Danke, sieht echt nice aus ![]()
Beiträge von engine2
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Könnten manche Leute ihre Prestes zeigen? Bin im Moment etwas überfordert von den Einstellungsmöglichkeiten.

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Wurde die Performance im TS verbessert?
Es läuft, finde ich, deutlich Smoother, und mit weniger FPS Einbrüchen. -
Du hast den Ordner BR440Pack01 in den Ordner "RailWorks\Assets\DTG\BR440Pack01" kopiert. Er muss aber in das Verzeichnis "RailWorks\Assets\DTG"
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Ich habe Nürnberg erst gar nicht erkannt.....
Die Strecke ist zwar nicht gut, aber muss trotzdem gekauft werden. -
@Olaf_Matzkowski
Simpler Fehler:
Verschieb den Ordner BR440Pack01 in der Hierarchie einen Ordner nach oben, dann gehts. -
@ben412 Das AP Wetter wird höchstwahrscheinlich funktionieren, beim RWE (Pro) hab ich da meine Zweifel.
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Ich habe da einen Verdacht..
Update kann ich aber gerade nicht liefern, da der Eintrag noch offline ist.Manuell ersetzt in RWTools im ganzen Elloks Ordner den Eintrag
XML
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</cEntityContainerBlueprint-sChild> <cEntityContainerBlueprint-sChild d:id="139447"> <ChildName d:type="cDeltaString">Logo_DB_2</ChildName> <BlueprintID> <iBlueprintLibrary-cAbsoluteBlueprintID> <BlueprintSetID> <iBlueprintLibrary-cBlueprintSetID> <Provider d:type="cDeltaString">virtualRailroads</Provider> <Product d:type="cDeltaString">vR_BR185_2_EL</Product> </iBlueprintLibrary-cBlueprintSetID> </BlueprintSetID> <BlueprintID d:type="cDeltaString">Elloks\BR146\Logo_2.xml</BlueprintID> </iBlueprintLibrary-cAbsoluteBlueprintID> </BlueprintID> <Matrix> <cHcRMatrix4x4> <Element> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e 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</cEntityContainerBlueprint-sChild> <cEntityContainerBlueprint-sChild d:id="139447"> <ChildName d:type="cDeltaString">Streifen</ChildName> <BlueprintID> <iBlueprintLibrary-cAbsoluteBlueprintID> <BlueprintSetID> <iBlueprintLibrary-cBlueprintSetID> <Provider d:type="cDeltaString">virtualRailroads</Provider> <Product d:type="cDeltaString">vR_BR185_2_EL</Product> </iBlueprintLibrary-cBlueprintSetID> </BlueprintSetID> <BlueprintID d:type="cDeltaString">Elloks\BR146_ZZA\ZZA_leer.xml</BlueprintID> </iBlueprintLibrary-cAbsoluteBlueprintID> </BlueprintID> <Matrix> <cHcRMatrix4x4> <Element> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> </Element> </cHcRMatrix4x4> </Matrix> <ParentNodeName d:type="cDeltaString"></ParentNodeName> </cEntityContainerBlueprint-sChild> </Children> </cEntityContainerBlueprint> </ContainerComponent> <ScriptComponent> <cScriptComponentBlueprint> <Name d:type="cDeltaString">VirtualRailroads\vR_BR101_VRot_EL\Scripts101\vR_BR101EL_Engine_Script</Name> </cScriptComponentBlueprint> </ScriptComponent> <CargoComponent> <cCargoComponentBlueprint> <CargoDef/> <CargoBlueprintID> <iBlueprintLibrary-cAbsoluteBlueprintID> <BlueprintSetID> <iBlueprintLibrary-cBlueprintSetID> <Provider d:type="cDeltaString"></Provider> <Product d:type="cDeltaString"></Product> </iBlueprintLibrary-cBlueprintSetID> </BlueprintSetID> <BlueprintID d:type="cDeltaString"></BlueprintID> </iBlueprintLibrary-cAbsoluteBlueprintID> </CargoBlueprintID> </cCargoComponentBlueprint> </CargoComponent> </cEngineBlueprint> </Blueprint> </cBlueprintLoader>mit
XML
Alles anzeigen<cEntityContainerBlueprint-sChild d:id="139447"> <ChildName d:type="cDeltaString">Streifen</ChildName> <BlueprintID> <iBlueprintLibrary-cAbsoluteBlueprintID> <BlueprintSetID> <iBlueprintLibrary-cBlueprintSetID> <Provider d:type="cDeltaString">virtualRailroads</Provider> <Product d:type="cDeltaString">vR_BR185_2_EL</Product> </iBlueprintLibrary-cBlueprintSetID> </BlueprintSetID> <BlueprintID d:type="cDeltaString">Elloks\BR146\Child.xml</BlueprintID> </iBlueprintLibrary-cAbsoluteBlueprintID> </BlueprintID> <Matrix> <cHcRMatrix4x4> <Element> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> </Element> </cHcRMatrix4x4> </Matrix> <ParentNodeName d:type="cDeltaString"></ParentNodeName> </cEntityContainerBlueprint-sChild> <cEntityContainerBlueprint-sChild d:id="139447"> <ChildName d:type="cDeltaString">Streifen</ChildName> <BlueprintID> <iBlueprintLibrary-cAbsoluteBlueprintID> <BlueprintSetID> <iBlueprintLibrary-cBlueprintSetID> <Provider d:type="cDeltaString">virtualRailroads</Provider> <Product d:type="cDeltaString">vR_BR185_2_EL</Product> </iBlueprintLibrary-cBlueprintSetID> </BlueprintSetID> <BlueprintID d:type="cDeltaString">Elloks\BR146_ZZA\ZZA_leer.xml</BlueprintID> </iBlueprintLibrary-cAbsoluteBlueprintID> </BlueprintID> <Matrix> <cHcRMatrix4x4> <Element> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e> </Element> </cHcRMatrix4x4> </Matrix> <ParentNodeName d:type="cDeltaString"></ParentNodeName> </cEntityContainerBlueprint-sChild> </Children> </cEntityContainerBlueprint> </ContainerComponent> <ScriptComponent> <cScriptComponentBlueprint> <Name d:type="cDeltaString">VirtualRailroads\vR_BR101_VRot_EL\Scripts101\vR_BR101EL_Engine_Script</Name> </cScriptComponentBlueprint> </ScriptComponent> <CargoComponent> <cCargoComponentBlueprint> <CargoDef/> <CargoBlueprintID> <iBlueprintLibrary-cAbsoluteBlueprintID> <BlueprintSetID> <iBlueprintLibrary-cBlueprintSetID> <Provider d:type="cDeltaString"></Provider> <Product d:type="cDeltaString"></Product> </iBlueprintLibrary-cBlueprintSetID> </BlueprintSetID> <BlueprintID d:type="cDeltaString"></BlueprintID> </iBlueprintLibrary-cAbsoluteBlueprintID> </CargoBlueprintID> </cCargoComponentBlueprint> </CargoComponent> </cEngineBlueprint> </Blueprint> </cBlueprintLoader>Ich hoffe, dann geht es
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Also testweise könntest du mal die BR185_DynNr4.GeoPcDx händisch in das 146er Verzeichnis kopieren, ohne sie zu modifizieren.
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Jetzt gibt es eine Reale Lackierung @2fast4yooou da ich an diesem Repaint schon vor dem Release des Repaint von RD&F gescheitert bin. Jetzt hab ich dieses einfach bearbeitet.
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Ich meine, es ist kein Hexenwerk. Das ist in 5 Minuten gemacht
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Naja es stimmt schon aber nix für ungut.
Also hier:
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Und btw Fahren auf der Linie die Siemens 642er. Der 648 aka Lint 41 ist von Alstom.
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DAs hatte ich auch mal, war aber nach einem Update weg.
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@Thaddäus Ja, Gleise sinn schnell gemacht.
Veggie schein besser zu sein auf dieser Strecke. -
Ich hoffe @Thaddäus wird uns wieder mit einem Upgrade beglücken.
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Allein das reicht mir schon, um zu Wissen, dass das Modell super wird.

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@187086
Tipp: Lad dir mal mein Packet runter, installier es, führ das Powershell Skript aus, und kopiere dann die im Verzeichnis "C:\Program Files (x86)\Steam\steamapps\common\RailWorks\Assets\VirtualRailroads\vR_BR185_2_EL\Elloks\BR146\" befindliche Datei "BR185_DynNr4.GeoPcDx" anstelle der Originalen "BR185_DynNr4.GeoPcDx" aus dem 185er Ordner in das Verzeichnis deines Umbaus. Dann sind die Fernlichter nur an, wenn sie an sein sollen.