TTB wagen
Code
<DragCoefficient d:type="sFloat32" d:alt_encoding="000000C0CCCC1C40" d:precision="string">7.2</DragCoefficient>
<RollingFrictionCoefficient d:type="sFloat32" d:alt_encoding="000000C07493583F" d:precision="string">0.0015</RollingFrictionCoefficient>
<DryFriction d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</DryFriction>
<WetFriction d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</WetFriction>
<SnowFriction d:type="sFloat32" d:alt_encoding="000000403333C33F" d:precision="string">0.15</SnowFriction>
<SandFrictionMultiplier d:type="sFloat32" d:alt_encoding="000000C0CCCCF43F" d:precision="string">1.3</SandFrictionMultiplier>
vR wagen
Code
<DragCoefficient d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</DragCoefficient>
<RollingFrictionCoefficient d:type="sFloat32" d:alt_encoding="000000402AA9433F" d:precision="string">0.0006</RollingFrictionCoefficient>
<DryFriction d:type="sFloat32" d:alt_encoding="000000A09999D93F" d:precision="string">0.4</DryFriction>
<WetFriction d:type="sFloat32" d:alt_encoding="000000403333D33F" d:precision="string">0.3</WetFriction>
<SnowFriction d:type="sFloat32" d:alt_encoding="000000A09999C93F" d:precision="string">0.2</SnowFriction>
<SandFrictionMultiplier d:type="sFloat32" d:alt_encoding="000000606666F63F" d:precision="string">1.4</SandFrictionMultiplier>
DragCoefficient is much too high for TTB stuff. Also very important RollingFrictionCoefficient and high DryFriction lead a very significative power consumption at high speed. BTW, TTB passenger cars are ugly and carry hideous passengers. I always replace them with vR cars for the player's train. I have results that seem very realistic to me by combining vR locomotives with vR cars. With ~ 10 cars, a BR 103, 120 or 103 arrives at 200 km/h as expected. I have read a lot about the real BR 103s and the objectives of the DB to reach 200 km/h with 8 cars or more (up to 10) and everything is consistent with vR vehicles. I also use the values of vR cars for cars from other editors (vR, AP, SimExpress, 3DZug, DTG, Kuju, etc).
