I live in Scotland, not England, this is a matter of some sensitivity. The route you quote from is the only version so far, nobody has tried to backdate it, and to be honest it is a little boring. There are many other projects under way, some are years old. I am only aware of one project that covers this area, and again it is a modern version, but there has been no news for some time. There are some other good historical routes in other areas which you will find references to in this thread.
Beiträge von holzroller
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There is a problem with missing winter texures at Dalston Junction. A fix is on the way. Edit, now fixed, re-download and install.
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North London Line 1985 now available here http://nll1985.blogspot.co.uk/…tg-north-london-line.html
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It is also QD compatible and there will be workshop scenarios. You should also have moveable shutters, cold start, high water temperature, the same as the first pack.
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This is a museum lok, fitted with modern safety systems/headlight. It is a standalone pack based on the previous AP/Waggonz pack. Comes with yet more Mk1 coaches and there are two versions of each livery, advanced as per the previous pack, or dtg style simple. Two liveries, Blue and Large Logo.
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Wind-turbines and solar panels included.


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From Digital Traction's Facebook page;
In order to match Dovetail games, we have 50% off all products we sell. Please enter "newyear" into your cart!
Does not apply to the Collett Goods Pre-order.
http://digitaltraction.co.uk/mainsite/ -
Backdated North London Line available soon. https://www.facebook.com/nll1980s/ looking forward to this, will be a good home for Waggonz class 313 as well.
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Ok thanks @AMG, I don't have the add-on, I thought only the pan version was included, although 3rd rail pick ups added to that version would also be useful if they are missing. For me this and the route are sale items unlesss something special changes their worth.
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Looking good, I wonder is it possible to add the 3rd rail pick ups as child objects, which leads to another thought, could you remove or make invisible the pantograph and fill the hole in the roof with a child object? Maybe too much work for this project as intended.
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DTG are streaming the route in 22 minutes here http://www.twitch.tv/dovetailgames
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I had this problem, it was due to duplicate scenarios, I had to find them and delete one set of the duplicates, before this I had at most seven qd routes showing. Now I have seven pages of routes showing. There is a tool called RWDBFDup at http://railworksamerica.com/in…rios&catid=24:accessories this will create a list of duplicate scenarios to help you if this is the cause of your problem. If the tool creates an empty list then you have a different problem.
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It seems that good manners like the written word are a dying art in these times. I have already said my thanks for such a gift, and those of the past.
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Freeware Wigan to Southport route available, dropbox link is in UKTS thread here http://forums.uktrainsim.com/viewtopic.php?f=361&t=143879
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Merry Christmas everybody! As a treat on this special day, we are very pleased to announce further details about our forthcoming route.
Running from Norwich to Great Yarmouth & Lowestoft, this route is a high quality representation of the much loved 'Wherry Lines'. With its mechanical signalling, manual level crossings & loco-hauled trains, there is no shortage of interest on this line, past or present.
We are hoping for a release within the next couple of months so stay tuned for more information and screenshots! -
Yes, changing the scripts would be the best option, but I suspect that DTG fear that they will have too mnay PZB support requests if they do this. However I will be emailing support and requesting such a solution. Hopefully other owners of the route will do so too.
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This is the reply from DTG to a poster on UKTs about the sgnalling;
Hi,There are two types of speed in use on the system - signal [link] speed and line speed. The specific locations are given in a 60 line speed - but the left are returning a signal speed of 60 to the distant. This is being translated by the distant signal as a specific aspect (yellow over double green) rather than a clear proceed aspect (double green). In reality a speed aspect would only be shown if there is a signaled SpeedChange - not a line speed [change].
The main signal is an old style main head, Which is incapable of showing a 60 speed restriction.
It's a case of Either Going by the rulebook or going by video reference. We can change the Either Head to head a modern whichwill reflect the correct aspect - but wants to be prototypically incorrect, Both signal Should be showing a clear green aspect (as per the video).
Or, We could change the script to Correctly show the Aspect as a clear, rather than a change speed; but This Means That player would need to be more vigilant When playing scenarios due to the PZB kicking out a warning That would not be obvious from the signal, Which would require them having adequate knowledge of the PZB and signaling system.
We put out a version but will review Following feedback gathered over the festive periodRegards, and Merry Christmas
The Signalling Team.
So I think you need to let them know your opinion If You Want to update to the signaling. -
Merry Christmas and a Prosperous New Year to one and all from North East Scotland.