First: i am not saying there is an error in the route building, i am just trying to get to the bottom of my problems with this.
1: This goes for many routes; sometimes page two of a spawn point locks and you can’t click in it. (See video)
2: However, Mü-Br is the only route where clear cache does not seem to help.
I have a couple of theories, but while i have extensive knowledge in regards to creating quick drives, preloads etc, this falls totally outside my knowledge.
Theory one; the code that controls the spawnpoints was never properly updated to 64 bits. So when i have put in a certain amount, TS just wont let me do more. But this does not explain why clear cache resets the problem on all other routes.
Theory two: Mü-Br is a huge route with an enormous amount of beautifully detailed scenery, accurate signalling etc etc. I am simply hitting my ram max in the scenario editor (i have 16gb of ram)
Theory three: there is a limit to the amount of spawn points. That limit is route based (though i do not really see why this should be)
Anyway, this is grating on my nerves, since Mü-Br is the cream of the crop when it comes to TS routes, and i really do want to make great Real Drives for it.
Is there anything at all i can do about this?