Die neue Beta (Build 76.3a) ist draußen.
Changelog:
#Support for 64-bit addressing in all custom heaps in the x64 build.
#Fix for assert in STL when decrementing an iterator at the beginning of a list.
#More reliable releasing of landscape textures.
#New launcher app to fix launching the same build (x32/x64/Dx12) on graphical or resolution change.
#Workaround for screen resolution drop down in settings dialogue running off screen - added an offset to move dropdown vertically to remain on screen.
#Mitigation for serialisation crash during texture load. The most common crash in build v75.6a.x64
#Code to prevent crash from the dispatcher upon freeing up the same node twice on routing failure.
#Added check for -1 pointer in ScriptGetConsistSpeed.
#Fix for crash in headlight destructor (5th most common crash in v75.8a.x64).
#Potential fix for a crash caused by a ray cast calculation going off the end of a vertex buffer, this was more common in scenario editing mode than drive.
#Mitigation for various crashes due to null pointers or use of uninitialized variables in Delta serialisation, Scenario Editor consist placement, loft building.
#Initialisation of the "Current Consist" to zero/null on startup so as to mitigate crash during signal script initialisation accessing current consist when it is undefined.
#Additional logging to aid debugging D3D error.
Dazu werden jetzt Alpha Tester gesucht.
.NET Desktop Runtime in der Version 6 oder höher wird jetzt vorausgesetzt.
Den kompletten Post könnt ihr hier Lesen: Dovetail Forum