crash?

    Note that I tried to remove NickHawk's RT Environment mod, but the game still crashes.

    -DCZ Environment

    -DRA Environment

    -HMA Environment

    -HHL Environment

    -HRR Environment

    -MSB Environment

    -RRO Environment

    -RSN Environment

    -RT Environment

    -SKA Environment (by NickHawk)


    VOSSLOH (by Mr Shiba)

    -DB BR 187 Mini Enhancement Pack (by AlexanderL)

    -DB BR 112 Enhancement Pack V1.1 (by The Shotte)

    -RAIN VISUALS (by London Midland)

    -SIGNAL LENS FLARE REDUCTION (by London Midland)

    -MRCE 187 V1.3 (by Mr Shiba)

    Off Topic.

    Source DTG forum:

    Monday, May 23rd

    18:00 UTC - East Coastway - The British Ace

    19:00 UTC - Introduction to TSW2 - Matt

    Matt will take us through a first-time player's guide to TSW2, whilst The British Ace will take us on a scenic ride through the Sussex countryside.

    ..."Matt will take us through a first-time player's guide to TSW2..."

    What would that mean?

    It may be that DLC production is more complicated than expected in terms of time and resources.

    In the end it is more convenient to improve what already exists.

    The DB BR 420 has been in development for a long time.

    The current game engines (EU4, EU5 etc.) are very powerful and versatile, but...

    Rockstar has made GTA V in 2013 and continues to sell (continuous improvement of it, actually).

    Since the annual TS was carried out in the spring (it was usually around the fall), I suspect that something of unusual awaits the TSW (probably in the fall).

    The way of announcing the new routes is quite "extravagant".

    The fact that DTG doesn't provide any teasers about them is already a teaser ...

    Basically the US and German routes will be a "State Secret" until (maybe) July ...:/

    DTG JD (Source:DTG FORUM)

    Staff Member:

    "It's unlikely there will be more information on the routes currently on the Roadmap for the next couple of months whilst we focus on Spirit of Steam, Preservation Crew updates, and the improvements we mentioned on the Roadmap article/stream".

    Today at 9:27 AM

    Source DTG forum(DTG JD):

    "We have a short update on the 187 in next week's Roadmap.

    To manage expectations, Audio improvements are a longer-term goal, and safety systems are the Skyhook team's current focus".

    Just to speak...

    Many of you will have probably already read it.

    DTG statement from a few days ago (Play Station section only!).

    [DTG JD

    Staff Member:

    "I've timestamped from about 25 minutes, which is where the meaty discussion kicks in around a lot of the issues mentioned above. It's around an hour and a quarter of solid discussion. I will type up a summary tomorrow, but I need to head to bed!

    EDIT: follow up this morning, a quick TL;DR. I do recommend watching though, as there are a lot of subpoints, and nuance involved in the discussion.

    There have been some high points, but also some basic errors which should not have got through

    There's a detailed discussion on QA process, beta groups, and types of QA we have available to us, as well as where we believe the failings to have been

    We are bringing in a new QA Director (the first time someone on that seniority level has represented QA within the business) - whilst they won't change things overnight, their remit is to 'sort this out'

    There are also discussions about shorter-term improvements to process

    The long-awaited console beta is likely to start with Xbox with a smaller group of players, and we're hopeful this will be a matter of weeks

    We are also investigating a public open beta (a new build engineer this week has been tasked with setting this up), used for getting early feedback on core fixes and Preservation Crew improvements

    There will be 'functionality benchmarking', to ensure key component parts of a release are present and correct

    What is important varies from player to player, but we need to have a minimum quality benchmark, and ensure routes are at least playable in their entirety

    After the Spirit of Steam release, we will have an extended period of no first-party releases, and dedicate the time to solving a lot of longer-term issues (primarily focused around post-Rush Hour, but we may go further back if we have the scope to)]".

    So after SOS (release date indefinite) there will be a pause for releases.

    It seems to me that even now there is not much movement.

    It looks more like a moment of corporate reorganization ...

    Wir haben scheinbar den Rekord der meisten Benutzer online an einem Tag gebrochen.

    1240 users online yesterday is certainly a lot.

    However (and this is the case every day) only about 10% of registered users log in daily (currently 12339).