EVERYTHING in a REAL DRIVE advanced scenario is randomized (except the route of the player
train). Just the combinations of places where you might be stopped by a red signal can exceed
millions of permutations. All trains and rolling stock on sidings are random generated too. Just
like in real life the railroad line can be busy or not so busy.
Zusätzliche Informationen
- Autor
- Kim Olesen
- Version
- v3
- Spielerlok-/Zug
- Quick Drive: Players choise.
- Strecke
- Frankfurt - Koblenz
- Benötigte Payware
- 3dzug Güterwagen Verkehrspack. Frankfurt - Koblenz route. ELAP.
- Benötigte Freeware
- None
- Dauer (in Min.)
- 45
Änderungshinweis
- Kommentar zur Änderung (nach Veröffentlichung):
-
Includes minor update to the REAL DRIVE advanced Bingen am Rhein - Koblenz scenario.
Includes even more varied AI traffic
v2: Duration of occupied signal blocks now also randomized
v3: Complete route in all directions now included
Dateien
-
REAL DRIVE advanced Frankfurt - Koblenz complete README.pdf
53,31 kB (60 Downloads) -
REAL DRIVE advanced Frankfurt - Koblenz complete.zip
542,76 kB (386 Downloads)
Kommentare 6
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Neu erstellte Kommentare unterliegen der Moderation und werden erst sichtbar, wenn sie durch einen Moderator geprüft und freigeschaltet wurden.
Norweger
Great Realdrive. Using F-K with Fizzbins' upgrade, and with your stuff I don't need the original scenarios any more, even if I like a few of them.
Kim_olesen1
Thank you You checked that it worked?
Norweger
Yup, driving a few of your realdrives. They work well if I remember to reset the TS cache for each quick or realdrive. No more dumb signals driving with PZB, except from the yellow signal before Boppard. I simply ignored that signal today driving the LINT with PZB, and survived without any hiccup
Kim_olesen1
Can you link me the upgrade?
Norweger
Here:
rail-sim.de/forum/filebase/entry/5823/
Kim_olesen1
Thankya 👍