Well, I tried to put this code (a sort of...) into Update block in engine script, of course with proper control state (namely: GetControlValue, VZOff, 0) and wanted to detect state TRUE. Nothing happens... ![]()
Beiträge von kiski
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Perhaps I´m dumb, but I still don´t get it, hehe


Can you write me a short imaginary script section with handling these message boxes according to, let´s say, an imagnary control state? Just as a guide. It would be the best. Thx.
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Ok, thanks a lot. But I still don´t get it. What are you trying to say is that every scenario I play with E03 has a script assigned in order to make these message syscalls work? It would mean that E03 comes with a custom scenario script that is copied to or extend already existing scenario scripts in all routes? Isn´t that crazy??
Or how it works then?? -
Hi all,
I´m new here, so first, let me introduce myself - I´m an active member of CS/SK Railworks community, and I´m creator of CS class 141, ex. E499 class, called "Bobina".
Forgive me if my question is answered somwhere in the forum. I was looking everywhere, but I haven´t found what I´m looking for, yet...
Ok, here it is - would be someone so kind and describe me how to make the engine script show a custom message, when e.g. some switch is activated? Same way like OBB 1144 has, or vR E03, etc... I mean that small message box which pops up in upper right corner when some event occurs - as I said, when some switch is activated, or panto is raised...
A short script will do, or just code pasted here, directly in forum.I would be very thankful.
I ´ve been searching for some clues on the internet, but I haven´t found a thing...

Kiski
P.S.: sorry for my english, not a native speaker