Wunderbar! ![]()
Beiträge von ES64F4
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Danke Ihnen allen für Ihre Hilfe.
Es ist ein einfaches PZB und daher leicht zu verstehen.
Die OBB 1014 ist eine lustige Lokomotive zum fahren.
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Guten Abend aus Österreich! -
Thanks to your help, I can drive with PZB. Now, I would like to drive the OBB 1014 but the Indusi only have O and M modus but not the U one for freight trains.
How I am suppused to drive a heavy freight train (PZB U) with an OBB 1014 ? M mode ? Do I have to slow to 55 Km/h after the 1000 Hz magnet ? -
To remove the *too* relfective windshield effect :
- Found this part of the code in the engine GeoPcDx
- Edit value SPECULARPOWER (default value is 32) and set it between 3 and 6. Higher value, higher reflexion.XML
Alles anzeigen<cHcEffectMaterialDx d:id="299545040"> <ShaderName d:type="cDeltaString">TrainGlass.fx</ShaderName> <TextureByName> <e d:type="cDeltaString">textures\[00]glass</e> </TextureByName> <Name d:type="cDeltaString">glass</Name> <CollisionSurface d:type="cDeltaString">METAL</CollisionSurface> <VertexType d:type="ref">299650552</VertexType> <FrameAlphaMode d:type="cDeltaString">ALPHA_MODE_NONE</FrameAlphaMode> <PassPlatformData/> <FloatParam> <cHcEffectMaterialDx-cFloatParam d:id="299545244"> <Name d:type="cDeltaString">SPECULARPOWER</Name> <Value d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</Value> </cHcEffectMaterialDx-cFloatParam> <cHcEffectMaterialDx-cFloatParam d:id="299545256"> <Name d:type="cDeltaString">CUSTOMPARAM0</Name> <Value d:type="sFloat32" d:alt_encoding="0000000000005040" d:precision="string">64</Value> </cHcEffectMaterialDx-cFloatParam> <cHcEffectMaterialDx-cFloatParam d:id="299545268"> <Name d:type="cDeltaString">CUSTOMPARAM1</Name> <Value d:type="sFloat32" d:alt_encoding="000000A09999E93F" d:precision="string">0.8</Value> </cHcEffectMaterialDx-cFloatParam> <cHcEffectMaterialDx-cFloatParam d:id="299545280"> <Name d:type="cDeltaString">CUSTOMPARAM2</Name> <Value d:type="sFloat32" d:alt_encoding="000000A09999D93F" d:precision="string">0.4</Value> </cHcEffectMaterialDx-cFloatParam> <cHcEffectMaterialDx-cFloatParam d:id="299545292"> <Name d:type="cDeltaString">CUSTOMPARAM3</Name> <Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value> </cHcEffectMaterialDx-cFloatParam> <cHcEffectMaterialDx-cFloatParam d:id="299545304"> <Name d:type="cDeltaString">CUSTOMPARAM4</Name> <Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value> </cHcEffectMaterialDx-cFloatParam> <cHcEffectMaterialDx-cFloatParam d:id="299545316"> <Name d:type="cDeltaString">CUSTOMPARAM5</Name> <Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value> </cHcEffectMaterialDx-cFloatParam> -

I made some changes to the OBB 1014 :
- More readable power/brake % (orginal background is far too dark to read black characters)
- Light wiper mark on windshield (internal view)
- Removed over reflecting windshield + darker look (external view, texture mid + edit GeoPcDx to achive this)
- Added key handling by inputmapper
- Added vR brake keys
- Added cab camera views to see left and right console
- Change default camera view
- Droped 1 21MB duplicated texture and reducing the remaining one from 21MB to 5MB (edit GeoPcDx to use only one)I like :
- Very nice to drive for me (physics, response time, etc.)
- Great looking engine
- The cab and cab lights
- Starting up processesNeed to be improove :
- External wiper position is wrong (and did not match internal view)
- No dynamic numbering
- No opening window/door
- No sun visor
- Only 1 wiper speed (no sound when wiper is turned off)
- Poor rolling sound
- Some large textures are only partially used
- PDF did not tell about all keyboard features / too few informations about indusi
- No opening mirrors (code is presend in engine bin file and a key is dedicated into inputmapper)
- No desk light
- No PZB info (CTRL + SHIFT + 8 )or help
- No driver in AI engine
- Only rolling sound for AI engineSHG OBB 1044 did not have so many down sides. I was expecting a better OBB 1014.
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Die Tests von OBB 1014 haben begonnen!

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schließlich!
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Keine Pause für die BR 185.2!

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I only know that Dynamic Flora is handled by files like : Environment\Terrain\Texturing.bin. But no clue about how to change viewing distance.
What can also be nice to know is what handles the shader distance on rock and grass. -
Immer auf dem Weg! -
Autozüge entlang der Mosel.

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Hallo,
In den Lokomotiven, die mit der Strecke geliefert werden, gibt es kein PZB. Die Lokomotive muss durch eine BR 189 EL ersetzt werden. -
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Ein Autozug mit BR 185.2 fährt VW Golf in Richtung Schweiz.

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Zwischen Trier und Koblenz ... Es ist ein nie endender Job für die BR 185.2!

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Die BR 185.2 hat viel Arbeit zwischen Trier und Koblenz!

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Kesselzug nach Sigen (HaSi v3).

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Schade, dass die RE 460 so schlecht entworfen ist...

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Ein Spaziergang zwischen Koblenz und Trier in BR 185.2..
