<HeadLightFlareComponent>
<cHeadLightFlareComponentBlueprint>
<FlareTextureID d:type="cDeltaString">virtualRailroads\vR_BR185_2_EL\Lights\Textures\[00]flare_nm</FlareTextureID>
<FlareSizeX d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</FlareSizeX>
<FlareSizeY d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</FlareSizeY>
<FlareStartSizeX d:type="sFloat32" d:alt_encoding="000000000000F83F" d:precision="string">1.5</FlareStartSizeX>
<FlareStartSizeY d:type="sFloat32" d:alt_encoding="000000000000F83F" d:precision="string">1.5</FlareStartSizeY>
<LensFlareTextureID d:type="cDeltaString">virtualRailroads\vR_BR185_2_EL\Lights\Textures\[00]lensflare_nm</LensFlareTextureID>
<NumFlareTextures d:type="sInt32">4</NumFlareTextures>
<FadeStartDistance d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</FadeStartDistance>
<FadeEndDistance d:type="sFloat32" d:alt_encoding="0000000000005940" d:precision="string">100</FadeEndDistance>
<LensFlareIntensity d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1</LensFlareIntensity>
<ExtrusionOffset d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</ExtrusionOffset>
<LensFlare>
<cHeadLightFlareComponentBlueprint-sLensFlare d:id="34586">
<ImageIndex d:type="sInt32">0</ImageIndex>
<LensScaleX d:type="sFloat32" d:alt_encoding="000000A09999C93F" d:precision="string">0.2</LensScaleX>
<LensScaleY d:type="sFloat32" d:alt_encoding="000000A09999C93F" d:precision="string">0.2</LensScaleY>
<LensOffset d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</LensOffset>
</cHeadLightFlareComponentBlueprint-sLensFlare>
<cHeadLightFlareComponentBlueprint-sLensFlare d:id="34591">
<ImageIndex d:type="sInt32">1</ImageIndex>
<LensScaleX d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1</LensScaleX>
<LensScaleY d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1</LensScaleY>
<LensOffset d:type="sFloat32" d:alt_encoding="000000000000E83F" d:precision="string">0.75</LensOffset>
</cHeadLightFlareComponentBlueprint-sLensFlare>
<cHeadLightFlareComponentBlueprint-sLensFlare d:id="34596">
<ImageIndex d:type="sInt32">2</ImageIndex>
<LensScaleX d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1</LensScaleX>
<LensScaleY d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1</LensScaleY>
<LensOffset d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</LensOffset>
</cHeadLightFlareComponentBlueprint-sLensFlare>
<cHeadLightFlareComponentBlueprint-sLensFlare d:id="34601">
<ImageIndex d:type="sInt32">3</ImageIndex>
<LensScaleX d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1</LensScaleX>
<LensScaleY d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1</LensScaleY>
<LensOffset d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</LensOffset>
</cHeadLightFlareComponentBlueprint-sLensFlare>
</LensFlare>
</cHeadLightFlareComponentBlueprint>
Alles anzeigen