Ist echt schön das du überprüft. But as you say: TS code is full of strange errors and no ts route will ever be free of errors. So when i am asking these questions it is to make myself wiser, not to make developers update.
Beiträge von Kim_olesen1
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I drove past it with 20km/hour to get more precise.
But ofcourse you are right, i can’t know the exact spot, so it is still a guess, just more precise than when going faster.Here is a link to the test scenario:
https://www.dropbox.com/s/7gs6…20wzangse%20test.rwp?dl=0
I am not sure how to switch on level 3 info. It is. vR101 from steam. Someone said shift-ß but i don’t have ß on my keyboard. But the 1000hz lamp lights up.
Edit: i didn’t have time to try with a different lok. Have to go to work now, but i’ll try tonight.
@Maik Goltz i am sure i discover those things because Real Drives (which are quick drives) require so much testing. Having AI in front of the player train for many signal blocks after the other all those strange things reveal themselves since i am stopped behind most red lights on the route in the testing phase.
What are the chances someone has made a standard scenario that involves any other signalling at Barnstorf than green lights? Probably a very small chance.
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it happens exactly where the arrows are. Avtually there seems to be magnets at this place. Even on the right side there is this “mushroom” that is normally associated with magnets.
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If i remember correct version 1,10 is the only update there’s been. If that is the case then yes i am using that.
Edit: Just checked and i have the AS_MUENSTER-BREMEN_v110.exe and i remember running it, so yes i am sure.
I will just run the test scenario and if it is helpful i can upload an rwp of it here?
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I always clear cache and start the program from scratch, then chose from the real drive from the quick drive scenario page. Quick Drives are not playable from the editor to my knowledge.
There is a main signal just north of Barnstorf that does not clear when the AI train ahead of the player train is led to the platform at the siding. I have to TAB to get through. (See a little earlier in the video). Since that signal does not clear and this happens just at the other end of Barnstorf, could it be related? A signal link gone wrong?
Further testing: i need to do a costum scenario for this so i don’t have to drive 60km for each test.
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These drives was with the vR101.
I’ll try with a Talent 2 tomorrow, see if that is any different. -
I tried Wachsam because i thought that it might be a falsely active 1000hz magnet that caused it. I drove the RealDrive twice and first time i thought i had just missed a distant signal, so i tried again and got the same result.
Couldn’t it be the signal “pointer” at the zwergsignal that is pointing the wrong direction?
If it is a script thing it should only happen with this loc, is that correct?
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I just took the Br01.5 (with 5 DR coaches) from Trier to Koblenz. I am really getting better. No error messages from the lok this time.
Only point of small critique from me is that the engine sounds seem much too low in volume compared to all other sounds.
Other than that, beautiful lok.
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Hi there. I don’t understand why i get a Zwangse at this place (see video at 44;45). As far as i can see there are no signals, no speedrestrictions, no magnets and no gpa. The only signal is a Zwergsignal that is facing the other way.
Kann jemand mir hier helfen, bitte!
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Some questions for you people who got it working:
Is it working in vR loks for you?
Are you running paid for window. I am only running the unactivated version of windows home (the one that is downloadable from the Microsoft homepage. -
If any of you “Real Drivers” record your games and post them on youtube please post a link in the facebook group https://www.facebook.com/groups/trainsimulatorREALDRIVES/
Or in the virtuelles führerstandmitfahrten Real Drives thread.
I’d like to put together a Real Drive playlist.
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Does any of the “Real Drivers” here record their games and put them on youtube?
Then you are much welcome to post links here or on the facebook page: https://www.facebook.com/groups/trainsimulatorREALDRIVES/
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To sum up:
No rules, but good drivers drive intuitively.My instincts was also to adapt the speed, but not being a train driver myself (though i would love to be) i wondered if there were rules concerning this.
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Thanks both of you

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I have a question about what is the right thing to do if you can “feel” that you are behind a slow freighter or a train that stops at all stations.
1; Always try to reach top line speed so that the line behind you clears faster, but resulting in having to stop/slow much down because of running into many red signals?
2; Adapt the speed so the signalblocks clear ahead of you. Once you feel you can go faster, then do it? (This requires some intuition ofcourse)
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Only way to get past that Shutzsignal at Wörgl richting Innsbruck is Befehl40
I have no falsely active 500hz magnets at Kundl.
The only other known signal error i know of is one of the platform exit signals in Brenner. When i make Real Drives i usually find most signal/magnet errors.
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Vielen dank für ihre Antworte. I am wiser in regards to pzb magnets now.

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I’ve been making a couple of Real Drives for Münster Bremen and noticed that the 500hz magnets are sometimes missing in some places. Is that by design, does it reflect real life? Or is it just one of those things that are unavoidable when building TS routes?
I am not trying to be annoying, for me it is still a first class route, i am just curious.
There is an example in this video at 4:20
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New REAL DRIVES available. This time for the Köln Koblenz route. All the links are in the first post.
Have fun driving.
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Spawning trains over signal links or over a switchpoint is generally a no go.