Problem with page 2 on QD AI spawn points on Mü-Br.

  • First: i am not saying there is an error in the route building, i am just trying to get to the bottom of my problems with this.


    1: This goes for many routes; sometimes page two of a spawn point locks and you can’t click in it. (See video)


    2: However, Mü-Br is the only route where clear cache does not seem to help.


    I have a couple of theories, but while i have extensive knowledge in regards to creating quick drives, preloads etc, this falls totally outside my knowledge.


    Theory one; the code that controls the spawnpoints was never properly updated to 64 bits. So when i have put in a certain amount, TS just wont let me do more. But this does not explain why clear cache resets the problem on all other routes.


    Theory two: Mü-Br is a huge route with an enormous amount of beautifully detailed scenery, accurate signalling etc etc. I am simply hitting my ram max in the scenario editor (i have 16gb of ram)


    Theory three: there is a limit to the amount of spawn points. That limit is route based (though i do not really see why this should be)


    Anyway, this is grating on my nerves, since Mü-Br is the cream of the crop when it comes to TS routes, and i really do want to make great Real Drives for it.


    Is there anything at all i can do about this?


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    Ich bin der Musikant mit Taschenrechner in der Hand.

    3 Mal editiert, zuletzt von Kim_olesen1 ()

  • Why do you create Not More than ohne Quickdrive? This Route has the Problem that there is often a RAM Full failure. Clone the First QD and Remote and set new Spawn Markers. So you can use the Same Ki-Spawn Points.

    Keine Hilfe und Auskunft per PN, da meist von allgemeinem Interesse. Diese Fragen bitte im Forum stellen.

    Einmal editiert, zuletzt von StS ()

  • StS It is a good suggestion, but i have tried it, and unfortunately it does not make a difference. Saving and cloning (which is really “save as”) is a part of my work flow anyway. So i regularly do that.


    But i think it is simply the combined scenario/route stress on the ram that makes this happen.

    Ich bin der Musikant mit Taschenrechner in der Hand.