Beiträge von ChrisTrains


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    Yes - the v1.1 update is coming out today. I sent emails from my store this morning, and also to all the webshops. Here is the list of changes:


    ========================= v1.1 Release Notes =========================
    - Changed installer to use different compression to prevent antivirus false positives
    - Added trackbed rumble and retarder sounds to IVECO engine folder
    - Modified engine loop in IVECO engine folder to remove 'click' in audio (Thanks jstange on rail-sim.de)
    - Correcting spelling mistake in cab (Scheibenwisser)
    - Made the horn sounds 25% louder
    - Moved the vents near the doors on one side to be in the correct place
    - FOR REPAINTERS : The 4 door vents are now in 4 different positions in the texture

    @Niklas Clemens None of my trains have a driver seat. The camera positions are a weird problem with the game when you make an engine that has two cabs. It only allows one set of "head outside" cameras - they don't change ends. So I compromised and made one camera at the front and one at the back.
    BUT (because, why wouldn't it be like this?) when you are INSIDE in the passenger view, then they DO want the cameras to change ends meaning that if you are in the rear cab and go to the passenger view, the cameras are now in the wrong place.
    It's just another inconsistency in the game :(


    Oh - also - I'm doing a flash sale : if you want 75% off the RS1, use the code RS1FLASH in my store (not the partner stores). There are 15 codes and when they're gone, they're gone :)

    Chris, how do one gets an updated installer of your product once it's released? Using the same download link that was sent by email after purchase?

    I'll send an update out to everyone in my store and send the update to all the partner webshops too. In theory you then just download the v1.1 installer from wherever you bought it originally :)


    Also : ATTENTION REPAINTERS: When v1.1 comes out, the 4 vents near the doors will all now have their own positions in the texture. (At the moment, the left-side and right-side share the same position in the texture)
    This will allow you to make paint that passes through each vent correctly if you need to.
    The new vent positions in the texture are seen here:

    @Sommer Johann If you can turn the antivirus off during download and installation it should be OK. I am working on a v1.1 installation file that does not have this problem.


    For everyone else, this is why the antivirus programs don't like the installer : they don't like the compression used.When I change the compression system, the files all show up as clean on all 62 engines in Virustotal.com. The only ones that seem to have a problem with the 1.0 installer are AVG and Avira. In future I'll be using the newer compression to try to eliminate these false positives.

    @KiDmorbid
    The 500/1000 lights - I'm not sure how you'd get to this situation unless the position of the magnets is bad on the route. If the 500 magnet is too close to the 1000 magnet then I would have to alter all my logic to deal with a new case that I've not seen before. I have seen a lot of routes where the 500 magnet is too far away from the 1000 magnet but not the other way around.


    The sound - I'm not sure why FPS should alter the sound. The game runs (internally) at 30fps. I can't get much higher than 45fps on a quad-core 3.2Ghz machine with a GTX1070 and 16Gb of memory. I'm not sure how you've got 80fps - I didn't even know the game could go up that high. I don't think I've ever even seen it run at 60fps on my test machine :(

    So after applying the IVECO patch, the RS1's sound is more than adequate for me. I'm very happy with the product now! (The only thing I adjusted was the cab view hight; it's simply too high, I've had a chance to be in an RS1 cab just today and could clearly see it.)


    The only thing that is bugging me is whether a SB_2 version can be combined with the ODEG seating. I'd like to create a repaint for a version that would require this. Would you be able to advise how to do it, Chris? Is it simple or a creation of a whole new model is needed with a lot of work involved? Thank you very much!

    If you just mean the passenger view, you can change the reference in the blueprint to the passenger view from the ODEG.
    If you want the seats to look in a different place from the outside when looking through the windows to the inside, then that's a new model.
    In TS20xx, the passenger view is a different set of geometry to the stuff you can see from the outside.

    Zitat von ChrisTrains:
    "If their graphics settings are set to medium or low, the compressed texture gets used. If they're set to high, the uncompressed texture is used."


    Das schweift zwar vom eigentlichen Thema ab, aber wo beginnt beim TS low, medium und high?

    Setting->Graphics-> "Scenery Quality". It's not very obvious but when you slide that setting down to anything other than maximum, you start to get compressed textures.

    Very good question indeed - I first noticed it when changing the transparency of the Stadler Flirt's windscreen. Chris, is there any particular reason why you do not use texture compression?

    I use the "_nm" suffix on the texture names which forces the game to store both uncompressed AND compressed textures. Then it becomes up to the player. If their graphics settings are set to medium or low, the compressed texture gets used. If they're set to high, the uncompressed texture is used.
    If I only did compressed textures, then even players with their settings on high would get compression.
    There's a lot of reasons I do this, but 27 years in commercial flight simulation graphics have taught me that colour-compressing a texture is just a bad idea. If you can avoid it, you should.
    Colour compression shows up worst in areas of fine colour change, like the subtle gradients on windows and in some paint colours. It becomes extremely noticable in the dark areas. This picture shows an exaggerated example of an compressed texture on the left and an uncompressed texture on the right.
    Colour compression is done by throwing away bits from the colour channels. Uncompressed texture is normally 888 meaning 8 bits for red, green and blue. Compressed is normally 565 meaning 5 bits red, 6 bits green, 5 bits blue.
    Even the more advanced DXT compression methods throw away SOME information.

    Blöde Frage: Ist es möglich, ein Szenario mit "kaltem" Spielerzug, also mit ausgeschaltetem Motor starten zu lassen?

    This *might* not be possible. I had a lot of problems synchronising the game initialisation with my console key functions. I *think* I might be forcing the engine to be on during initialisation. I know I spent nearly three weeks trying to solve this one problem :(

    @ChrisTrains
    First a big thanks to you for that wonderful train. It fits perfectly to my route :)


    I think you has seen that BkBtMarcel has made a good repaint for the Agilis Version: http://rail-sim.de/forum/wsif/…lis-Repaint-RegioShuttle/


    I know this is a special case, but because of the resolution of the main texture the birds are not very sharp, he has done almost all he can get out of the base. But ould it be possible to make a repaint theme with a decal on that Place? Then the birds could be higher resolution i think. (Maybe also for the Agilis wording ;) ) The SB2 already has a decal on that place but not big enough.

    He could increase the texture size to 4096 x 4096 to get extra resolution. That's a possibility.




    For other people asking about the retarder and track noise in the IVECO engine, if you want to try this patch, and let me know if it works, I'll put it on my helpdesk patch page. Please let me know : IVECO Engine sound patch : https://www.dropbox.com/s/0uuc…rRS1_IVECO_Patch.exe?dl=0