Beiträge von Kim_olesen1

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    @StS all good suggestions. I already sometimes use different probabilities for gegenverkehr (eg: 0.25 for regional, 0.25 container freight)
    All dtg routes that i’ve made Real Drives for have more than one train tagged as regional, intercity and container. So sometimes a spawnpoint set to intercity will spawn an ice3, sometimes a br101 with coaches, sometimes just a br101. So already there is some variation.


    It is also a good idea for the “mitverkehr”. I don’t use the portals to make trains disappear. I want the player to see the train they were behind so i always route the mitverkehr AI trains to a platform or siding that is not in the player trains path. And variation is good to have there too.


    I will be going on holliday soon (traveling the entire lenght of the A7 in the process) so i am not going to get more drives done than the 11 i’ve already made, but can i ask you this? When i go deeper in the preload thing is it ok if i pm you when i get stuck?

    Danke für die Erläuterungen.
    Ich probiere dann mal eine andere Strecke aus

    As @StS says: Some routes are simply “not there” when it comes to signalling.


    Signal systems in the real world are extremely complex, and perhaps it is too much to ask of game developers to get it 100% correct.

    I thought of that but then i realised; it might work on my computer, but it wont work on anybody elses since the blueprint folder is a local file which cannot be shared via a rwp file. So it would require everyone to do the same modification if they were to play a Real Drive for the Dreiländereck that i created.


    But i wonder: are the creators of the Dreiländereck on this forum?

    Das ganze ist ein aufwendiger gestalteter Quickdrive, KI-Verkehr in beide Richtungen, fest im Szenario eingebautes statisches Rollmaterial, das ging ja bisher schon, hat nur fast keiner gemacht. (Angst vor dem 32bit Dump?)
    Was ich noch nicht rausbekommen habe, ist am KI-Startabstand gedreht worden? ich hab da 2000m in Erinnerung, um rote Signale wirksam zu provozieren, müsste der kürzer sein, sonst haut der blockierende KI zu früh ab. Was wurde da wie eingestellt?
    Wäre schön wenn das "verraten" würde, da könnten auch andere diese interessanten Szenarien bauen.

    For those who want to try their hand doing this here are some tips.



    First: you will need MUCH time. A Real Drive for just one direction on a route takes me 3-4 FULL working days to build!!! Yes that is 7 hours a day for 3 or 4 days.


    Running AI traffic in front of the player train while running it in the opposite direction you will run into the following problems: If you do not tell the trains exactly where to go they will crash. You will have to put in destinations in the scenario editor after each switch point. That means 40-50 extra destinations in a scenario. You can not leave any routing of an AI train or the player train up to the TS code. Where it can go wrong, it will go wrong.


    Using the AI trains to make red lights and making use of the 2000m perimeter: Place the AI train with the back end of the train 50 meters after the hauptsignal. That will work.


    Every time you add an AI train, close the editor, clear the cache(!) and start the drive from the quick drive menu. Even if your route for the player train and AI train routes are correctly laid sometimes TS crashes. I don’t know why. So if you do it all at once you will never know why TS throws an error message or what AI train is causing it. The TS crash log is not reliable unfortunately.


    Sometimes the signal system is just too badly coded for it to work. This is why there is a Lübeck Hamburg Real Drive but no Hamburg Lübeck Real Drive. The signal coding in direction north aren’t good enough. I had huge problems on stretches of the Mittenwaldbahn (DTG version) that took me a whole day to solve.


    Sometimes spawn points go corrupt when saving. Be prepared for that.


    Sometimes destination points go corrupt when saving. Be prepared for that.


    Write EVERYTHING down you do. Every position of every AI train, where it starts, where it goes etc etc etc... Without good notes you will not be able to resolve errors. And you will get errors!!!!!
    I have done 11 Real Drives so far (and yes they will all be released for free) and none of them have not been extremely frustrating to make.


    Do not change the spawn probabilities to less than 100% untill you have testdriven the drive 2 or 3 times. And then when changing probabilities for spawning test drive again. Changing probabilities can make TS think that the AI trains will crash even if their routes are many kilometers apart!!!


    Stationary material can make TS think an AI will crash even if the route is correct. You will have to deal with that too.


    Have a betatester that you trust. Sometimes scenarios can go corrupt when using the Utillity app to make the rwp file. You will not know this untill it has been opened on another computer. All my Real Drives have been test driven by someone else.


    Everytime you make a change, save the scenario under a new name so you can always revert to a working version. Unfortunately the (clone scenario) can also corrupt the scenario. So you have to save, but the save might ruin your work....


    There has to be trains that are tagged in the blueprint folder. Quick Drives can only have AI traffic if there are consists with locomotives in the blueprint folder. This is why i can’t make one for the Dreiländereck. It is one of my favorite toutes but has no trains in the blueprint folder. (To the creators of that route: PLEASE PLEASE PLEASE update the steam version with train consists in the blueprint folde so i can make Real Drives for your beautiful route)

    A little hello from Denmark. Ich würde sehr gern im Deutch schreiben aber wie sie sehen kann bin meine Deutch genau zu slecht und ihr wollen mir für doof halten. Mein Grammatik ist leider zu voller von fehler.


    So most of the time i’ll write in english, i hope you will forgive me for that. I understand German pretty good. It is just writing it correct that is a problem.


    I started playing TS in june after watching German führerstandmitfahrt videos for many many years, and teaching myself german signalling. I thought it would be more fun being in one than just watching it.


    I am the creator of the REAL DRIVES (you can find a thread about them elsewhere in the forum)


    In my daily life i am a musician/music teacher.
    Wenn sie melodisch metal magen werden ihr villeicht mein band Anubis Gate auch magen.


    One of my other nerdy hobbies is my love of pre 1945 Autobahnen because their architecture is so different. Lieblingsstrecke: Göttingen - Hattencacher Dreieck.

    Die Sorge brauchst du nicht haben. Es gibt gar keine Hersteller die so detaillierte Addons machen. Entweder weil es die eh nicht interessiert oder es nicht wirtschaftlich ist.

    Not yet. But as Parkinsons law says: work will fill out the available space. Meaning that if you put an extra lane on an autobahn it won’t take long before there is more traffic and the extra lane haven’t made a difference. And so with better cpu and ram. The programs just get more cpu and ram hungry.

    @Kim_olesen1 Windows likes to use anout 4gb?


    My windows 10 uses 2GB in normal using.


    We will wait what happens in the new version.

    In normal use yes. But sometimes background processes and backround maintenance can push that amount.


    But i am very excited about 64bit ts. I only have 8gb ram in my pc but will absolutely get 32gb. It is not even very expensive anymore.


    How the world have moved. I remember buying 4mb(!) ram for my Atarist1040. It cost me 4000 dkr (about 500€)


    Yes i am that old lol.

    Regarding ram. It is ofcourse good news that there is now practically no limitation to how much ram ts19 can use. But remember that there are probably many that do not have more than between 8-16gb ram. Windows likes to use anout 4gb so even if you have 16gb there is only about 3x the amount they now have available. And people with 8gb ram will not have much more ram available for the game than they have now.

    I am building scenarios for the DTG Mittenwaldbahn but damn the signalling is bad. But even worse is the indusi magnets which behaving strange on most of the route. The stretch ftom Innsbruck Hotting to Reith have so bad signal coding that i really can’t work with it.


    For me, half the fun is working the PZB controls correctly when i am driving, and i find it incredibly annoying when i get a zwangsbremsung even though i know i did everything correct.


    And i thought München Rosenheim was bad....

    Why have i made them: Because quick drives are too easy (green light all the way) and standard/carreer are static and only challenging once. Real Drives are endlessly challenging because the evolve and makes the railway feel organic and alive.


    I am working to get them hosted. They will be available at no cost! I made them because this is what i hoped TS was when i started playing it (which was 3 months ago) and i will share them with the world in the hope that people will find unpredictable scenarios just as much fun as i do.