My pleasure. I'm still testing to improve.
You can use those weather for any scenario. Just select 3D Clear, 3D Rain, 3D Snow, 3D Foggy, 3D Cloudy.
Sorry to paste a so big block of code, but it will be more easy to understand how it works.
19 to 42 : setup for WeatherTypeClear
43 to 66 : setup for WeatherTypeOvercast
67 to 90 : setup for WeatherTypeRain
91 to 114 : Setup for WeatherTypeStorm
Those 4 weathers are kind of *sub-weather*. They can be mixed from one to an other like I did in lines 275 to 360, you just have to set the duration of each sub-weather. You can make snowing in a sub-weather and call it clear. But I think the name cannot be changed and must keep Clear, Overcast, Rain and Strom (not sure)
Within a *sub-weather*, it's possible to set :
- WindDirection : the direction of the Wind (I dont know the unit, it can be more than 1). It defines the diection of the clouds.
- WindSpeed : the speed of Wind define the speed of the coulds in the sky
- PrecipitationType : Rain, snow, sleet, hail : the kind of precipitation. They are defined later un the xm lfile
- PrecipitationDensity : the density of precipitation from 0 (any) to max 1. Can not be higher than 1 or the game crash
- PrecipitationSpeed : the speed of the precipitation from 0 (float in the air, 4 is fine for snow) to more than 40 (drop really fast; 30 is fine for heavy shower)
- FogOverride : etrue or efalse the weather will tak over the ToD fog or not (the define the distance where the land fade to grey or dark)
- FogColour : in RGB to set the color of the fog
- FogStart and FogStop : I'm not sure it looks like 1000 and 3000 are fine and it means fog from 1 Km to 3 Km (or perhaps from 3 Km to 2 Km so 3000 - 2000). It's a bit hard to understand. Need more testing... A lot of files uses 500 and 1600 for clear weather and 400 to 800 for dark weather.
- LightningDensity and LightningFrequency : those value seems no to work. I try a lot of value and never get any Lightning. 
- BlendInTime : time to blend the sky from one sub-weather to an other one (0 no transition, can change in *1 second* from clear to overcast with rain).
- CloudType : the type of cloud defined lower in the XML file
Parameters for a CloudType :
- WispyLayerAlphaWispyLayerAlpha : alpha chanel for Wispy could, 0 : no visible, 1 : max visible
- ThickCloudLayerAlpha : the same for bigger clouds
- StormLayerAlpha : the same for overcast could
- ColourDarkeningIntensity : light due to cloud : 0 no reduction, 1 max reduction
Paramterd for a precipitation :
- For now, I did not undersand well of it works. Not easy to check/test.
- TextureID : is the texture used for the precipitation
- Some value change the size of the precipitation and/or the direction.
By changing those values, you can do a lot different weather and you can make change over time.
<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cWeatherPatternBP>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString">3D 6. Snowing</English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other/>
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</DisplayName>
<WeatherTypeClear>
<cWeatherType>
<WindDirection d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</WindDirection>
<WindSpeed d:type="sFloat32" d:alt_encoding="000000403A75F53F" d:precision="string">1.34112</WindSpeed>
<PrecipitationType d:type="cDeltaString">ePrecipitationRain</PrecipitationType>
<PrecipitationDensity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</PrecipitationDensity>
<PrecipitationSpeed d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</PrecipitationSpeed>
<FogOverride d:type="cDeltaString">eTrue</FogOverride>
<FogColour>
<cHcColour>
<Red d:type="sFloat32" d:alt_encoding="000000E0D7D6E63F" d:precision="string">0.713726</Red>
<Green d:type="sFloat32" d:alt_encoding="000000E0D7D6E63F" d:precision="string">0.713726</Green>
<Blue d:type="sFloat32" d:alt_encoding="000000C0D9D8E83F" d:precision="string">0.776471</Blue>
<Alpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Alpha>
</cHcColour>
</FogColour>
<FogStart d:type="sFloat32" d:alt_encoding="0000000000005940" d:precision="string">100</FogStart>
<FogEnd d:type="sFloat32" d:alt_encoding="0000000000409F40" d:precision="string">2000</FogEnd>
<LightningDensity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LightningDensity>
<LightningFrequency d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LightningFrequency>
<BlendInTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</BlendInTime>
<CloudType d:type="cDeltaString">eCloudClear</CloudType>
</cWeatherType>
</WeatherTypeClear>
<WeatherTypeOvercast>
<cWeatherType>
<WindDirection d:type="sFloat32" d:alt_encoding="000000C0796A0F40" d:precision="string">3.92699</WindDirection>
<WindSpeed d:type="sFloat32" d:alt_encoding="000000A04D9CEC3F" d:precision="string">0.89408</WindSpeed>
<PrecipitationType d:type="cDeltaString">ePrecipitationRain</PrecipitationType>
<PrecipitationDensity d:type="sFloat32" d:alt_encoding="00000040E17A943F" d:precision="string">0.02</PrecipitationDensity>
<PrecipitationSpeed d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1</PrecipitationSpeed>
<FogOverride d:type="cDeltaString">eTrue</FogOverride>
<FogColour>
<cHcColour>
<Red d:type="sFloat32" d:alt_encoding="000000009695E53F" d:precision="string">0.67451</Red>
<Green d:type="sFloat32" d:alt_encoding="000000009695E53F" d:precision="string">0.67451</Green>
<Blue d:type="sFloat32" d:alt_encoding="000000205454E43F" d:precision="string">0.635294</Blue>
<Alpha d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Alpha>
</cHcColour>
</FogColour>
<FogStart d:type="sFloat32" d:alt_encoding="0000000000007940" d:precision="string">400</FogStart>
<FogEnd d:type="sFloat32" d:alt_encoding="0000000000709740" d:precision="string">1500</FogEnd>
<LightningDensity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LightningDensity>
<LightningFrequency d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LightningFrequency>
<BlendInTime d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</BlendInTime>
<CloudType d:type="cDeltaString">eCloudOvercast</CloudType>
</cWeatherType>
</WeatherTypeOvercast>
<WeatherTypeRain>
<cWeatherType>
<WindDirection d:type="sFloat32" d:alt_encoding="00000000DDECDB3F" d:precision="string">0.436332</WindDirection>
<WindSpeed d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</WindSpeed>
<PrecipitationType d:type="cDeltaString">ePrecipitationRain</PrecipitationType>
<PrecipitationDensity d:type="sFloat32" d:alt_encoding="000000606666E63F" d:precision="string">0.7</PrecipitationDensity>
<PrecipitationSpeed d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</PrecipitationSpeed>
<FogOverride d:type="cDeltaString">eTrue</FogOverride>
<FogColour>
<cHcColour>
<Red d:type="sFloat32" d:alt_encoding="000000805B5BDB3F" d:precision="string">0.427451</Red>
<Green d:type="sFloat32" d:alt_encoding="000000809D9BDB3F" d:precision="string">0.431373</Green>
<Blue d:type="sFloat32" d:alt_encoding="000000609D9CDC3F" d:precision="string">0.447059</Blue>
<Alpha d:type="sFloat32" d:alt_encoding="000000805B5BDB3F" d:precision="string">0.427451</Alpha>
</cHcColour>
</FogColour>
<FogStart d:type="sFloat32" d:alt_encoding="0000000000008940" d:precision="string">800</FogStart>
<FogEnd d:type="sFloat32" d:alt_encoding="0000000000009940" d:precision="string">1600</FogEnd>
<LightningDensity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LightningDensity>
<LightningFrequency d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LightningFrequency>
<BlendInTime d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</BlendInTime>
<CloudType d:type="cDeltaString">eCloudRain</CloudType>
</cWeatherType>
</WeatherTypeRain>
<WeatherTypeStorm>
<cWeatherType>
<WindDirection d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</WindDirection>
<WindSpeed d:type="sFloat32" d:alt_encoding="00000080B0E10140" d:precision="string">2.2352</WindSpeed>
<PrecipitationType d:type="cDeltaString">ePrecipitationSnow</PrecipitationType>
<PrecipitationDensity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</PrecipitationDensity>
<PrecipitationSpeed d:type="sFloat32" d:alt_encoding="000000A099992340" d:precision="string">9.8</PrecipitationSpeed>
<FogOverride d:type="cDeltaString">eTrue</FogOverride>
<FogColour>
<cHcColour>
<Red d:type="sFloat32" d:alt_encoding="000000E05757E73F" d:precision="string">0.729412</Red>
<Green d:type="sFloat32" d:alt_encoding="000000E05757E73F" d:precision="string">0.729412</Green>
<Blue d:type="sFloat32" d:alt_encoding="000000E01717E73F" d:precision="string">0.721569</Blue>
<Alpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Alpha>
</cHcColour>
</FogColour>
<FogStart d:type="sFloat32" d:alt_encoding="0000000000C06240" d:precision="string">150</FogStart>
<FogEnd d:type="sFloat32" d:alt_encoding="0000000000509440" d:precision="string">1300</FogEnd>
<LightningDensity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LightningDensity>
<LightningFrequency d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LightningFrequency>
<BlendInTime d:type="sFloat32" d:alt_encoding="0000000000002E40" d:precision="string">15</BlendInTime>
<CloudType d:type="cDeltaString">eCloudStorm</CloudType>
</cWeatherType>
</WeatherTypeStorm>
<PrecipitationRain>
<cPrecipitationDescription>
<BottomLeftViewSpaceOffset>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</X>
<Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Y>
</cRVector2>
</BottomLeftViewSpaceOffset>
<TopRightViewSpaceOffset>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="000000A09999C93F" d:precision="string">0.2</X>
<Y d:type="sFloat32" d:alt_encoding="00000040E17A843F" d:precision="string">0.01</Y>
</cRVector2>
</TopRightViewSpaceOffset>
<BottomLeftUV>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</X>
<Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Y>
</cRVector2>
</BottomLeftUV>
<TopRightUV>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</X>
<Y d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Y>
</cRVector2>
</TopRightUV>
<AlphaTop d:type="sUInt32">255</AlphaTop>
<AlphaBottom d:type="sUInt32">255</AlphaBottom>
<ParticleStreakMultiplier d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</ParticleStreakMultiplier>
<TextureID d:type="cDeltaString">Kuju\RailSimulatorCore\Weather\[00]snowflake</TextureID>
</cPrecipitationDescription>
</PrecipitationRain>
<PrecipitationSleet>
<cPrecipitationDescription>
<BottomLeftViewSpaceOffset>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</X>
<Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Y>
</cRVector2>
</BottomLeftViewSpaceOffset>
<TopRightViewSpaceOffset>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="000000A09999A93F" d:precision="string">0.05</X>
<Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Y>
</cRVector2>
</TopRightViewSpaceOffset>
<BottomLeftUV>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</X>
<Y d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Y>
</cRVector2>
</BottomLeftUV>
<TopRightUV>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</X>
<Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Y>
</cRVector2>
</TopRightUV>
<AlphaTop d:type="sUInt32">128</AlphaTop>
<AlphaBottom d:type="sUInt32">255</AlphaBottom>
<ParticleStreakMultiplier d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</ParticleStreakMultiplier>
<TextureID d:type="cDeltaString">Kuju\RailSimulatorCore\Weather\[00]raindrop</TextureID>
</cPrecipitationDescription>
</PrecipitationSleet>
<PrecipitationHail>
<cPrecipitationDescription>
<BottomLeftViewSpaceOffset>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</X>
<Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Y>
</cRVector2>
</BottomLeftViewSpaceOffset>
<TopRightViewSpaceOffset>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="000000403333C33F" d:precision="string">0.15</X>
<Y d:type="sFloat32" d:alt_encoding="000000403333C33F" d:precision="string">0.15</Y>
</cRVector2>
</TopRightViewSpaceOffset>
<BottomLeftUV>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</X>
<Y d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Y>
</cRVector2>
</BottomLeftUV>
<TopRightUV>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</X>
<Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Y>
</cRVector2>
</TopRightUV>
<AlphaTop d:type="sUInt32">255</AlphaTop>
<AlphaBottom d:type="sUInt32">255</AlphaBottom>
<ParticleStreakMultiplier d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ParticleStreakMultiplier>
<TextureID d:type="cDeltaString">Kuju\RailSimulatorCore\Weather\[00]snowflake</TextureID>
</cPrecipitationDescription>
</PrecipitationHail>
<PrecipitationSnow>
<cPrecipitationDescription>
<BottomLeftViewSpaceOffset>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</X>
<Y d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Y>
</cRVector2>
</BottomLeftViewSpaceOffset>
<TopRightViewSpaceOffset>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1</X>
<Y d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1</Y>
</cRVector2>
</TopRightViewSpaceOffset>
<BottomLeftUV>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</X>
<Y d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</Y>
</cRVector2>
</BottomLeftUV>
<TopRightUV>
<cRVector2>
<X d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</X>
<Y d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Y>
</cRVector2>
</TopRightUV>
<AlphaTop d:type="sUInt32">120</AlphaTop>
<AlphaBottom d:type="sUInt32">120</AlphaBottom>
<ParticleStreakMultiplier d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</ParticleStreakMultiplier>
<TextureID d:type="cDeltaString">Kuju\RailSimulatorCore\Weather\[00]snowflake</TextureID>
</cPrecipitationDescription>
</PrecipitationSnow>
<CloudClear>
<cCloudDescription>
<WispyLayerAlpha d:type="sFloat32" d:alt_encoding="000000403333E33F" d:precision="string">0.6</WispyLayerAlpha>
<ThickCloudLayerAlpha d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1</ThickCloudLayerAlpha>
<StormLayerAlpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</StormLayerAlpha>
<ColourDarkeningIntensity d:type="sFloat32" d:alt_encoding="00000040E17A843F" d:precision="string">0.01</ColourDarkeningIntensity>
</cCloudDescription>
</CloudClear>
<CloudOvercast>
<cCloudDescription>
<WispyLayerAlpha d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</WispyLayerAlpha>
<ThickCloudLayerAlpha d:type="sFloat32" d:alt_encoding="000000A09999E93F" d:precision="string">0.8</ThickCloudLayerAlpha>
<StormLayerAlpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</StormLayerAlpha>
<ColourDarkeningIntensity d:type="sFloat32" d:alt_encoding="000000403333D33F" d:precision="string">0.3</ColourDarkeningIntensity>
</cCloudDescription>
</CloudOvercast>
<CloudRain>
<cCloudDescription>
<WispyLayerAlpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</WispyLayerAlpha>
<ThickCloudLayerAlpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ThickCloudLayerAlpha>
<StormLayerAlpha d:type="sFloat32" d:alt_encoding="000000606666EE3F" d:precision="string">0.95</StormLayerAlpha>
<ColourDarkeningIntensity d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</ColourDarkeningIntensity>
</cCloudDescription>
</CloudRain>
<CloudStorm>
<cCloudDescription>
<WispyLayerAlpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</WispyLayerAlpha>
<ThickCloudLayerAlpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ThickCloudLayerAlpha>
<StormLayerAlpha d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</StormLayerAlpha>
<ColourDarkeningIntensity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</ColourDarkeningIntensity>
</cCloudDescription>
</CloudStorm>
<WeatherEvent>
<cWeatherEvent d:id="19248128">
<Type d:type="cDeltaString">eWeatherTypeClear</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19103320">
<Type d:type="cDeltaString">eWeatherTypeOvercast</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</Time>
</cWeatherEvent>
<cWeatherEvent d:id="16543064">
<Type d:type="cDeltaString">eWeatherTypeRain</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19967088">
<Type d:type="cDeltaString">eWeatherTypeClear</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19967088">
<Type d:type="cDeltaString">eWeatherTypeStorm</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19248128">
<Type d:type="cDeltaString">eWeatherTypeClear</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19103320">
<Type d:type="cDeltaString">eWeatherTypeOvercast</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</Time>
</cWeatherEvent>
<cWeatherEvent d:id="16543064">
<Type d:type="cDeltaString">eWeatherTypeRain</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19967088">
<Type d:type="cDeltaString">eWeatherTypeClear</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19967088">
<Type d:type="cDeltaString">eWeatherTypeStorm</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19248128">
<Type d:type="cDeltaString">eWeatherTypeClear</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19103320">
<Type d:type="cDeltaString">eWeatherTypeOvercast</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</Time>
</cWeatherEvent>
<cWeatherEvent d:id="16543064">
<Type d:type="cDeltaString">eWeatherTypeRain</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19967088">
<Type d:type="cDeltaString">eWeatherTypeClear</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19967088">
<Type d:type="cDeltaString">eWeatherTypeStorm</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19248128">
<Type d:type="cDeltaString">eWeatherTypeClear</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19103320">
<Type d:type="cDeltaString">eWeatherTypeOvercast</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</Time>
</cWeatherEvent>
<cWeatherEvent d:id="16543064">
<Type d:type="cDeltaString">eWeatherTypeRain</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19967088">
<Type d:type="cDeltaString">eWeatherTypeClear</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19967088">
<Type d:type="cDeltaString">eWeatherTypeStorm</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</Time>
</cWeatherEvent>
<cWeatherEvent d:id="19248128">
<Type d:type="cDeltaString">eWeatherTypeClear</Type>
<Time d:type="sFloat32" d:alt_encoding="0000000000003440" d:precision="string">20</Time>
</cWeatherEvent>
</WeatherEvent>
<Name d:type="cDeltaString">IL_Cloudy_Showers</Name>
<AudioControl d:type="cDeltaString">Kuju\RailSimulatorCore\Audio\Weather\Weather</AudioControl>
</cWeatherPatternBP>
</Blueprint>
</cBlueprintLoader>
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