This has just been confirmed by the developer: An error has crept into the route, so for now you will have to install the WC SCMT plugin for the signals to work. A fix is on the way, but due to hollidays can’t be released instantly.
Beiträge von Kim_olesen1
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Cast0213 Here on the forum Konstanz-Hausach is (rightly so) considered the gold standard of payware. Particularly in regards of the assets/landscape.
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You can call me mr Autobuy, i am a big supporter of TSC payware developers (if the route has my interrest, there are plenty of routes that i don’t have)
However i enjoy TSC for what it is, and i don’t understand the need to go to google street view just for the sake of hunting for incorrect buildings in a game. Everyone that has ever been to Garmisch-Partenkirchen (me included) knows it looks nothing like it is in the game. The question is, will you let that spoil the entire DLC or will you accept the premise that it’s a game. I’ve accepted long ago that we will only ever have a few payware routes like Konstanz-Hausach. But you know what; Last summer i drove through Skt Georgen and was surprised at how relatively big that town actually is, whereas in TSC it seems like a village. So even the best of the best have “wrong town vibes” here and there.
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It’s a game. With all due respect.
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Rail&Fly In theory you could just wipe the preload folder in the route BUT i wouldn’t do that. You would loose all passenger services, since my Real Drives for RSSLO routes use those. And you would also loose some variety in the freight traffic.
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Don’t say Real Drives are not on a roll currently…. The fourth release in less than a month. Ein Fahrt durch das gemüthliche Altmühltal zwischen Ingolstadt und Treuchtlingen. Be aware of red lights as usual.
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Alles anzeigen
Es gibt zwei Dinge zu beachten:
1. Hat jede Route TimeOfDay Definitionen, entweder eigene in den Assets im Ordner TimeOfDay oder die von Kuju (TimeOfDay Ordner). Die Dateien in diesem Ordner verweisen weiter auf den Ordner Environment mit den Ordnern Sky, Terrain und Water. Da werden der Himmerl definiert, Sonnenstände, Jahreszeiten etc.
2. Hat jede Route Wetterdateien, entweder eigene im Weather Ordner der Route Assets oder es wird auf Kuju verwiesen (RailSimulatorCore Ordner)
Im Wetterordner von Kuju finden sich die Wetterdefinitionen für QD.
Für QD gibt es sieben Definitionen:
- RW_Clear.bin
- RW_Cloudy.bin
- RW_Foggy.bin
- RW_Overcast_HeavyRain.bin
- RW_Stormy_HeavyRain.bin
- RW_Overcast.bin
- RW_Foggy_Snow bin
entsprechend den 7 Wettereinstellungen im QD (Klar, bewölkt, Nebel, Regen, Sturm, bedeckt und Schnee). Diese Definitionen für QD werden immer im Kuju RailSimulatorCore Ordner im Weather Ordner geholt. Das heisst, will man anderes Wetter im QD, muss man die entsprechenden Dateien in den Kuju Weather Ordner kopieren und den Namen ändern.
Beispiel: ich möchte das AP Wetter 'AP Heavy Rain with Fog' wenn ich im QD 'Regen' auswähle. Dann muss ich die Datei 'AP Heavy Rain with Fog.bin' aus dem Ordner AP\WeatherEP\Weather umbennen in 'RW_Overcast_HeavyRain.bin' und in den RailWorks\Assets\Kuju\RailSimulatorCore Ordner kopieren, denn die wird vom QD geholt.
Ich habe mir so mit dem Wetter Blueprint ganz eigene Wetterabfolgen zusammengestellt, die ich im QD einsetzen kann. So wird es zum Beispiel möglich im QD bei trockenem Wetter zu starten, dann beginnt es leicht zu schneien und später wird der Schneefall intensiv um am Schluss wieder aufzuhören. Für solche Wetterszenarien nehme ich oft Wetter von AP, aber nicht nur, es gibt auch von anderen Herstellern ganz schöne Wetter.
THANK YOU. I just installed the latest AP update and lost this mod. I searched the thread for this exact post, because i had forgotten how to actually mod this.
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@All Real Drivers? Are you having the same problem as Malkondo?
Hallo Malkondo I’ve not had that happen myself so it’s going to be a tough nut to crack. Since there are over one million permutations, it could be that the dispatcher just hit upon a combination of AI trains it couldn’t resolve. Though that usually triggers a “route blocked” or “unable to resolve clash” message on startup.
But just to make sure i just drove from München Hbf to past LZB ende after Petershausen with no problems.
A couple of questions.
Does this happen every time?
Did you wait a couple of minutes at the red signal?
Any upgrades that would change the tracks.bin on the route?
Are we running the same version of TSC? (I’m at 79.0)
If it happens, again, try looking at the 2dmap and see if there is a train in the block in front of you, and if it’s moving, and if it disappears into a portal. (Maybe a portal has been corrupted) i’ve seen that happen before.
Have you added any preloads using “passenger scrap” to the route?
Meanwhile i’ll have a look at the spawnpoints to make sure all is as should be. EDIT: Everything seems to be as it should here. No missing destinations in the spawnpoints, which is where blockages sometimes happens.
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Something strange is happening with the rain on the front screen. The vipers does not look like they are viping the raindrops off. Instead it’s like the “window resets and deletes the raindrops” everytime the vipes change direction. It’s very unnatural to look at.
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REAL DRIVE advanced München - Nürnberg
As i've said earlier, i really do have a stockpile of Real Drives ready for our community. So here we go:
München - Nürnberg is one of the most important north - south railway links in Germany. It consists of a mix of highspeed sections and regular fast sections. Be aware at all times so you wont be caught out when there is a random generated red signal. Don't forget to read the README and install the latest preload set.
Get the scenario here. Enjoy the ride. REAL DRIVE advanced München - Nürnberg
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Mainecoon70 Hmmm….well this is the thing with Real Drives. Because they have over 100000 possible permutations (some over a million permutations) it’s not possible for me to catch odd variation that makes problems. I test drive them 3-4 times snd then let them go.
So what i am trying to say is that they work at my end. Did you install the latest preload set ?
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I will probably make one. But my priority right now is to release everything i’ve stockpiled the last two years.
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Just a heads up. The official fix from rsslo for the missing tracks, and other stuff is now released.
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I found the solution. Remember always to select the destination in the Quick Drive destination list. Otherwise the scenario will end at the first marker that the player train has been routed over.
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Ahh maybe i left in a destination in the “Haltepunktsübersicht” and Malkondo chose that instead of the real destination.
Then the scenario does indeed end early. I will have a look.
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Malkondo I haven’t had that happen myself. Let’s see if any others encounter this problem.
You shouldn’t by any chance be running an upgrade of the route?
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REAL DRIVE advenced Regensburg - Ingolstadt.
We all love train crossings on a busy single track line, don't we? Well, here you will get your desires fulfilled. Drive this important Bavarian single track route and be aware at all times, because you never know at which stations you will have to wait for a train to cross. All train crossings are ofcourse random generated.
Get the scenarios here: REAL DRIVE advanced Regensburg - Ingolstadt
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I wish for the western German TSC network to be connected to the Bavarian/Austrian network. And i hope that’s what Rsslo is having in mind building towards west at the moment. While Köln Düsseldorf is ancient, there was an optical upgrade a couple of years ago that made it sort of ok, which is why i did a Real Drive for it. But imagine if you could Real Drive all the way from Düsseldorf to Maribor…..
And while we are at it, how about getting Offenburg - Freiburg connected as well. And Offenburg - Hausach too.
I know it shouldn’t really matter, but something in me just like the thought of a big connection.
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Bastlwastl Just install v9. It will overwrite v8.
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The "driveable" tag in a waggon consist is now fixed. Preloads v9 is in the filebase.
