Guten Morgen,
Ich weiß, dass das Thema über 365 Tage alt ist, aber ich glaube nicht, dass es sich lohnt, ein weiteres für meinen Beitrag zu erstellen.
I managed to make it so that to increase the braking you have to hold down the key or the hanlde (also it will never trigger EB). When you release, the pressure remains constant. By default, you must put on B+ then return with Const. It is like this in reality but not very pleasant in the game. The following lines in bolt are the modifications to be made in the section Indirect Brake.
BTW, this kind of mod also works for DTG's TGV.
Entschuldigung für das Englische, die Übersetzung ins Deutsche scheint überhaupt nicht korrekt zu sein. Dies ist eine einfache Weitergabe meiner Entdeckung ... ![]()
ZitatAlles anzeigen<cControlContainerBlueprint-cControlValue d:id="81055">
<ControlName d:type="cDeltaString">VirtualBrake</ControlName>
<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DefaultValue>
<MinimumValue d:type="sFloat32" d:alt_encoding="00000000000008C0" d:precision="string">-3</MinimumValue>
<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
<BriefDescription d:type="cDeltaString">Indirect Brake</BriefDescription>
<LocalisedControlName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString"></English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</LocalisedControlName>
<DetailedDescription d:type="cDeltaString">Indirect Brake</DetailedDescription>
<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
<HUDControlID d:type="sUInt32">0</HUDControlID>
<InterfaceElements>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever d:id="81076">
<ElementName d:type="cDeltaString">Untitled</ElementName>
<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
<PickTransformName d:type="cDeltaString">VirtualBrake</PickTransformName>
<MovementType d:type="cDeltaString">MoveDownUp</MovementType>
<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</AnalogInputSensitivity>
<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</DigitalInputSensitivity>
<AnimationName d:type="cDeltaString">ChrisTrains\NS Class 186 and ICRmh wagons\RailVehicles\CT NS Class 186\Cabview\lever_virtualBrake</AnimationName>
<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
<DisplayNotchName d:type="cDeltaString">eTrue</DisplayNotchName>
<Notch>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="81088">
<Identifier d:type="cDeltaString">>5bar</Identifier>
<Value d:type="sFloat32" d:alt_encoding="00000000000008C0" d:precision="string">-3</Value>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="81091">
<Identifier d:type="cDeltaString">5bar</Identifier>
<Value d:type="sFloat32" d:alt_encoding="00000000000000C0" d:precision="string">-2</Value>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="81094">
<Identifier d:type="cDeltaString">B-</Identifier>
<Value d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</Value>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="81097">
<Identifier d:type="cDeltaString">const</Identifier>
<Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="81100">
<Identifier d:type="cDeltaString">B+</Identifier>
<Value d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</Value>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="81103">
<Identifier d:type="cDeltaString">B++</Identifier>
<Value d:type="sFloat32" d:alt_encoding="000000A09999F13F" d:precision="string">1.1</Value>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
</Notch>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever>
</InterfaceElements>
</cControlContainerBlueprint-cControlValue>