Thank you, I was also trying to understand.
I know it was about the doors...
Perhaps the other world is "spring break" : Federbremse <= not sure about this (I thing it's a longer world)
Thank you, I was also trying to understand.
I know it was about the doors...
Perhaps the other world is "spring break" : Federbremse <= not sure about this (I thing it's a longer world)
Allegra on Arosa - Chur
Boote an der Mosel, Barrieren zwischen der Straße und den Bahngleisen, einige Optimierungen : Koblenz-Trier patch v3.1
Die Arbeit ist getan: Koblenz - Trier ist eine schöne Fahrt! Ich bin zufrieden mit meiner Arbeit.
Yes Polarfalke, it's about the same engine (with really minor differences).
Available : Koblenz-Trier mini grass and sky patch V2.0
It like to mod it, mod it!
Neue Vegetation für Koblenz - Trier! ![]()
Hello René
You dont have to change within repaint. simulator.bin is common for all BR 285.
It's really great to drive from Edinburgh to London King's Cross. I have made a scenario split ine 4 one hour parts for Class 91.
- Edinburgh to New Castle (JT route, wonderfull)
- Newcastle to York (freeware version, nice)
- York to Peterborough (Creative Rail, fine with some tweaks. High speed part. UK speed record was hit on this part of ECML)
- Peterborough to London King's Cross (DTG, great, very busy part)
Many people dream about a single route to drive all the ECML.
It's not the best route in TS but it's an important UK route. It's fine with some terrain and track tweaks. I enjoy driving on it with Class 91.
Koblenz Trier mit schneebedecktem Gras.
Es sieht weniger leer aus.
If you want the winter grass, download the file gras_wi.7z, extract it and place it in: Railworks\Assets\Aerosoft\Koblenz-Trier\Vegetation\Textures. Accept replacement.
If you are common with Advanced Windows features, you can search on Data Deduplication. I try it some month ago with a virtual drive. After deduplucation, 45 GB of TS were shrink down to about 30 GB. But you have to deal with Powershell (or have a Windows Server for a graphic interface).
In very short : Data Deduplication *is about the same* as compression BUT compression works with files and deduplication works at bit level.
You can also unpack AP and repack them with some compression. It will slow down loading and may create some lag in game from time to time. So compression only few used AP can be a way.
Winter Captrain! Thank you @2fast4yooou for the repaints.
BR285 bei der Arbeit.
With NVIDIA Pascal GPU, you have to set power scheme to optimized for performances in the driver settings. Otherwise, you may experience some kind of strange lag effect. I have the same kind of hardware, with V-synch and everything at the max, you should have most time 60 fps @ 2560x1440 (and as low as 20 to 25 fps in some stations).
I dont know if it's usefull to set MFAA and FXAA in driver if you already have FXAA and MSAA in game. Too many different kind of AA may have an important impact.
I have swap some engines with BR 285 using the in game editor and it works fine : tank is full.I also noticed that the BR 285 have the electric hud. So it looks like a script handle the tank and it only works with the scenario editor.
After you swap with RW Tools, edit the scenario in game and replace the BR 285 with the BR 285 again.
Vielen Dank, dass Sie beide Matthias für diese Arbeit. ![]()