I use the 26 characters from LGV Med in 4 sets of 12 characters. There is one set for each season and planty people on platforms !
Beiträge von ES64F4
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Thank you, it's perfect.

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Great ! My first post was not very clear. But you just have point what was the main issue I found in the Flirt. The second part of my post (and I agree, the two parts were mixed up) was about the increase of texture size in general. Using *too* large texture for wagons, engines, routes, EMU leads to a BIG issue : when the game reach 3.5 GB of RAM, it crash. So it's great to have very nice trains, wagons, routes, vegetation and so on but if we can enjoy them togather due to 32bits limitation, it's a bit sad.
Thanks Chris

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Hi Chris
Thanks to answer. Try this : delete the folder Version NS. Play the game with the SUWEX, it's fine from outside. Go in the cab and look at the wiper. Missing Texture.
I suppose it's just a mistake !? To have the wiper texture, you need the AB_nm.TgPcDx and AB_norm_nm.TgPcDx wich are very larg file for texturing such a small part.
All cabview visible item are independant of the train version expect the wiper. A shared texture would be nice for the wipper to avoid loading AB_nm.TgPcDx and AB_norm_nm.TgPcDx (from NS version) for SUWEX version (and/or repaint). I did not check if your other version also call the AB_nm.TgPcDx and AB_norm_nm.TgPcDx (from NS version).According to your capture, the third one is the compromise I accept.
I know if I go close with lower texture I will have issue like in the close up. But I never go so close. Most time, I look at the whole train. It's nice you made mnc and nm textures. At least, there is a choice. AP use the same texture and just call them nm and nmc.
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Only the Influenzo engines have so big texture. If you compare with vR BR 101 wich is also a simple red engine, the texture are mutch more smaller. And no one have ever complain about the visual quality of the BR 101. I don't know why Influenzo use so large textures.
A lot of stuff have *Doppeltexturen* (hidden in .ap file). And according to me, a lot of stuff is nice enough with the lower quality texture. Most time we drive... from the inside. And when we take pictures, we never do close up of a part of the train. The be honest, even good old TTB TRAXX are nice enough when your see them from the cab or even for a picture at more than 10 meters.
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For the cab, the difference is visible. True. My goal was to explain a way to save some space on storage and what is more important in RAM. Optimisation may take some time if you chose the replacement or not for each file.
Here is what I have changed for BR 146. I use beschriftung.TgPcDx from BR 145 (BR 146 one is 21 MB).
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First, I really like the Flirt 3.It's onr of y favorite engine with BR 145.

But I would like to point the usage of oversized textures. 
It is not necessary to use such large textures in TS. Using uncompressed 4K or larger RGB32 textures is a waste of memory. TS is a 32bit application that crashes to 3.5 GB. Rolling stock Creator have to think about this. With route like Berlin Leipzig, Konstanz Villingen and Koblnez Trier, it's easy to reach the 32bits limits.
Because I remove train I don't use, I have delete all other version of the Flirt 3 except SUWEX. When I do that, I discover why the SUWEX use an enormous amout of RAM. The wiper was wearing the missing texture ! The texture of the SUWEX wiper is not taken from the SUWEX folder but from Version NS. And what is even worse : the texture linked for the wiper is the AB_nm.TgPcDx witch is 21 MB or 65 MB !!! (I'am not sure about original size due to some personnal change within files).
So SUWEX load :
Stadler Flirt 3\Wagons\Version Suwex\Textures\AB_nm.TgPcDx
AND
Stadler Flirt 3\Wagons\Version NS\Textures\AB_nm.TgPcDx ANDI use a 1x1 or so black texture to avoid loading the Stadler Flirt 3\Wagons\Version NS\Textures\AB_nm.TgPcDx AND

To spare RAM, I use this technique : find texture with nm and nmc, delete nm and rename the nmc to nm. More about this :
[vR & Influenzo] MF DB Br146.0 EL@Berliner079
The picture "image1.png" is for you. -
@lysias93 It will not save a so large amout of RAM. That's the space saved on the storage. The orignal engine avec NMC and NM. With high graphic setting, the game loads NM texture. With low setting, it loads NMC.
Exemple
main_normal_nm.TgPcDx : 65 MB
main_normal_nmc.TgPcDx : 8 MBTotal on drive : 73 MB Loaded by game : 65 MB with high setting or 8 MB with lower settings
If you delete main_normal_nm.TgPcDx, rename main_normal_nmc.TgPcDx to main_normal_nm.TgPcDx
main_normal_nm.TgPcDx : 8 MB
Total on drive : 8 MB Loaded by game : 8 MB with high or low setting.
Space saved on drive : 65 MB. Space saved in RAM : 57 MB (8 MB loaded instead of 65 MB). It's less but it's still a nice amout to spare.
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I have made a MF BR145 160 Km/h capable by using some stuff from the BR146. It have the BR146 tachometer, working AFB, right speed display. The BR 145 is 100% fine. The BR 145 ZZA have AFB cap at 140 Km/h. I really don't know why... The file patch the existing engines, it do not had *new 160 Km/h* engines.Copy the orginal BR145 folder for backup. Reinstall original engine or restore backup to remove the mod.
PS : I know it's unrealistic but it's done and someone may also like a 160 Km/h BR 145.
BTW, thank you Michael Fruechtl for this wonderful BR 145 witch is now my favorite engine !
Removed. It didn't know I have to ask vR before place this kind of mod online. I will mail vR !
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I don't care about texture size on my SSD, I have enough space. I take care for the RAM. Railworks is 32bit so it crash when the game take about 3.5GB of RAM. So I decided to remove too big textures. This helps for Berlin Leipzig, Koblenz Trier or Konstanz Villingen witch can reach the 3.5 GB if you use rolling stock with big textures. Now, I use vR engine and good quality Rolling stock for player train and TTB stuff for AI (and some Kuju for static consist). This way, I can place a lot of AI trains and planty wagons on yards. It's just my way.

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Munich to Garmisch, Weilheim (Oberbay), summer, clear, 12h
Big texture : original
Smaller texture : del nm files, rename nmc to nmI really think a panthographe ever need a 2K uncompressed RGB32 normal map and even any engine take advantage of a 4K uncompressed RGB32 normal map. This is just a lake of optimisation. Normal map (light reflexion) is not the main texture so it did nothave to be so big nor so precise.
Except the over sized texture, I love the BR 145 and BR 146. Michael Fruechtl and vR team is the best association for wonderful engines !
I don't know the amount of RAM taken by Ebula. I just keep the first texture and remove all other empty ones. If a scenario need Ebula, it's still usable (with the scenario Ebula textures).
PS : Sorry for English and capture of BR 145. I don't have *reworked* my BR 146 yet.
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MF Lokomotiven zu groß Texturen.
The BR 145 and BR 146 textures size is an issue. I don't understand the usage of 8K textures. The vR BR 101 look fine with 1K or 2K texture. To reduce the memory used by BR 145 and 146, I look for texture witch have nm and nmc version. I delete the nm (bigger) and rename the nmc to nm (see picture). I do this for engine and cab. I also remove Ebula witch is a nice feature but it takes too much memory.
Original BR 145 folder : 559 MB
Reduced BR 145 folder : 283 MBThis is even worst with the BR 146 some texture size have increased.
<Out of topic>
The ChrisTrain Flirt 3 also have over sized textures. I clean it up ! I also do the "nmc to nm" for all textures in Koblenz Trier folder. It nearly never crash due to lake of memory.
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Ich bin zufrieden mit meiner Arbeit. Ich hoffe, Radiomaster akzeptieren, dass ich einen Teil seiner Vegetation Pack in meinem Patch setzen. Ich brauche nur 30 MB 300 MB. Der vollständige Patch mit DB Spuren beträgt 190 MB (7 Straßen).@MatzeM danke
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I made my own patch for 7 DTG/RSC routes. All ugly 3D trees are gone, only Radiomaster 3D ones. 48 hours of work. Jetzt werde ich meine Lieblings-Lokomotive fahren. Wunderbar ! -
testing trainworks upgrades. 
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Guten Morgen zusammen & ein schönes Wochenende

Nun haben die anderen 11er auch ihre UIC bekommen
Sorry to ask in English, will it possible to download this repaint ? I dream of a vR BR111 vRot without ZZA...
I have replaced the "TTB Pilot" with Kuju 70's driver. It looks much better.
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Yes, it's possible but you need some knowledge in TS engine. You will have to create a new .bin for the engine. This new file need to be placed in the E10 folder to use all the E10 feature an call the BR 110 BF GeoPcDx. On the downside, you have to tick E10 et BR 110 BF to use it in scenario. I have done this kind of mix with the Mannheim Karlsruhe's BR 189 and the Dispolok ES64F4.
DTG BR 189 Dispolok with MK features updates
You will need RWtools (now freeware) to edit .bin files.
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Durchs Moseltal...
