Je nach Einstellung des TS das passende installieren. Ich benutze " None " weil ich in entsprechender Auflösung fahre.
Versions
As I mentioned, there are four versions of this file as follows:
Stock
This version will behave exactly the same as DTG’s stock FXAA shader. The file size is much smaller than DTG’s version, only because I compiled it with a newer version of the DirectX SDK, but it works exactly the same way as the original.
This version is only provided for those naughty lazy, umm “forgetful” users who didn’t back up the original first.
Corrected
This version uses the correct screen resolution for the FXAA shader, all other parameters are as stock. The image quality should be a littler sharper at higher resolutions (note that at 1024x768 or lower resolutions, it won’t make any difference).
If you are running at a high resolution, but on low end hardware, this may be the right version for you, but don’t expect a dramatic change.
Reduced
This version has the FXAA effect turned down (to about half) the stock version. To partially compensate for the increased jaggedness, I’ve substituted a more appropriate algorithm in the shader’s luma calculation (better suited to thin lines such as overhead wires, where the effect is most obvious in Train Simulator).
I recommend this version for users with low to medium performance computers, especially for those running FXAA+MSAA settings in Train Simulator, and for those running FXAA+1×1 SSAA.
None
This version totally eliminates the FXAA effect. It will give the sharpest, most detailed results, but the use of more intensive anti-aliasing is essential. As a result, I only recommend this version for those able to run with either FXAA+2×2 SSAA or FXAA+3×3 SSAA.
If you are able to run with these settings, especially at a higher resolution, the detail improvement, especially for catenary, is remarkable.