@Coda di Lupo
I actually think it is the signal script thats are behaving strangely on this branch. It is just a quick drive scenario with trains in the path of the player train that are routed to portals 3-6 km from their spawn point. So i am not doing anything That in normal circumstances should make the signals misbehave. However I am making yet a quick drive scenario from Modane to Torino and there is a difference in SCMT behaviour on that line. Between Asti and Torino i have to acknowledge when i pass a speed sign that allows for increase in speed. But on the Modane branch i don’t have to do this. Worcester pointed out to me that the signals on the Asti branch simply sends the wrong codes and it is something to do with the signal script of the route.
So something is indeed strange but i don’t think it is my quick drive scenario, since this would be the first time i’ve encountered that this type of advanced quick drive should be problematic in regards to signalling. I have made a lot of them but they were all for german/austrian/swiss routes though.
Anyway i am only just dipping my feet in Italian routes so it should be interesting to see how signalling on routes from other developers behave. I would love to get the Cinque Terre route next. Is it difficult to find all the assets for that route?