Lots of good inputs. Danke!
Beiträge von Kim_olesen1
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Thaddäus Well yes the Außernfern bahn is a beautiful route. And i’d buy it because i’ve driven from Kempten to Fernpass/Innsbruck many times. But seen from the perspective of scenarios, not much is going on except the occasional regional passenger train.
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Thanks for the inputs. It’s only for TSC, and maybe TSW too.
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Will this system do;
Vare Antal Total Vision Game - Intel® Core™ i7-12700F 12 kerner (Op til 4,9GHz, 8P/4E) Varenr: 992022 - (Produktionstid ca. 3 hverdage) 13.118,00 Game computer Asus B660M-K Prime D4 bundkort Intel® Core™ i7-12700F Processor Be Quiet Pure Rock 2 Fullsize Silent Cooler 2 X Corsair Vengeance 16GB DDR4-3600 RAM Western Digital Black 1TB SN750SE NVMe PCIe 4.0 SSD Asus GeForce® RTX 3060 Ti 8GB Dual Mini Vision Redline Gaming Black Corsair TX550M 550W 80+ Gold (Semi modulær) Windows 11 Home licens (Anbefales til private) Kingston NV2 2TB M.2 NVMe PCIe 4.0 SSD 2 års garanti -> 3 års garanti (Gælder ikke tilbehør) Tilbehør tilknyttet dette system: 27" Asus VG279Q1A TUF - FullHD - IPS - 1ms - 165Hz Gaming Varenr: 615437 - (På lager) 1.899,00 Samlet Systempris Inkl. Tilbehør 15.01 -
Ist doch work in progress.
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What did Simtrain build before this one? SBB Route 1?
That was many years ago, ofcourse they are going to have to do better now.
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This would in theory work on any route if i understand TS etcs implementation correctly?
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Does it only have Rivet Games zub, or also Schuster zub (as used on Zürich Olten)?
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Benjamin78468 You can put in portals yourself.
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@admins: Shouldn’t we offer to host TS-Tools AND TS-Tools lite? (The lite version is important as it has functionalities, the big version does not have).
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It is a problem that lies in the dispatcher code.
I’ve build many many advanced quick drives, and most(!) of the times you can do the following to remedy it:
1: If it does not help to put just one scenario destination marker after the switch, try two, routing the player train through both.
2: If that does not help, make a long scenario destinaton marker over the switch. (Some will say you should not do this, but it sometimes really does solve the problem)
3: If none of that helps, then put a portal after the switch and route the player train through that. Don’t worry, the player train wont blow up or dissapear.
4: If none of that helps, an invisible train ahead of the player train, going the same route as the player train, routet to the portal described in paragraph 3, or routet to a later portal, will force the switch to be set correctly. Drawback, this will ofcourse cause the player train to be following the AI train, causing the occasional red/double yellow aspects, until the AI train leaves the signal block ahead of the train. The inconvenience will ofcourse be gone when the AI train has disappeared into a portal.
TIP for interesting QD on one track lines: when a two track place merges into one, you can actually simulate random train crossings. Spawn an AI train heading into “track two”. (See the picture). Set spawn probability to 50-20% depending on how much probability you want for this event.
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Broflugo Zum meines Wissen nein. TS does not recognise the difference between cores, or threads.
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MeloRW Are you trying to tell me you didn’t understand him? Even i, who is pretty bad at German, understood what he meant.
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What is it the Vulkan renderer is? Is that the experimental DX11 emulation layer?
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Auch Genial du kannst nicht mehr als 1 Zug im Portal verschwinden lassen,
Zumindendst im Quick Drives gehts wie erwartend.
But i think Amisia has given a good explanation.
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matthias.gose I have the same problem with the tracks. They flitter just like the rracks on Zürich Olten. Really hard to look at.
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1; no. The AI train stays about 30 seconds.
2; unfortunately AI trains do not open their doors.
3; yes, every AI train needs a spawn point
5; ai trains start to move when the player train is closer than 2km.
6; erase the “displaynames” of all the destinations ypu don’t want displayed. It’s the column on the right, where you can give the destinations costum names. If that field is blank, the ziel will dissapear from the Auswahlmenu.
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Ghosttrain Add to that large tracks.bin files have other problems too. When the file becomes too big, it seems to trigger a bug in the QD AI spawn points, where page two of the fly-out freezes.
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The A7 is not exclusively a northgerman Autobahn either….
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Dear alTerr Building a route like this is a HUGE amount of work. I know this might be an unpopular oppinion, but i think you deserve all the profit you can get, for this work. I would understand 100% if you choose to hold it back untill you can actually reap the rewards of the seeds you’ve sown.
There is an alternative, that my band has used a couple of times. (For tax reasons).
The publisher of the route can let the profits stay in a bankaccount (even drawing interestrates) untill the time where they can actually be paid out to you. Money in the bank is better than nothing.