Hmmm 3D max texture baking might be of interest shortly since i am considering buying the software as soon as my wallet permits it.
Ure talking about an extra lighter greyscale texture in 3dc to emulate the RGB Lightmap created in 3d max. Which slot of the material palette do u use, secondary texture or speculare map slot or do u add it outside 3dc with ToAce like adding specular gloss with TrainSpecEnvMask.fx and TrainBumpSpecEnvMask.fx shaders (which is no more necessairy with the latest version of 3dc)?
Tschuldigung, daß ich die Frage in Englisch gestellt habe, auf Deutsch könnte sie für Leute mit anderer Muttersprache unverständlich sein.


