Guten Abend aus Österreich! ![]()
Beiträge von ES64F4
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Ich habe beide Lokomotiven. Ich fuhr viel mit der BR 152. Als die BR 185.2 kam, wurde sie schnell meine Lieblingslokomotive. Die BR 185.2 ist sicherlich die beste moderne Lokomotive von vR. Ich halte immer noch die BR 152 in der zweiten Position. Und ich mag das BR 189 nicht, das zu schlampig.
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BR 189 und 185.2 bei der Arbeit!

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Guten Abend und gute Fahrt mit den hübschen deutschen Lokomotiven! 
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Die BR 185.2 führt entlang der Mosel.


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Immer noch viel Arbeit für die BR 185.2! 
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Hallo tankerzone,I made this tutorial long ago. I always have trouble to do it with RSSLO route. Their folder structure is pure crap.
It's supposed to work if you replace in the Railworks\Assets\RSSLO_Routes\RSSLO\scenery\Characters.
But some RSSLO routes use other file locations. Now, I have no more RSSLO route (too many bugs). -
Hallo aus Österreich!
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Die MKS Class 460 ist eine wundervolle EMU. Eines der besten britischen Fahrzeuge. MKS hat ein sehr hohes Qualitätsniveau.
Ich hoffe, der BR 407 wird das gleiche Niveau an Funktionen und Qualität haben.
I love driving the Class 460.
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The file contains .bin and .TgPcDx and no executable file. So it can not be a virus.
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OBB 1014 bei der Arbeit an der Semmeringbahn. So viele Aufgaben zu erledigen!


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It's great to see than the OBB 1014 will be improved. It's a wonderful engine to drive. According to me, one of the best ever made for TS. Vielen Dank an RWA für den OBB 1014.

There is some possibilities to save memory (to counter some other losses).
The 21MB file weisel_Cabcar_cab_diff.TgPcDx is located in :
- SHG\OBB1014Pack01\RailVehicles\Electric\Textures
- SHG\OBB1014Pack01\RailVehicles\Electric\Cabview\texturesIt can be placed only in only one location. I have deleted the one in Cabview folder and changed the path in Cab_1014.GeoPcDx :
XML<TextureByName> <e d:type="cDeltaString">..\textures\[00]weisel_cabcar_cab_diff</e> </TextureByName>I have downsized the weisel_Cabcar_cab_diff.TgPcDx texture to 1.3MB without noticiable viewing impact in game.
It seems the textures are shared with the upcoming Wiesel steuerwagen. The 21MB texture F.TgPcDx is only used for a few items. Also 4 or 5 5MB textures are there only to get some parts of them (ie : a dial, some buttons, and so on).
So there are ways to save the memory wasted by opening windows and the rollo.
Here is some mods I have done according to my likes. Unzip the file, copy the extracted Asset folder to the Railworks folder...
- Inputmapper add : M to place the key, Shift + M to turn the key on, *vR* brakes (numpad +/-), Shift + 6 for On/off Sifa.
- Inputmapper remove : duplicated entrires, entries I don't use such other than vR combination (ie : Shift + 7 for Sifa [LZB on vR standard]).
- Darker windshield from outside
- Very light weathering from Inside (visible on top left)
- A (very) very low bright spot light behind the 2 main dials to help see the % traction/brake (in comination with texture mod) in day and to see dials in tunnels without having to turn on light ou dial light. This light is not visible from outside and is only visible from driving position
- Added a *vR 3 views cameracab* to zoom on left and right desk parts.
- Changed the focus on the rear panel view to see all item in one time.Anyone can do what he wants with this small changes but there is no support...
Dials are just readable in a tunnel
PS : Rollo are important when you drive in the morning or evening with low sun (winter and autumn mostly) to take nice screens.

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IC zug met OBB 1014 auf dem Weg nach Lindau.

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Wunderbar!

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Danke Ihnen allen für Ihre Hilfe.
Es ist ein einfaches PZB und daher leicht zu verstehen.
Die OBB 1014 ist eine lustige Lokomotive zum fahren.
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Guten Abend aus Österreich! -
Thanks to your help, I can drive with PZB. Now, I would like to drive the OBB 1014 but the Indusi only have O and M modus but not the U one for freight trains.
How I am suppused to drive a heavy freight train (PZB U) with an OBB 1014 ? M mode ? Do I have to slow to 55 Km/h after the 1000 Hz magnet ? -
To remove the *too* relfective windshield effect :
- Found this part of the code in the engine GeoPcDx
- Edit value SPECULARPOWER (default value is 32) and set it between 3 and 6. Higher value, higher reflexion.XML
Alles anzeigen<cHcEffectMaterialDx d:id="299545040"> <ShaderName d:type="cDeltaString">TrainGlass.fx</ShaderName> <TextureByName> <e d:type="cDeltaString">textures\[00]glass</e> </TextureByName> <Name d:type="cDeltaString">glass</Name> <CollisionSurface d:type="cDeltaString">METAL</CollisionSurface> <VertexType d:type="ref">299650552</VertexType> <FrameAlphaMode d:type="cDeltaString">ALPHA_MODE_NONE</FrameAlphaMode> <PassPlatformData/> <FloatParam> <cHcEffectMaterialDx-cFloatParam d:id="299545244"> <Name d:type="cDeltaString">SPECULARPOWER</Name> <Value d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</Value> </cHcEffectMaterialDx-cFloatParam> <cHcEffectMaterialDx-cFloatParam d:id="299545256"> <Name d:type="cDeltaString">CUSTOMPARAM0</Name> <Value d:type="sFloat32" d:alt_encoding="0000000000005040" d:precision="string">64</Value> </cHcEffectMaterialDx-cFloatParam> <cHcEffectMaterialDx-cFloatParam d:id="299545268"> <Name d:type="cDeltaString">CUSTOMPARAM1</Name> <Value d:type="sFloat32" d:alt_encoding="000000A09999E93F" d:precision="string">0.8</Value> </cHcEffectMaterialDx-cFloatParam> <cHcEffectMaterialDx-cFloatParam d:id="299545280"> <Name d:type="cDeltaString">CUSTOMPARAM2</Name> <Value d:type="sFloat32" d:alt_encoding="000000A09999D93F" d:precision="string">0.4</Value> </cHcEffectMaterialDx-cFloatParam> <cHcEffectMaterialDx-cFloatParam d:id="299545292"> <Name d:type="cDeltaString">CUSTOMPARAM3</Name> <Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value> </cHcEffectMaterialDx-cFloatParam> <cHcEffectMaterialDx-cFloatParam d:id="299545304"> <Name d:type="cDeltaString">CUSTOMPARAM4</Name> <Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value> </cHcEffectMaterialDx-cFloatParam> <cHcEffectMaterialDx-cFloatParam d:id="299545316"> <Name d:type="cDeltaString">CUSTOMPARAM5</Name> <Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value> </cHcEffectMaterialDx-cFloatParam> -

I made some changes to the OBB 1014 :
- More readable power/brake % (orginal background is far too dark to read black characters)
- Light wiper mark on windshield (internal view)
- Removed over reflecting windshield + darker look (external view, texture mid + edit GeoPcDx to achive this)
- Added key handling by inputmapper
- Added vR brake keys
- Added cab camera views to see left and right console
- Change default camera view
- Droped 1 21MB duplicated texture and reducing the remaining one from 21MB to 5MB (edit GeoPcDx to use only one)I like :
- Very nice to drive for me (physics, response time, etc.)
- Great looking engine
- The cab and cab lights
- Starting up processesNeed to be improove :
- External wiper position is wrong (and did not match internal view)
- No dynamic numbering
- No opening window/door
- No sun visor
- Only 1 wiper speed (no sound when wiper is turned off)
- Poor rolling sound
- Some large textures are only partially used
- PDF did not tell about all keyboard features / too few informations about indusi
- No opening mirrors (code is presend in engine bin file and a key is dedicated into inputmapper)
- No desk light
- No PZB info (CTRL + SHIFT + 8 )or help
- No driver in AI engine
- Only rolling sound for AI engineSHG OBB 1044 did not have so many down sides. I was expecting a better OBB 1014.