Hier mal ein Auszug daraus, was LogMate beim drücken von Tab bei so einem Schutzsignal das streikt schreibt:
Code
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: ReactToSignalMessage() - REQUEST_TO_PASS_DANGER received on link: 0
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: ------------------------ AUTOMATIC PRINT COMPLETE SIGNAL STATE - START
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - Preparedness = 1
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - ConnectedLink = 1
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - LinkState[1] = 12
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - new signal state = 2
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - new anim state = 0
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - OccupationTable[0] = 0
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - OccupationTable[1] = 0
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: ------------------------ AUTOMATIC PRINT COMPLETE SIGNAL STATE - END
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - Preparedness = 1
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - ConnectedLink = 1
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - ShuntState = true
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - LinkState[1] = 12
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - new signal state = 0
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - new anim state = 1
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - OccupationTable[0] = 0
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - OccupationTable[1] = 0
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - send block state from next signal 12 - sending message
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - signal state changing from 2 to 0
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - lights changing from 0 to 1
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: DetermineSignalState() - block state changed from 12 to 13
Trace cScriptState.cpp : 660 = ID: railnetwork\signals\oebb_sh 1t.xml long: 47.248554, lat: 11.384756 DEBUG: ActivateIndicator() - route theatrechar changed from to
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Tanke Edith sagt:
Mit den neuen Skripten funktioniert das jetzt alles ohne Tab. Seltsam war nur, dass manche Sh vorher auch ohne Tab geschaltet haben... Wie auch immer, das Update braucht nur mehr zu erscheinen und ihr braucht es dann nur mehr zu installieren. ![]()