soviel kann ich sagen:
<e d:type="sFloat32" d:alt_encoding="000000A09DFEEF3F" d:precision="string">0.999831</e> x-stauchung
<e d:type="sFloat32" d:alt_encoding="000000A005F688BF" d:precision="string">-0.012188</e> drehung???
<e d:type="sFloat32" d:alt_encoding="0000006007408CBF" d:precision="string">-0.013794</e> unbekannt
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> unbekannt
<e d:type="sFloat32" d:alt_encoding="00000080DB68903F" d:precision="string">0.016025</e> unbekannt
<e d:type="sFloat32" d:alt_encoding="000000A05349EE3F" d:precision="string">0.946451</e>
<e d:type="sFloat32" d:alt_encoding="0000006005A3D43F" d:precision="string">0.32245</e> verzerrung in z???
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> unbekannt
<e d:type="sFloat32" d:alt_encoding="000000207FA2823F" d:precision="string">0.009099</e>
<e d:type="sFloat32" d:alt_encoding="000000C0A59CD4BF" d:precision="string">-0.322061</e> Winkel nach unten und oben
<e d:type="sFloat32" d:alt_encoding="00000060294BEE3F" d:precision="string">0.946675</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e> x-Richtung
<e d:type="sFloat32" d:alt_encoding="00000000F5CA0240" d:precision="string">3.642</e> z-Richtung
<e d:type="sFloat32" d:alt_encoding="000000209C462240" d:precision="string">7.386</e> y-Richtung
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>

