Beiträge von Engelbert

Discord Einladung
Trete unserem Discord-Server bei (klicke hier zum Beitreten).

    Also ich hab nen Kollegen der fährt jeden Tag von Rosenheim nach München mit Meridian und ist an sich sehr zufrieden.


    Man muss dazu sagen dass die seeeeeehr viele Züge haben. Die fahren nach Salzburg fast die kompletten Regionalleistungen fast im S-Bahn Takt.


    Gruss

    @Patti98


    Mich persönlich interessiert das Thema nicht. Deshalb hab ich den Thread auch nicht verfolgt.
    Ursprünglich hatte ich die Änderungen aus dem RT-Facebook-Post (u.a. Vectron, GTW,...) mit im Vectron-Threadgepostet.
    Ein User wies mich dann auf diesen Threat hin.
    In der gut gemeinten Absicht hier Hilfreich sein zu können hab ich den Teil mit dem GTW hier nochmal gepostet.


    Aber egal


    Gruß

    @BlackHawk


    :prost:


    GTW V1.1 DMU


    ========================= v1.1 Release Notes =========================


    - Fixed: bug where tailing wagons would not set their destination boards to blank


    - Fixed: lag-spike bug where more than one than one train would cause a "pulse" in framerate every second


    - Fixed: missing high speed traction motor sound in passenger view


    - New: Arriva-specific cab - different levers and some lights change positions


    - New: Sun shades can be moved in the cab (use mouse)


    - New: Added deadman's vigilance system (Dutch versions) - PLEASE READ THE HANDBOOK


    - New: ODEG German version with PZB and SIFA emulation - PLEASE READ THE HANDBOOK




    GTW V1.1 EMU


    ========================= v1.1 Release Notes =========================


    - Fixed: bug where tailing wagons would not set their destination boards to blank


    - Fixed: bug where certain electric consists would prevent routes from being chosen in quickdrive


    - Fixed: bug where passenger doors would not open on GTW-E Veolia version


    - Fixed: bug where ATB '3bells' sound would sound during emergency braking


    - Fixed: bug where ATB would not 'see' red lights in some situations


    - Fixed: bug where ATB single bell might not sound under certain situations


    - Fixed: lag-spike bug where more than one than one train would cause a "pulse" in framerate every second


    - Fixed: wrong image for main cab controls in French user's guide


    - New: Sun shades can be moved in the cab (use mouse)


    - New: Added deadman's vigilance system (Dutch versions) - PLEASE READ THE HANDBOOK


    - Improved : ATB system better reliability when passing yellow signals


    Quelle: facebook.com/permalink.php?sto…d=306641089443090&fref=nf

    @kiter


    DB 3100 BR 193 update 1.1.1
    ========================
    ========================


    - Fixed problem with keyboard
    - Fixed pantograph touch the overhead wire

    Sonstige Fahrzeuge:


    IRM V2.0
    ========================= v2.0 Release Notes =========================
    - Improved: braking sounds - not as aggressive or loud.
    - Improved : "idle" sound quieter
    - Improved : new horn sounds
    - Improved : removed redundant 'simple' controls from blueprints
    - Fixed : Driver figure is now in the correct cab for train direction.
    - Fixed : problem with high speed cruise whine not fading with distance.
    - Fixed : finally discovered the bug in the game that made the passenger view sound so loud
    - Fixed : "DD" removed from 'door closed' light in cab
    - Fixed : New signboard code to cure problems with missing destinations when doing rolling-start scenarios
    - Fixed : Passenger feet are now not sticking out of lower deck of carriages
    - New : All new passenger view sounds for air conditioning and high speed motor sounds
    - New : All new traction motor sounds
    - New : Added 9556 Groene Trein (Green Train) version
    - New : True French translation of the manual
    - New : Added Deadman's driver vigilance system - PLEASE READ THE MANUAL
    - New : Added ATB train protection system - PLEASE READ THE MANUAL



    DDAR V3.0
    ========================= v3.0 Release Notes =========================
    - Fixed : True French manual translation
    - Fixed : Driver logic for driver figures in cabs
    - Fixed : wheelchair and luggage logos on left side of Bvk flipped
    - Fixed : Destination boards now work with rolling start scenarios
    - Fixed : Cab instrument lights now do not light up window frame. Light up instruments much better.
    - Fixed : Missing sound for higher notches of cruise speed selector
    - Fixed : Missing tooltip for brake lever
    - Fixed : Missing cab switch sound for headlights
    - Fixed : Passenger feet sticking out of the lower decks
    - Improved : Made passenger view quieter
    - Improved : Made cabview quieter
    - Improved : Made cruise speed selector more responsive to keyboard
    - Improved : Brake lever now has 'notches' as per the real train
    - New : Deadman's vigilance system : PLEASE READ THE MANUAL



    DDZ V3.0
    ========================= v3.0 Release Notes =========================
    - Fixed : True French manual translation
    - Fixed : Missing "groep schak uit" texture in mAbk cab
    - Fixed : Missing horn sounds in DDZ for some customers
    - Fixed : Driver logic for driver figures in cabs
    - Fixed : Destination boards now work with rolling start scenarios
    - Fixed : Cab instrument lights now do not light up window frame. Light up instruments much better.
    - Fixed : Missing sound for higher notches of cruise speed selector
    - Fixed : Missing tooltip for brake lever
    - Fixed : Missing cab switch sound for headlights
    - Fixed : Passenger feet sticking out of the lower decks
    - Improved : Made passenger view quieter
    - Improved : Made cabview quieter
    - Improved : Made cruise speed selector more responsive to keyboard
    - Improved : Brake lever now has 'notches' as per the real train
    - New : Wagons doors now animate when viewed from passenger view
    - New : Deadman's vigilance system : PLEASE READ THE MANUAL




    GTW V1.1 DMU
    ========================= v1.1 Release Notes =========================
    - Fixed: bug where tailing wagons would not set their destination boards to blank
    - Fixed: lag-spike bug where more than one than one train would cause a "pulse" in framerate every second
    - Fixed: missing high speed traction motor sound in passenger view
    - New: Arriva-specific cab - different levers and some lights change positions
    - New: Sun shades can be moved in the cab (use mouse)
    - New: Added deadman's vigilance system (Dutch versions) - PLEASE READ THE HANDBOOK
    - New: ODEG German version with PZB and SIFA emulation - PLEASE READ THE HANDBOOK




    GTW V1.1 EMU
    ========================= v1.1 Release Notes =========================
    - Fixed: bug where tailing wagons would not set their destination boards to blank
    - Fixed: bug where certain electric consists would prevent routes from being chosen in quickdrive
    - Fixed: bug where passenger doors would not open on GTW-E Veolia version
    - Fixed: bug where ATB '3bells' sound would sound during emergency braking
    - Fixed: bug where ATB would not 'see' red lights in some situations
    - Fixed: bug where ATB single bell might not sound under certain situations
    - Fixed: lag-spike bug where more than one than one train would cause a "pulse" in framerate every second
    - Fixed: wrong image for main cab controls in French user's guide
    - New: Sun shades can be moved in the cab (use mouse)
    - New: Added deadman's vigilance system (Dutch versions) - PLEASE READ THE HANDBOOK
    - Improved : ATB system better reliability when passing yellow signals


    Quelle: https://www.facebook.com/perma…d=306641089443090&fref=nf

    Danke für den Link.
    Möchte anmerken dass es sich um eine Doppellok handelt die so wie im Video wohl kaum gefahren ist.
    Ich probier später mal ob ich die per rw-tools hinbekomme.


    Gruss
    Engelbert


    Edit: Also, hab sie irgendwie zum laufen gebracht.
    Auch als Doppellok. Aber habe nur geschaft sie in einem Szenario per rw-tools einzufügen wo eh schon ne Doppeltraktion vorgesehen war, weil das ja im Endeffekt zwei Loks sind.


    Jemand ne Ahnung wie das bei einem Szenario ist wo nur eine Lok vorgesehen ist? Wie bekomm ich die zwei Lok da rein?

    [/quote]
    :whistling: Manche würden wahrscheinlich auch drei Tage altes und hartes Brot kaufen, wenn es vR im Shop anbieten würde... *wow*
    [/quote]


    Ja, weils halt schmeckt und ich weiß dass die gutes drei Tage altes Brot machen!
    Außerdem erweiter ich gern meinen eisenbahnerischen Horizont.
    Kann mir gut vorstellen dass der Bock Spaß macht. Und diese Erfahrung ist mir 20 Mücken wert.
    Zumal das Risiko dass ich den Kauf bereuen werde (aus eigener Erfahrung) gering ist....


    Gruß
    Engelbert

    Naja, also ich verstehe die Strategie von VR schon.
    Man geht halt davon aus dass die ganzen Mainstream-Sachen eh von irgendwem irgendwann mehr oder weniger gut umgesetzt werden.
    Deshalb konzentriert man sich auf Loks bei denen keiner so schnell drauf kommt die zu bauen und gibt sich selbst damit eine Art Sonderstatus.
    Gekauft wird eh alles. Dafür hat man sich schon ein legendäres Image aufgebaut...


    Gruß
    Engelbert


    PS: Ich kauf das Ding auch. Obwohl ichs hässlich find. Ist ja von VR.