Disorganization and chaos accompany DTG constantly. ![]()
Beiträge von fabrizio520
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For those who do not usually read on the TSW forum on Steam, the interested posts of DTG Luke can be read in this discussion.
Hopefully good.
https://steamcommunity.com/app…ns/0/1728701877522817743/ -
It may be that the development of TSW on Console has delayed the development of the editor.
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At least DTG Luke (who is a new member) communicates much more openly.
However, everyone can be free to think that his statements may be propagandistic.
But I do not think so.
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Another interesting post by a member of DTG about the editor on the TSW Steam forum.
Excellent news!!!
DTG_Luke [sviluppatore] 2 ore fa:
"We have not abandoned the tools. We have also started them, they're coming along quite well.
As has been previously stated, we could have just released the standard UE4 editor like certain other developers have, but this would have been a bad move for us and our intentions to get third parties creating add-ons.
The UE4 tools are professional development tools. They are not beginner friendly and not very user intuitive and have a very steep learning curve.
Dovetail took a lot of flak over the years on how complicated the Train Simulator 20xx tools were. If you thought they were hard to use, they weren't a patch on the EU4 editor.We are taking the time to get our tools right. We have heavilly modified them to make them easier to use, and added loads of features to accomodate the new things we've added to the Unreal engine. Once they're out, you'll be able to create new routes, new locos, new wagons, scenic assets, new scenarios for existing routes... everything a third party developer would need to create Add-Ons.
But we can't do all this in a rush... It takes time. But they are coming".
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Here the Frecciarossa 1000 and the New train (NTV) Italo, photographed right now in the Turin train station Porta Nuova. Sorry for the poor quality of the images.

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Probably the presale will not take place before July 24th (TSW on PS4).
Moreover now DTG is also involved in the evolution of fish (Fishing Sim World).
https://live.dovetailgames.com…im-world-announce-trailer -
Now upload data related to DB 185, DB143 on Steamdb.
Read in history.
https://steamdb.info/app/530070/ -
Thanks friends for the super quick response.

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Hi guys.
I have a question.
I bought the CSX HH + Rapid Transit bundle( for PC).
What will happen on July 24th? -
However, I believe that younger customers (or causal clients) would be more interested on a JR Shinkansen.
The DB BR 143/243 is aimed at an experienced and competent public (such as the German clients). -
If DTG produces a distance of 250 KM at a price of 5 euros, someone will protest anyway because he will also want a free case of frozen beer and a pair of Havana cigars.

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Work in progress...
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TSW will soon have a new customer.
Me!
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We hope that also VR, 3DZug etc recycle their products for TSW ...
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It is enough to use a little imagination, at the bottom is just a game.

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Some good news this week. Probably the editor will arrive (hopefully soon) and has been announced (finally) a new German path.
Immediatly begin the criticism.
Never thought to change hobby?

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Here is a post by a member of DTG on the TSW Steam Forum about the editor.

"DTG_Luke [developer] 1 hour ago
I'm afraid your expert analysis is flawed, because as others have pointed out, you're continuing to completely ignore the business model that DTG followed with Train Simulator. Our third party partners have produced so much content that it has kept the game alive for so long. It is the same business model we intend to carry over to Train Sim World.
Now we could have gone the route other game developers have gone and just released the standard Unreal 4 editor on launch, but this would have been a very, very bad move. We've already had a lot of critisim about how user-unfriendly the editor in Train Simulator is, and if you think the standard Unreal editor is any easier to use, you're dead wrong. Just give it a go and see for yourself. Someone with no background in games creation wouldn't know where to start with it!
We've been putting in a lot of work on our heavilly modified editor. Not only are we introducing more features to the editor, like the simugraph, the ability to include DLC content in scenarios without giving away the source and several other things, but we've also put a lot of effort into making the editor more user friendly and easier to use overall, even for beginners. As said, we want third parties to start creating content, but with the amount of critisim we've had over Train Simulator's editor, we also want to get this one right. Unfortunately, we can't do that and rush it.
Compounding the time is also the legal wranglings. We've made a lot of changes to the unreal editor, this requires us to agree on a special licence with Epic to release it.And when we release the editor, which we will do as soon as we're happy that it's ready, it will be free of charge. We've always said this".
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https://live.dovetailgames.com…icle/tsw-june-sale-now-on
Strong discounts for TSW and its Addons.
Evidently DTG thinks that TSW is already at the TS level...
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TSW is a project as slow as a snail or, if you prefer, as fast as a turtle ...
