Sorry for English, translatations are always wrong!
Q : Why are RailTraction commands so slow ?
A : Just beacause their have a too low values in the .bin file !
Exemple for Reverser control :
<cControlContainerBlueprint-cControlValue d:id="2667307">
<ControlName d:type="cDeltaString">Reverser</ControlName>
<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
<MinimumValue d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</MinimumValue>
<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
<BriefDescription d:type="cDeltaString">Reverser</BriefDescription>
<DetailedDescription d:type="cDeltaString">Reverser</DetailedDescription>
<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
<HUDControlID d:type="sUInt32">0</HUDControlID>
<InterfaceElements>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever d:id="2667317">
<ElementName d:type="cDeltaString">Reverser_Intermediate</ElementName>
<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
<PickTransformName d:type="cDeltaString">revers</PickTransformName>
<MovementType d:type="cDeltaString">MoveUpDown</MovementType>
<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</AnalogInputSensitivity>
<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</DigitalInputSensitivity>
<AnimationName d:type="cDeltaString">Railtraction\Lint41\BR648\Cabview\revers</AnimationName>
<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
<DisplayNotchName d:type="cDeltaString">eTrue</DisplayNotchName>
<Notch>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="2667329">
<Identifier d:type="cDeltaString">V</Identifier>
<Value d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Value>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="2667332">
<Identifier d:type="cDeltaString">O</Identifier>
<Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="2667335">
<Identifier d:type="cDeltaString">R</Identifier>
<Value d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</Value>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
</Notch>
</cControlContainerBlueprint-cInteriorIrregularNotchedLever>
<cControlContainerBlueprint-cInteriorVisibilityObject d:id="2667338">
<ElementName d:type="cDeltaString">Untitled</ElementName>
<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0CCCCECBF" d:precision="string">-0.9</LowerVisibilityThreshold>
<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</UpperVisibilityThreshold>
<TransformName d:type="cDeltaString">drivedirectionlit</TransformName>
<ThresholdType d:type="cDeltaString">Value</ThresholdType>
<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
</cControlContainerBlueprint-cInteriorVisibilityObject>
</InterfaceElements>
</cControlContainerBlueprint-cControlValue>
Alles anzeigen
2 lines are the cause of the very slow move of the reverser:
<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">1</AnalogInputSensitivity>
<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">1</DigitalInputSensitivity>
AnalogInputSensitivity : is the speed for an action made with the mouse
DigitalInputSensitivity : is the speed for an the same action with inputmapper (key combination)
A value of 1 set the speed to ... 1 (according to script or .ban file) it can be different from animation to a other (even for the same engine)
A value of 10 make the same animation 10 times faster.
A value of 0.1 make the sama animation 10 times slower.
A fix the reverser slow move by changing the 2 lines :
<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</AnalogInputSensitivity>
<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</DigitalInputSensitivity>
By doing this change, reverser have a decent speed with the keyboard (Key S and W) but also with the mouse.
This is an exemple, but it will work for any animation. You can change the speed of any animation by changing the originals values. Higher value, higher speed. Lower value, lower speed.
Here is a list of too slow controls for Lind71 and 27 :
Reverser
Headlights
Fern licht
Cabin Light
Sander
wipswitch
pzb befehl
PZBfrei
PZBWACH
For most of them, you need to change from 1 to 5 to have a normal speed fot the control.

